Factions/src/com/massivecraft/factions/ConfServer.java

341 lines
15 KiB
Java

package com.massivecraft.factions;
import java.util.*;
import org.bukkit.*;
import org.bukkit.event.EventPriority;
import com.massivecraft.mcore.SimpleConfig;
import com.massivecraft.mcore.util.MUtil;
public class ConfServer extends SimpleConfig
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static transient ConfServer i = new ConfServer();
public static ConfServer get() { return i; }
public ConfServer() { super(Factions.get()); }
// -------------------------------------------- //
// CORE
// -------------------------------------------- //
public static List<String> baseCommandAliases = MUtil.list("f");
public static String dburi = "default";
// -------------------------------------------- //
// COLORS
// -------------------------------------------- //
public static ChatColor colorMember = ChatColor.GREEN;
public static ChatColor colorAlly = ChatColor.DARK_PURPLE;
public static ChatColor colorTruce = ChatColor.LIGHT_PURPLE;
public static ChatColor colorNeutral = ChatColor.WHITE;
public static ChatColor colorEnemy = ChatColor.RED;
public static ChatColor colorNoPVP = ChatColor.GOLD;
public static ChatColor colorFriendlyFire = ChatColor.DARK_RED;
//public static ChatColor colorWilderness = ChatColor.DARK_GREEN;
// -------------------------------------------- //
// DOUBTFULLY CONFIGURABLE DEFAULTS (TODO)
// -------------------------------------------- //
public static Map<FFlag, Boolean> factionFlagDefaults;
//public static Map<FFlag, Boolean> factionFlagIsChangeable;
public static Map<FPerm, Set<Rel>> factionPermDefaults;
// TODO: Shouldn't this be a constant rather?
public static Rel factionRankDefault = Rel.RECRUIT;
// -------------------------------------------- //
// POWER
// -------------------------------------------- //
public static double powerMax = 10.0;
public static double powerMin = -10.0;
public static double powerStarting = 10.0; // New players start out with this power level
public static double powerPerDeath = -4.0; // A death makes you lose 4 power
public static double powerPerHourOnline = 10.0;
public static double powerPerHourOffline = 0.0;
// players will no longer lose power from being offline once their power drops to this amount or less
public static double powerLimitGainOnline = 10.0;
public static double powerLimitGainOffline = 0.0;
public static double powerLimitLossOnline = -10.0;
public static double powerLimitLossOffline = 0.0;
public static boolean scaleNegativePower = false; // Power regeneration rate increase as power decreases
public static double scaleNegativeDivisor = 40.0; // Divisor for inverse power regeneration curve
public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
// -------------------------------------------- //
// PREFIXES
// -------------------------------------------- //
public static String prefixLeader = "**";
public static String prefixOfficer = "*";
public static String prefixMember = "+";
public static String prefixRecruit = "-";
// -------------------------------------------- //
// CORE
// -------------------------------------------- //
public static int factionTagLengthMin = 3;
public static int factionTagLengthMax = 10;
public static boolean factionTagForceUpperCase = false;
public static boolean newFactionsDefaultOpen = false;
// when faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit
public static int factionMemberLimit = 0;
// what faction ID to start new players in when they first join the server; default is 0, "no faction"
public static String newPlayerStartingFactionID = Const.FACTIONID_NONE;
// Disallow joining/leaving/kicking while power is negative
public static boolean canLeaveWithNegativePower = true;
// -------------------------------------------- //
// CHAT
// -------------------------------------------- //
// We offer a simple standard way to set the format
public static boolean chatSetFormat = false;
public static EventPriority chatSetFormatAt = EventPriority.LOWEST;
public static String chatSetFormatTo = "<{factions_relcolor}§l{factions_roleprefix}§r{factions_relcolor}{factions_tag|rp}§f%1$s> %2$s";
// We offer a simple standard way to parse the chat tags
public static boolean chatParseTags = true;
public static EventPriority chatParseTagsAt = EventPriority.LOW;
// TODO: What is this line and can I get rid of it?
public static String chatTagFormat = "%s"+ChatColor.WHITE; // This one is almost deprecated now right? or is it?
// HeroChat: The Faction Channel
public static String herochatFactionName = "Faction";
public static String herochatFactionNick = "F";
public static String herochatFactionFormat = "{color}[&l{nick}&r{color} &l{faction_roleprefix}&r{color}{faction_title_pr}{sender}{color}] &f{msg}";
public static ChatColor herochatFactionColor = ChatColor.GREEN;
public static int herochatFactionDistance = 0;
public static boolean herochatFactionIsShortcutAllowed = false;
public static boolean herochatFactionCrossWorld = true;
public static boolean herochatFactionMuted = false;
public static Set<String> herochatFactionWorlds = new HashSet<String>();
// HeroChat: The Allies Channel
public static String herochatAlliesName = "Allies";
public static String herochatAlliesNick = "A";
public static String herochatAlliesFormat = "{color}[&l{nick}&r&f {faction_relcolor}&l{faction_roleprefix}&r{faction_relcolor}{faction_tag_pr}{sender}{color}] &f{msg}";
public static ChatColor herochatAlliesColor = ChatColor.DARK_PURPLE;
public static int herochatAlliesDistance = 0;
public static boolean herochatAlliesIsShortcutAllowed = false;
public static boolean herochatAlliesCrossWorld = true;
public static boolean herochatAlliesMuted = false;
public static Set<String> herochatAlliesWorlds = new HashSet<String>();
// -------------------------------------------- //
// AUTO LEAVE
// -------------------------------------------- //
public static double autoLeaveAfterDaysOfInactivity = 10.0;
public static double autoLeaveRoutineRunsEveryXMinutes = 5.0;
public static boolean removePlayerDataWhenBanned = true;
// -------------------------------------------- //
// INTEGRATION: WORLD GUARD
// -------------------------------------------- //
public static boolean worldGuardChecking = false;
// -------------------------------------------- //
// INTEGRATION: LWC
// -------------------------------------------- //
public static boolean lwcIntegration = false;
public static boolean onUnclaimResetLwcLocks = false;
public static boolean onCaptureResetLwcLocks = false;
// -------------------------------------------- //
// LOGGING
// -------------------------------------------- //
public static boolean logFactionCreate = true;
public static boolean logFactionDisband = true;
public static boolean logFactionJoin = true;
public static boolean logFactionKick = true;
public static boolean logFactionLeave = true;
public static boolean logLandClaims = true;
public static boolean logLandUnclaims = true;
public static boolean logMoneyTransactions = true;
public static boolean logPlayerCommands = true;
// -------------------------------------------- //
// EXPLOITS
// -------------------------------------------- //
public static boolean handleExploitObsidianGenerators = true;
public static boolean handleExploitEnderPearlClipping = true;
public static boolean handleExploitInteractionSpam = true;
public static boolean handleExploitTNTWaterlog = false;
// -------------------------------------------- //
// HOMES
// -------------------------------------------- //
public static boolean homesEnabled = true;
public static boolean homesMustBeInClaimedTerritory = true;
public static boolean homesTeleportCommandEnabled = true;
public static boolean homesTeleportAllowedFromEnemyTerritory = true;
public static boolean homesTeleportAllowedFromDifferentWorld = true;
public static double homesTeleportAllowedEnemyDistance = 32.0;
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public static boolean disablePVPForFactionlessPlayers = false;
public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
//public static boolean peacefulMembersDisablePowerLoss = true;
public static boolean permanentFactionsDisableLeaderPromotion = false;
public static boolean claimsMustBeConnected = false;
public static boolean claimingFromOthersAllowed = true;
public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
public static int claimsRequireMinFactionMembers = 1;
public static int claimedLandsMax = 0;
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
public static int radiusClaimFailureLimit = 9;
//public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
public static int actionDeniedPainAmount = 2;
// commands which will be prevented if the player is a member of a permanent faction
public static Set<String> permanentFactionMemberDenyCommands = new LinkedHashSet<String>();
// commands which will be prevented when in claimed territory of another faction
public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<String>();
public static Set<String> territoryEnemyDenyCommands = MUtil.set("home", "sethome", "spawn", "tpahere", "tpaccept", "tpa", "warp");
public static double territoryShieldFactor = 0.3;
// for claimed areas where further faction-member ownership can be defined
public static boolean pistonProtectionThroughDenyBuild = true;
// Spout features
public static boolean spoutFactionTagsOverNames = true; // show faction tags over names over player heads
public static boolean spoutFactionTitlesOverNames = true; // whether to include player's title in that
public static boolean spoutHealthBarUnderNames = true; // Show healthbar under player names.
public static String spoutHealthBarLeft = "{c}[";
public static String spoutHealthBarSolid = "|";
public static String spoutHealthBarBetween = "&8";
public static String spoutHealthBarEmpty = "|";
public static String spoutHealthBarRight = "{c}]";
public static double spoutHealthBarSolidsPerEmpty = 1d;
public static String spoutHealthBarColorTag = "{c}";
public static int spoutHealthBarWidth = 30;
public static Map<Double, String> spoutHealthBarColorUnderQuota = MUtil.map(
1.0d, "&2",
0.8d, "&a",
0.5d, "&e",
0.4d, "&6",
0.3d, "&c",
0.2d, "&4"
);
public static boolean spoutCapes = true; // Show faction capes
public static int spoutTerritoryDisplayPosition = 1; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
public static boolean spoutTerritoryAccessShow = true; // show occasional territory access info as well ("access granted" or "access restricted" if relevant)
public static boolean spoutTerritoryNoticeShow = true; // show additional brief territory notice near center of screen, to be sure player notices transition
public static int spoutTerritoryNoticeTop = 40; // how far down the screen to place the additional notice
public static boolean spoutTerritoryNoticeShowDescription = false; // whether to show the faction description in the notice, not just the faction tag
public static float spoutTerritoryNoticeSize = 1.5f; // text scale (size) for notice
public static float spoutTerritoryNoticeLeaveAfterSeconds = 2.00f; // how many seconds before the notice goes away
// -------------------------------------------- //
// INTEGRATION: ECONOMY
// -------------------------------------------- //
public static boolean econEnabled = false;
public static String econUniverseAccount = "";
public static double econCostClaimWilderness = 30.0;
public static double econCostClaimFromFactionBonus = 30.0;
public static double econClaimAdditionalMultiplier = 0.5;
public static double econClaimRefundMultiplier = 0.7;
public static double econClaimUnconnectedFee = 0.0;
public static double econCostCreate = 100.0;
public static double econCostSethome = 30.0;
public static double econCostJoin = 0.0;
public static double econCostLeave = 0.0;
public static double econCostKick = 0.0;
public static double econCostInvite = 0.0;
public static double econCostHome = 0.0;
public static double econCostTag = 0.0;
public static double econCostDesc = 0.0;
public static double econCostTitle = 0.0;
public static double econCostList = 0.0;
public static double econCostMap = 0.0;
public static double econCostPower = 0.0;
public static double econCostShow = 0.0;
public static double econCostOpen = 0.0;
public static double econCostAlly = 0.0;
public static double econCostTruce = 0.0;
public static double econCostNeutral = 0.0;
public static double econCostEnemy = 0.0;
public static int econLandRewardTaskRunsEveryXMinutes = 20;
public static double econLandReward = 0.00;
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public static boolean bankEnabled = true;
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
// -------------------------------------------- //
// DERPY OVERRIDES
// -------------------------------------------- //
// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
public static Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
public static Set<String> worldsNoClaiming = new LinkedHashSet<String>();
// TODO: Should worldsNoPowerLoss rather be a bukkit permission node?
public static Set<String> worldsNoPowerLoss = new LinkedHashSet<String>();
public static Set<String> worldsIgnorePvP = new LinkedHashSet<String>();
// TODO: A better solution Would be to have One wilderness faction per world.
//public static Set<String> worldsNoWildernessProtection = new LinkedHashSet<String>();
// -------------------------------------------- //
// STATIC CONSTRUCTOR TO GET RID OF (TODO)
// -------------------------------------------- //
static
{
factionFlagDefaults = new LinkedHashMap<FFlag, Boolean>();
for (FFlag flag : FFlag.values())
{
factionFlagDefaults.put(flag, flag.defaultDefaultValue);
}
factionPermDefaults = new LinkedHashMap<FPerm, Set<Rel>>();
for (FPerm perm: FPerm.values())
{
factionPermDefaults.put(perm, perm.defaultDefaultValue);
}
}
}