354 lines
11 KiB
Java
354 lines
11 KiB
Java
package com.massivecraft.factions;
|
|
|
|
import java.lang.reflect.Modifier;
|
|
import java.lang.reflect.Type;
|
|
import java.util.HashSet;
|
|
import java.util.Map;
|
|
import java.util.Set;
|
|
|
|
import org.bukkit.block.Block;
|
|
import org.bukkit.Location;
|
|
import org.bukkit.Material;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.event.Event;
|
|
import org.bukkit.event.player.PlayerChatEvent;
|
|
import org.bukkit.plugin.Plugin;
|
|
|
|
import com.massivecraft.factions.cmd.*;
|
|
import com.massivecraft.factions.integration.Econ;
|
|
import com.massivecraft.factions.integration.SpoutFeatures;
|
|
import com.massivecraft.factions.integration.Worldguard;
|
|
import com.massivecraft.factions.listeners.FactionsBlockListener;
|
|
import com.massivecraft.factions.listeners.FactionsChatEarlyListener;
|
|
import com.massivecraft.factions.listeners.FactionsEntityListener;
|
|
import com.massivecraft.factions.listeners.FactionsPlayerListener;
|
|
import com.massivecraft.factions.listeners.FactionsServerListener;
|
|
import com.massivecraft.factions.struct.ChatMode;
|
|
import com.massivecraft.factions.util.MapFLocToStringSetTypeAdapter;
|
|
import com.massivecraft.factions.util.MyLocationTypeAdapter;
|
|
import com.massivecraft.factions.zcore.MPlugin;
|
|
|
|
import com.nijiko.permissions.PermissionHandler;
|
|
import com.earth2me.essentials.chat.EssentialsChat;
|
|
import com.google.gson.GsonBuilder;
|
|
import com.google.gson.reflect.TypeToken;
|
|
import com.massivecraft.factions.integration.EssentialsFeatures;
|
|
|
|
public class P extends MPlugin
|
|
{
|
|
// Our single plugin instance
|
|
public static P p;
|
|
|
|
// Listeners
|
|
public final FactionsPlayerListener playerListener;
|
|
public final FactionsChatEarlyListener chatEarlyListener;
|
|
public final FactionsEntityListener entityListener;
|
|
public final FactionsBlockListener blockListener;
|
|
public final FactionsServerListener serverListener;
|
|
|
|
// Persistance related
|
|
private boolean locked = false;
|
|
public boolean getLocked() {return this.locked;}
|
|
public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);}
|
|
|
|
// Commands
|
|
public FCmdRoot cmdBase;
|
|
|
|
public P()
|
|
{
|
|
p = this;
|
|
this.playerListener = new FactionsPlayerListener(this);
|
|
this.chatEarlyListener = new FactionsChatEarlyListener(this);
|
|
this.entityListener = new FactionsEntityListener(this);
|
|
this.blockListener = new FactionsBlockListener(this);
|
|
this.serverListener = new FactionsServerListener(this);
|
|
}
|
|
|
|
|
|
|
|
public static PermissionHandler Permissions;
|
|
private static EssentialsChat essChat;
|
|
|
|
|
|
@Override
|
|
public void onEnable()
|
|
{
|
|
if ( ! preEnable()) return;
|
|
|
|
// Load Conf from disk
|
|
Conf.load();
|
|
FPlayers.i.loadFromDisc();
|
|
Factions.i.loadFromDisc();
|
|
Board.load();
|
|
|
|
// Add Base Commands
|
|
this.cmdBase = new FCmdRoot();
|
|
this.getBaseCommands().add(cmdBase);
|
|
|
|
//setupPermissions();
|
|
integrateEssentialsChat();
|
|
setupSpout(this);
|
|
Econ.doSetup();
|
|
Econ.oldMoneyDoTransfer();
|
|
|
|
if(Conf.worldGuardChecking)
|
|
{
|
|
Worldguard.init(this);
|
|
}
|
|
|
|
// Player Events
|
|
this.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest);
|
|
this.registerEvent(Event.Type.PLAYER_CHAT, this.chatEarlyListener, Event.Priority.Lowest);
|
|
this.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High);
|
|
this.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PLAYER_KICK, this.playerListener, Event.Priority.Normal);
|
|
|
|
// Entity Events
|
|
this.registerEvent(Event.Type.ENDERMAN_PICKUP, this.entityListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.ENDERMAN_PLACE, this.entityListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal);
|
|
|
|
// Block Events
|
|
this.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Event.Priority.Normal);
|
|
this.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Event.Priority.Normal);
|
|
|
|
// Server Events
|
|
this.registerEvent(Event.Type.PLUGIN_ENABLE, this.serverListener, Event.Priority.Monitor);
|
|
this.registerEvent(Event.Type.PLUGIN_DISABLE, this.serverListener, Event.Priority.Monitor);
|
|
|
|
postEnable();
|
|
}
|
|
|
|
@Override
|
|
public GsonBuilder getGsonBuilder()
|
|
{
|
|
Type mapFLocToStringSetType = new TypeToken<Map<FLocation, Set<String>>>(){}.getType();
|
|
|
|
return new GsonBuilder()
|
|
.setPrettyPrinting()
|
|
.disableHtmlEscaping()
|
|
.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
|
|
.registerTypeAdapter(Location.class, new MyLocationTypeAdapter())
|
|
.registerTypeAdapter(mapFLocToStringSetType, new MapFLocToStringSetTypeAdapter());
|
|
}
|
|
|
|
@Override
|
|
public void onDisable()
|
|
{
|
|
Board.save();
|
|
Conf.save();
|
|
unhookEssentialsChat();
|
|
super.onDisable();
|
|
}
|
|
|
|
@Override
|
|
public void postAutoSave()
|
|
{
|
|
Board.save();
|
|
Conf.save();
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// Integration with other plugins
|
|
// -------------------------------------------- //
|
|
|
|
private void setupSpout(P factions)
|
|
{
|
|
Plugin test = factions.getServer().getPluginManager().getPlugin("Spout");
|
|
|
|
if (test != null && test.isEnabled())
|
|
{
|
|
SpoutFeatures.setAvailable(true, test.getDescription().getFullName());
|
|
}
|
|
}
|
|
|
|
private void integrateEssentialsChat()
|
|
{
|
|
if (essChat != null) return;
|
|
|
|
Plugin test = this.getServer().getPluginManager().getPlugin("EssentialsChat");
|
|
|
|
if (test != null && test.isEnabled())
|
|
{
|
|
essChat = (EssentialsChat)test;
|
|
EssentialsFeatures.integrateChat(essChat);
|
|
}
|
|
}
|
|
|
|
private void unhookEssentialsChat()
|
|
{
|
|
if (essChat != null)
|
|
{
|
|
EssentialsFeatures.unhookChat();
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// Functions for other plugins to hook into
|
|
// -------------------------------------------- //
|
|
|
|
// This value will be updated whenever new hooks are added
|
|
public int hookSupportVersion()
|
|
{
|
|
return 3;
|
|
}
|
|
|
|
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
|
|
public void handleFactionTagExternally(boolean notByFactions)
|
|
{
|
|
Conf.chatTagHandledByAnotherPlugin = notByFactions;
|
|
}
|
|
|
|
// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
|
|
// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
|
|
|
|
|
|
public boolean shouldLetFactionsHandleThisChat(PlayerChatEvent event)
|
|
{
|
|
if (event == null) return false;
|
|
return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
|
|
}
|
|
|
|
// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
|
|
// local chat, or anything else which targets individual recipients, so Faction Chat can be done
|
|
public boolean isPlayerFactionChatting(Player player)
|
|
{
|
|
if (player == null) return false;
|
|
FPlayer me = FPlayers.i.get(player);
|
|
|
|
if (me == null)return false;
|
|
return me.getChatMode().isAtLeast(ChatMode.ALLIANCE);
|
|
}
|
|
|
|
// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
|
|
|
|
// TODO: GET THIS BACK AND WORKING
|
|
|
|
public boolean isFactionsCommand(String check)
|
|
{
|
|
if (check == null || check.isEmpty()) return false;
|
|
return this.handleCommand(null, check, true);
|
|
}
|
|
|
|
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
|
|
public String getPlayerFactionTag(Player player)
|
|
{
|
|
return getPlayerFactionTagRelation(player, null);
|
|
}
|
|
|
|
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
|
|
public String getPlayerFactionTagRelation(Player speaker, Player listener)
|
|
{
|
|
String tag = "~";
|
|
|
|
if (speaker == null)
|
|
return tag;
|
|
|
|
FPlayer me = FPlayers.i.get(speaker);
|
|
if (me == null)
|
|
return tag;
|
|
|
|
// if listener isn't set, or config option is disabled, give back uncolored tag
|
|
if (listener == null || !Conf.chatTagRelationColored) {
|
|
tag = me.getChatTag().trim();
|
|
} else {
|
|
FPlayer you = FPlayers.i.get(listener);
|
|
if (you == null)
|
|
tag = me.getChatTag().trim();
|
|
else // everything checks out, give the colored tag
|
|
tag = me.getChatTag(you).trim();
|
|
}
|
|
if (tag.isEmpty())
|
|
tag = "~";
|
|
|
|
return tag;
|
|
}
|
|
|
|
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
|
|
public String getPlayerTitle(Player player)
|
|
{
|
|
if (player == null)
|
|
return "";
|
|
|
|
FPlayer me = FPlayers.i.get(player);
|
|
if (me == null)
|
|
return "";
|
|
|
|
return me.getTitle().trim();
|
|
}
|
|
|
|
// Get a list of all faction tags (names)
|
|
public Set<String> getFactionTags()
|
|
{
|
|
Set<String> tags = new HashSet<String>();
|
|
for (Faction faction : Factions.i.get())
|
|
{
|
|
tags.add(faction.getTag());
|
|
}
|
|
return tags;
|
|
}
|
|
|
|
// Get a list of all players in the specified faction
|
|
public Set<String> getPlayersInFaction(String factionTag)
|
|
{
|
|
Set<String> players = new HashSet<String>();
|
|
Faction faction = Factions.i.findByTag(factionTag);
|
|
if (faction != null)
|
|
{
|
|
for (FPlayer fplayer : faction.getFPlayers())
|
|
{
|
|
players.add(fplayer.getName());
|
|
}
|
|
}
|
|
return players;
|
|
}
|
|
|
|
// Get a list of all online players in the specified faction
|
|
public Set<String> getOnlinePlayersInFaction(String factionTag)
|
|
{
|
|
Set<String> players = new HashSet<String>();
|
|
Faction faction = Factions.i.findByTag(factionTag);
|
|
if (faction != null)
|
|
{
|
|
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
|
|
{
|
|
players.add(fplayer.getName());
|
|
}
|
|
}
|
|
return players;
|
|
}
|
|
|
|
// check if player is allowed to build/destroy in a particular location
|
|
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
|
|
{
|
|
return FactionsBlockListener.playerCanBuildDestroyBlock(player, location, "", true);
|
|
}
|
|
|
|
// check if player is allowed to interact with the specified block (doors/chests/whatever)
|
|
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
|
|
{
|
|
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
|
|
}
|
|
|
|
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
|
|
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
|
|
{
|
|
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
|
|
}
|
|
}
|