package com.massivecraft.factions.cmd; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.Perm; import com.massivecraft.factions.Rel; public class CmdDemote extends FCommand { public CmdDemote() { super(); this.aliases.add("demote"); this.requiredArgs.add("player name"); //this.optionalArgs.put("", ""); this.permission = Perm.DEMOTE.node; this.disableOnLock = true; //To demote someone from member -> recruit you must be an officer. //To demote someone from officer -> member you must be a leader. //We'll handle this internally senderMustBePlayer = true; senderMustBeMember = false; senderMustBeOfficer = false; senderMustBeLeader = false; } @Override public void perform() { FPlayer you = this.argAsBestFPlayerMatch(0); if (you == null) return; if (you.getFaction() != myFaction) { msg("%s is not a member in your faction.", you.describeTo(fme, true)); return; } if (you == fme) { msg("The target player mustn't be yourself."); return; } if (you.getRole() == Rel.MEMBER) { if (!fme.getRole().isAtLeast(Rel.OFFICER)) { msg("You must be an officer to demote a member to recruit."); return; } you.setRole(Rel.RECRUIT); myFaction.msg("%s was demoted to being a recruit in your faction.", you.describeTo(myFaction, true)); } else if (you.getRole() == Rel.OFFICER) { if (!fme.getRole().isAtLeast(Rel.LEADER)) { msg("You must be the leader to demote an officer to member."); return; } you.setRole(Rel.MEMBER); myFaction.msg("%s was demoted to being a member in your faction.", you.describeTo(myFaction, true)); } } }