The problem is that Bukkit reports the amount of damage before armor calculations are made, so the actual damage will be less if the target is wearing armor. So, I switched it to using setDamage instead of healing the target.
The problem is that Bukkit reports the amount of damage before armor calculations are made, so the actual damage will be less if the target is wearing armor. So, I switched it to using setDamage instead of healing the target.