872 lines
24 KiB
Java
872 lines
24 KiB
Java
package com.massivecraft.factions;
|
|
|
|
import java.util.HashSet;
|
|
import java.util.Set;
|
|
|
|
import org.bukkit.ChatColor;
|
|
import org.bukkit.entity.Player;
|
|
|
|
import com.massivecraft.factions.event.FactionsEventLandClaim;
|
|
import com.massivecraft.factions.event.FactionsEventMembershipChange;
|
|
import com.massivecraft.factions.event.FactionsEventMembershipChange.MembershipChangeReason;
|
|
import com.massivecraft.factions.event.FactionsEventPowerChange;
|
|
import com.massivecraft.factions.event.FactionsEventPowerChange.PowerChangeReason;
|
|
import com.massivecraft.factions.iface.EconomyParticipator;
|
|
import com.massivecraft.factions.iface.RelationParticipator;
|
|
import com.massivecraft.factions.integration.Econ;
|
|
import com.massivecraft.factions.integration.LWCFeatures;
|
|
import com.massivecraft.factions.integration.SpoutFeatures;
|
|
import com.massivecraft.factions.integration.Worldguard;
|
|
import com.massivecraft.factions.util.RelationUtil;
|
|
import com.massivecraft.mcore.mixin.Mixin;
|
|
import com.massivecraft.mcore.ps.PS;
|
|
import com.massivecraft.mcore.store.SenderEntity;
|
|
import com.massivecraft.mcore.util.TimeUnit;
|
|
import com.massivecraft.mcore.util.Txt;
|
|
|
|
|
|
public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipator
|
|
{
|
|
// -------------------------------------------- //
|
|
// META
|
|
// -------------------------------------------- //
|
|
|
|
public static FPlayer get(Object oid)
|
|
{
|
|
return FPlayerColl.get().get(oid);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// OVERRIDE: ENTITY
|
|
// -------------------------------------------- //
|
|
|
|
@Override
|
|
public FPlayer load(FPlayer that)
|
|
{
|
|
this.setFactionId(that.factionId);
|
|
this.setRole(that.role);
|
|
this.setTitle(that.title);
|
|
this.setPowerBoost(that.powerBoost);
|
|
|
|
this.power = that.power;
|
|
this.lastPowerUpdateTime = that.lastPowerUpdateTime;
|
|
|
|
return this;
|
|
}
|
|
|
|
@Override
|
|
public boolean isDefault()
|
|
{
|
|
if (this.hasFaction()) return false;
|
|
|
|
// Note: we do not check role or title here since they mean nothing without a faction.
|
|
|
|
// TODO: This line looks obnoxious, investigate it.
|
|
if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(ConfServer.powerStarting)) return false;
|
|
|
|
if (this.hasPowerBoost()) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FIELDS: RAW
|
|
// -------------------------------------------- //
|
|
// In this section of the source code we place the field declarations only.
|
|
// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
|
|
|
|
// This is a foreign key.
|
|
// A players always belongs to a faction.
|
|
// If null the player belongs to the no-faction faction called Wilderness.
|
|
private String factionId = null;
|
|
|
|
// What role does the player have in the faction?
|
|
// The default value here is MEMBER since that one would be one of the most common ones and our goal is to save database space.
|
|
// A note to self is that we can not change it from member to anything else just because we feel like it, that would corrupt database content.
|
|
private Rel role = null;
|
|
|
|
// What title does the player have in the faction?
|
|
// The title is just for fun. It's completely meaningless.
|
|
// The default case is no title since it's what you start with and also the most common case.
|
|
// The player title is similar to the faction description.
|
|
//
|
|
// Question: Can the title contain chat colors?
|
|
// Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse.
|
|
// If they contain markup it should not be parsed in case we coded the system correctly.
|
|
private String title = null;
|
|
|
|
// Player usually do not have a powerboost. It defaults to 0.
|
|
// The powerBoost is a custom increase/decrease to default and maximum power.
|
|
// Note that player powerBoost and faction powerBoost are very similar.
|
|
private Double powerBoost = null;
|
|
|
|
// This field contains the last calculated value of the players power.
|
|
// The power calculation is lazy which means that the power is calculated first when you try to view the value.
|
|
private double power;
|
|
|
|
// This is the timestamp for the last calculation of the power.
|
|
// The value is used for the lazy calculation described above.
|
|
private long lastPowerUpdateTime;
|
|
|
|
// -------------------------------------------- //
|
|
// FIELDS: RAW TRANSIENT
|
|
// -------------------------------------------- //
|
|
|
|
// Where did this player stand the last time we checked?
|
|
private transient PS currentChunk = null;
|
|
public PS getCurrentChunk() { return this.currentChunk; }
|
|
public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
|
|
|
|
// FIELD: mapAutoUpdating
|
|
private transient boolean mapAutoUpdating = false;
|
|
public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
|
|
public boolean isMapAutoUpdating() { return mapAutoUpdating; }
|
|
|
|
// FIELD: autoClaimEnabled
|
|
private transient Faction autoClaimFor = null;
|
|
public Faction getAutoClaimFor() { return autoClaimFor; }
|
|
public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
|
|
|
|
private transient boolean usingAdminMode = false;
|
|
public boolean isUsingAdminMode() { return this.usingAdminMode; }
|
|
public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; }
|
|
|
|
// FIELD: loginPvpDisabled
|
|
//private transient boolean loginPvpDisabled;
|
|
|
|
// FIELD: account
|
|
public String getAccountId() { return this.getId(); }
|
|
|
|
// -------------------------------------------- //
|
|
// CONSTRUCT
|
|
// -------------------------------------------- //
|
|
|
|
// GSON need this noarg constructor.
|
|
public FPlayer()
|
|
{
|
|
this.resetFactionData(false);
|
|
this.power = ConfServer.powerStarting;
|
|
this.lastPowerUpdateTime = System.currentTimeMillis();
|
|
|
|
if ( ! ConfServer.newPlayerStartingFactionID.equals(Const.FACTIONID_NONE) && FactionColl.get().containsId(ConfServer.newPlayerStartingFactionID))
|
|
{
|
|
this.factionId = ConfServer.newPlayerStartingFactionID;
|
|
}
|
|
}
|
|
|
|
public final void resetFactionData(boolean doSpoutUpdate)
|
|
{
|
|
// TODO: Should we not rather use ConfServer.newPlayerStartingFactionID here?
|
|
|
|
// The default neutral faction
|
|
this.setFactionId(null);
|
|
this.setRole(null);
|
|
this.setTitle(null);
|
|
|
|
this.autoClaimFor = null;
|
|
|
|
if (doSpoutUpdate)
|
|
{
|
|
SpoutFeatures.updateTitle(this, null);
|
|
SpoutFeatures.updateTitle(null, this);
|
|
SpoutFeatures.updateCape(this.getPlayer(), null);
|
|
}
|
|
}
|
|
|
|
public void resetFactionData()
|
|
{
|
|
this.resetFactionData(true);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FIELD: factionId
|
|
// -------------------------------------------- //
|
|
|
|
// This method never returns null
|
|
public String getFactionId()
|
|
{
|
|
if (this.factionId == null) return Const.FACTIONID_NONE;
|
|
return this.factionId;
|
|
}
|
|
|
|
// This method never returns null
|
|
public Faction getFaction()
|
|
{
|
|
Faction ret = FactionColl.get().get(this.getFactionId());
|
|
if (ret == null) ret = FactionColl.get().get(Const.FACTIONID_NONE);
|
|
return ret;
|
|
}
|
|
|
|
public boolean hasFaction()
|
|
{
|
|
return !this.getFactionId().equals(Const.FACTIONID_NONE);
|
|
}
|
|
|
|
// This setter is so long because it search for default/null case and takes care of updating the faction member index
|
|
public void setFactionId(String factionId)
|
|
{
|
|
// Avoid null input
|
|
if (factionId == null) factionId = Const.FACTIONID_NONE;
|
|
|
|
// Get the old value
|
|
String oldFactionId = this.getFactionId();
|
|
|
|
// Ignore nochange
|
|
if (factionId.equals(oldFactionId)) return;
|
|
|
|
// Apply change
|
|
if (factionId.equals(Const.FACTIONID_NONE))
|
|
{
|
|
this.factionId = null;
|
|
}
|
|
else
|
|
{
|
|
this.factionId = factionId;
|
|
}
|
|
|
|
// Next we must be attached and inited
|
|
if (!this.attached()) return;
|
|
if (!this.getColl().inited()) return;
|
|
if (!FactionColl.get().inited()) return;
|
|
|
|
// Spout Derp
|
|
SpoutFeatures.updateTitle(this, null);
|
|
SpoutFeatures.updateTitle(null, this);
|
|
|
|
// Update index
|
|
Faction oldFaction = FactionColl.get().get(oldFactionId);
|
|
Faction faction = FactionColl.get().get(factionId);
|
|
|
|
oldFaction.fplayers.remove(this);
|
|
faction.fplayers.add(this);
|
|
|
|
// Mark as changed
|
|
this.changed();
|
|
}
|
|
|
|
public void setFaction(Faction faction)
|
|
{
|
|
this.setFactionId(faction.getId());
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FIELD: role
|
|
// -------------------------------------------- //
|
|
|
|
public Rel getRole()
|
|
{
|
|
if (this.role == null) return Rel.MEMBER;
|
|
return this.role;
|
|
}
|
|
|
|
public void setRole(Rel role)
|
|
{
|
|
if (role == null || role == Rel.MEMBER)
|
|
{
|
|
this.role = null;
|
|
}
|
|
else
|
|
{
|
|
this.role = role;
|
|
}
|
|
SpoutFeatures.updateTitle(this, null);
|
|
this.changed();
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FIELD: title
|
|
// -------------------------------------------- //
|
|
|
|
public boolean hasTitle()
|
|
{
|
|
return this.title != null;
|
|
}
|
|
|
|
public String getTitle()
|
|
{
|
|
if (this.hasTitle()) return this.title;
|
|
return Lang.PLAYER_NOTITLE;
|
|
}
|
|
|
|
public void setTitle(String title)
|
|
{
|
|
if (title != null)
|
|
{
|
|
title = title.trim();
|
|
if (title.length() == 0)
|
|
{
|
|
title = null;
|
|
}
|
|
}
|
|
this.title = title;
|
|
this.changed();
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FIELD: powerBoost
|
|
// -------------------------------------------- //
|
|
|
|
public double getPowerBoost()
|
|
{
|
|
Double ret = this.powerBoost;
|
|
if (ret == null) ret = 0D;
|
|
return ret;
|
|
}
|
|
|
|
public void setPowerBoost(Double powerBoost)
|
|
{
|
|
if (powerBoost == null || powerBoost == 0)
|
|
{
|
|
powerBoost = null;
|
|
}
|
|
this.powerBoost = powerBoost;
|
|
this.changed();
|
|
}
|
|
|
|
public boolean hasPowerBoost()
|
|
{
|
|
return this.getPowerBoost() != 0D;
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FIELD: lastPowerUpdateTime
|
|
// -------------------------------------------- //
|
|
|
|
// RAW
|
|
|
|
public long getLastPowerUpdateTime()
|
|
{
|
|
return this.lastPowerUpdateTime;
|
|
}
|
|
|
|
public void setLastPowerUpdateTime(long lastPowerUpdateTime)
|
|
{
|
|
this.lastPowerUpdateTime = lastPowerUpdateTime;
|
|
this.changed();
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FIELD: power
|
|
// -------------------------------------------- //
|
|
|
|
// RAW
|
|
|
|
public double getPower()
|
|
{
|
|
this.recalculatePower();
|
|
return this.power;
|
|
}
|
|
|
|
public void setPower(double power)
|
|
{
|
|
this.setPower(power, System.currentTimeMillis());
|
|
}
|
|
|
|
public void setPower(double power, long now)
|
|
{
|
|
power = Math.min(power, this.getPowerMax());
|
|
power = Math.max(power, this.getPowerMin());
|
|
|
|
// Nochange
|
|
if (this.power == power) return;
|
|
|
|
this.power = power;
|
|
this.setLastPowerUpdateTime(now);
|
|
this.changed();
|
|
}
|
|
|
|
public double getPowerMax()
|
|
{
|
|
return ConfServer.powerMax + this.getPowerBoost();
|
|
}
|
|
|
|
public double getPowerMin()
|
|
{
|
|
return ConfServer.powerMin + this.getPowerBoost();
|
|
}
|
|
|
|
public void recalculatePower()
|
|
{
|
|
this.recalculatePower(this.isOnline());
|
|
}
|
|
|
|
private static final transient long POWER_RECALCULATION_MINIMUM_WAIT_MILLIS = 10 * TimeUnit.MILLIS_PER_SECOND;
|
|
public void recalculatePower(boolean online)
|
|
{
|
|
// Is the player really on this server?
|
|
// We use the sender ps mixin to fetch the current player location.
|
|
// If the PS is null it's OK. We assume the player is here if we do not know.
|
|
PS ps = Mixin.getSenderPs(this.getId());
|
|
if (ps != null && !ps.isWorldLoadedOnThisServer()) return;
|
|
|
|
// Get the now
|
|
long now = System.currentTimeMillis();
|
|
|
|
// We will only update if a certain amount of time has passed.
|
|
if (this.getLastPowerUpdateTime() + POWER_RECALCULATION_MINIMUM_WAIT_MILLIS >= now) return;
|
|
|
|
// Calculate millis passed
|
|
long millisPassed = now - this.getLastPowerUpdateTime();
|
|
|
|
// Note that we updated
|
|
this.setLastPowerUpdateTime(now);
|
|
|
|
// We consider dead players to be offline.
|
|
if (online)
|
|
{
|
|
Player thisPlayer = this.getPlayer();
|
|
if (thisPlayer != null && thisPlayer.isDead())
|
|
{
|
|
online = false;
|
|
}
|
|
}
|
|
|
|
// Depending on online state pick the config values
|
|
double powerPerHour = online ? ConfServer.powerPerHourOnline : ConfServer.powerPerHourOffline;
|
|
double powerLimitGain = online ? ConfServer.powerLimitGainOnline : ConfServer.powerLimitGainOffline;
|
|
double powerLimitLoss = online ? ConfServer.powerLimitLossOnline : ConfServer.powerLimitLossOffline;
|
|
|
|
// Apply the negative divisor thingy
|
|
if (ConfServer.scaleNegativePower && this.power < 0)
|
|
{
|
|
powerPerHour += (Math.sqrt(Math.abs(this.power)) * Math.abs(this.power)) / ConfServer.scaleNegativeDivisor;
|
|
}
|
|
|
|
// Calculate delta and target
|
|
double powerDelta = powerPerHour * millisPassed / TimeUnit.MILLIS_PER_HOUR;
|
|
double powerTarget = this.power + powerDelta;
|
|
|
|
// Check Gain and Loss limits
|
|
if (powerDelta >= 0)
|
|
{
|
|
// Gain
|
|
if (powerTarget > powerLimitGain)
|
|
{
|
|
if (this.power > powerLimitGain)
|
|
{
|
|
// Did already cross --> Just freeze
|
|
powerTarget = this.power;
|
|
}
|
|
else
|
|
{
|
|
// Crossing right now --> Snap to limit
|
|
powerTarget = powerLimitGain;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Loss
|
|
if (powerTarget < powerLimitLoss)
|
|
{
|
|
if (this.power < powerLimitLoss)
|
|
{
|
|
// Did already cross --> Just freeze
|
|
powerTarget = this.power;
|
|
}
|
|
else
|
|
{
|
|
// Crossing right now --> Snap to limit
|
|
powerTarget = powerLimitLoss;
|
|
}
|
|
}
|
|
}
|
|
|
|
FactionsEventPowerChange event = new FactionsEventPowerChange(null, this, PowerChangeReason.TIME, powerTarget);
|
|
event.run();
|
|
if (event.isCancelled()) return;
|
|
powerTarget = event.getNewPower();
|
|
|
|
this.setPower(powerTarget, now);
|
|
}
|
|
|
|
// FINER
|
|
|
|
public int getPowerRounded()
|
|
{
|
|
return (int) Math.round(this.getPower());
|
|
}
|
|
|
|
public int getPowerMaxRounded()
|
|
{
|
|
return (int) Math.round(this.getPowerMax());
|
|
}
|
|
|
|
public int getPowerMinRounded()
|
|
{
|
|
return (int) Math.round(this.getPowerMin());
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// TITLE, NAME, FACTION TAG AND CHAT
|
|
// -------------------------------------------- //
|
|
|
|
public String getName()
|
|
{
|
|
return this.getFixedId();
|
|
}
|
|
|
|
public String getTag()
|
|
{
|
|
if ( ! this.hasFaction())
|
|
{
|
|
return "";
|
|
}
|
|
return this.getFaction().getTag();
|
|
}
|
|
|
|
// Base concatenations:
|
|
|
|
public String getNameAndSomething(String something)
|
|
{
|
|
String ret = this.role.getPrefix();
|
|
if (something.length() > 0)
|
|
{
|
|
ret += something+" ";
|
|
}
|
|
ret += this.getName();
|
|
return ret;
|
|
}
|
|
|
|
public String getNameAndTitle()
|
|
{
|
|
if (this.hasTitle())
|
|
{
|
|
return this.getNameAndSomething(this.getTitle());
|
|
}
|
|
else
|
|
{
|
|
return this.getName();
|
|
}
|
|
}
|
|
|
|
public String getNameAndTag()
|
|
{
|
|
return this.getNameAndSomething(this.getTag());
|
|
}
|
|
|
|
// Colored concatenations:
|
|
// These are used in information messages
|
|
|
|
public String getNameAndTitle(Faction faction)
|
|
{
|
|
return this.getColorTo(faction)+this.getNameAndTitle();
|
|
}
|
|
public String getNameAndTitle(FPlayer fplayer)
|
|
{
|
|
return this.getColorTo(fplayer)+this.getNameAndTitle();
|
|
}
|
|
|
|
// Chat Tag:
|
|
// These are injected into the format of global chat messages.
|
|
|
|
public String getChatTag()
|
|
{
|
|
if ( ! this.hasFaction()) {
|
|
return "";
|
|
}
|
|
|
|
return String.format(ConfServer.chatTagFormat, this.role.getPrefix()+this.getTag());
|
|
}
|
|
|
|
// Colored Chat Tag
|
|
public String getChatTag(Faction faction)
|
|
{
|
|
if ( ! this.hasFaction()) {
|
|
return "";
|
|
}
|
|
|
|
return this.getRelationTo(faction).getColor()+getChatTag();
|
|
}
|
|
|
|
public String getChatTag(FPlayer fplayer)
|
|
{
|
|
if ( ! this.hasFaction())
|
|
{
|
|
return "";
|
|
}
|
|
|
|
return this.getColorTo(fplayer)+getChatTag();
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// RELATION AND RELATION COLORS
|
|
// -------------------------------------------- //
|
|
|
|
@Override
|
|
public String describeTo(RelationParticipator observer, boolean ucfirst)
|
|
{
|
|
return RelationUtil.describeThatToMe(this, observer, ucfirst);
|
|
}
|
|
|
|
@Override
|
|
public String describeTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.describeThatToMe(this, observer);
|
|
}
|
|
|
|
@Override
|
|
public Rel getRelationTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.getRelationOfThatToMe(this, observer);
|
|
}
|
|
|
|
@Override
|
|
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
|
|
{
|
|
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
|
|
}
|
|
|
|
public Rel getRelationToLocation()
|
|
{
|
|
// TODO: Use some built in system to get sender
|
|
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())).getRelationTo(this);
|
|
}
|
|
|
|
@Override
|
|
public ChatColor getColorTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.getColorOfThatToMe(this, observer);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// HEALTH
|
|
// -------------------------------------------- //
|
|
|
|
public void heal(int amnt)
|
|
{
|
|
Player player = this.getPlayer();
|
|
if (player == null)
|
|
{
|
|
return;
|
|
}
|
|
player.setHealth(player.getHealth() + amnt);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// TERRITORY
|
|
// -------------------------------------------- //
|
|
|
|
public boolean isInOwnTerritory()
|
|
{
|
|
// TODO: Use Mixin to get this PS instead
|
|
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())) == this.getFaction();
|
|
}
|
|
|
|
public boolean isInEnemyTerritory()
|
|
{
|
|
// TODO: Use Mixin to get this PS instead
|
|
return BoardColl.get().getFactionAt(PS.valueOf(this.getPlayer())).getRelationTo(this) == Rel.ENEMY;
|
|
}
|
|
|
|
public void sendFactionHereMessage()
|
|
{
|
|
if (SpoutFeatures.updateTerritoryDisplay(this))
|
|
{
|
|
return;
|
|
}
|
|
Faction factionHere = BoardColl.get().getFactionAt(this.getCurrentChunk());
|
|
String msg = Txt.parse("<i>")+" ~ "+factionHere.getTag(this);
|
|
if (factionHere.hasDescription())
|
|
{
|
|
msg += " - "+factionHere.getDescription();
|
|
}
|
|
this.sendMessage(msg);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// ACTIONS
|
|
// -------------------------------------------- //
|
|
|
|
public void leave(boolean makePay)
|
|
{
|
|
Faction myFaction = this.getFaction();
|
|
|
|
boolean permanent = myFaction.getFlag(FFlag.PERMANENT);
|
|
|
|
if (!permanent && this.getRole() == Rel.LEADER && myFaction.getFPlayers().size() > 1)
|
|
{
|
|
msg("<b>You must give the leader role to someone else first.");
|
|
return;
|
|
}
|
|
|
|
if (!ConfServer.canLeaveWithNegativePower && this.getPower() < 0)
|
|
{
|
|
msg("<b>You cannot leave until your power is positive.");
|
|
return;
|
|
}
|
|
|
|
// Event
|
|
FactionsEventMembershipChange membershipChangeEvent = new FactionsEventMembershipChange(sender, this, myFaction, MembershipChangeReason.LEAVE);
|
|
membershipChangeEvent.run();
|
|
if (membershipChangeEvent.isCancelled()) return;
|
|
|
|
// Am I the last one in the faction?
|
|
if (myFaction.getFPlayers().size() == 1)
|
|
{
|
|
// Transfer all money
|
|
if (Econ.isEnabled())
|
|
Econ.transferMoney(this, myFaction, this, Econ.getBalance(myFaction.getAccountId()));
|
|
}
|
|
|
|
if (myFaction.isNormal())
|
|
{
|
|
for (FPlayer fplayer : myFaction.getFPlayersWhereOnline(true))
|
|
{
|
|
fplayer.msg("%s<i> left %s<i>.", this.describeTo(fplayer, true), myFaction.describeTo(fplayer));
|
|
}
|
|
|
|
if (ConfServer.logFactionLeave)
|
|
Factions.get().log(this.getName()+" left the faction: "+myFaction.getTag());
|
|
}
|
|
|
|
this.resetFactionData();
|
|
|
|
if (myFaction.isNormal() && !permanent && myFaction.getFPlayers().isEmpty())
|
|
{
|
|
// Remove this faction
|
|
for (FPlayer fplayer : FPlayerColl.get().getAllOnline())
|
|
{
|
|
fplayer.msg("<i>%s<i> was disbanded.", myFaction.describeTo(fplayer, true));
|
|
}
|
|
|
|
myFaction.detach();
|
|
if (ConfServer.logFactionDisband)
|
|
Factions.get().log("The faction "+myFaction.getTag()+" ("+myFaction.getId()+") was disbanded due to the last player ("+this.getName()+") leaving.");
|
|
}
|
|
}
|
|
|
|
public boolean canClaimForFactionAtLocation(Faction forFaction, PS ps, boolean notifyFailure)
|
|
{
|
|
String error = null;
|
|
|
|
Faction myFaction = this.getFaction();
|
|
Faction currentFaction = BoardColl.get().getFactionAt(ps);
|
|
int ownedLand = forFaction.getLandCount();
|
|
|
|
if (ConfServer.worldGuardChecking && Worldguard.checkForRegionsInChunk(ps))
|
|
{
|
|
// Checks for WorldGuard regions in the chunk attempting to be claimed
|
|
error = Txt.parse("<b>This land is protected");
|
|
}
|
|
else if (ConfServer.worldsNoClaiming.contains(ps.getWorld()))
|
|
{
|
|
error = Txt.parse("<b>Sorry, this world has land claiming disabled.");
|
|
}
|
|
else if (this.isUsingAdminMode())
|
|
{
|
|
return true;
|
|
}
|
|
else if (forFaction == currentFaction)
|
|
{
|
|
error = Txt.parse("%s<i> already own this land.", forFaction.describeTo(this, true));
|
|
}
|
|
else if ( ! FPerm.TERRITORY.has(this, forFaction, true))
|
|
{
|
|
return false;
|
|
}
|
|
else if (forFaction.getFPlayers().size() < ConfServer.claimsRequireMinFactionMembers)
|
|
{
|
|
error = Txt.parse("Factions must have at least <h>%s<b> members to claim land.", ConfServer.claimsRequireMinFactionMembers);
|
|
}
|
|
else if (ownedLand >= forFaction.getPowerRounded())
|
|
{
|
|
error = Txt.parse("<b>You can't claim more land! You need more power!");
|
|
}
|
|
else if (ConfServer.claimedLandsMax != 0 && ownedLand >= ConfServer.claimedLandsMax && ! forFaction.getFlag(FFlag.INFPOWER))
|
|
{
|
|
error = Txt.parse("<b>Limit reached. You can't claim more land!");
|
|
}
|
|
else if ( ! ConfServer.claimingFromOthersAllowed && currentFaction.isNormal())
|
|
{
|
|
error = Txt.parse("<b>You may not claim land from others.");
|
|
}
|
|
else if (currentFaction.getRelationTo(forFaction).isAtLeast(Rel.TRUCE) && ! currentFaction.isNone())
|
|
{
|
|
error = Txt.parse("<b>You can't claim this land due to your relation with the current owner.");
|
|
}
|
|
else if
|
|
(
|
|
ConfServer.claimsMustBeConnected
|
|
&& ! this.isUsingAdminMode()
|
|
&& myFaction.getLandCountInWorld(ps.getWorld()) > 0
|
|
&& !BoardColl.get().isConnectedPs(ps, myFaction)
|
|
&& (!ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction || !currentFaction.isNormal())
|
|
)
|
|
{
|
|
if (ConfServer.claimsCanBeUnconnectedIfOwnedByOtherFaction)
|
|
error = Txt.parse("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
|
|
else
|
|
error = Txt.parse("<b>You can only claim additional land which is connected to your first claim!");
|
|
}
|
|
else if (currentFaction.isNormal())
|
|
{
|
|
if ( ! currentFaction.hasLandInflation())
|
|
{
|
|
// TODO more messages WARN current faction most importantly
|
|
error = Txt.parse("%s<i> owns this land and is strong enough to keep it.", currentFaction.getTag(this));
|
|
}
|
|
else if ( ! BoardColl.get().isBorderPs(ps))
|
|
{
|
|
error = Txt.parse("<b>You must start claiming land at the border of the territory.");
|
|
}
|
|
}
|
|
|
|
if (notifyFailure && error != null)
|
|
{
|
|
msg(error);
|
|
}
|
|
return error == null;
|
|
}
|
|
|
|
// notifyFailure is false if called by auto-claim; no need to notify on every failure for it
|
|
// return value is false on failure, true on success
|
|
public boolean attemptClaim(Faction forFaction, PS psChunk, boolean notifyFailure)
|
|
{
|
|
psChunk = psChunk.getChunk(true);
|
|
Faction currentFaction = BoardColl.get().getFactionAt(psChunk);
|
|
int ownedLand = forFaction.getLandCount();
|
|
|
|
if ( ! this.canClaimForFactionAtLocation(forFaction, psChunk, notifyFailure)) return false;
|
|
|
|
// Event
|
|
FactionsEventLandClaim event = new FactionsEventLandClaim(sender, forFaction, psChunk);
|
|
event.run();
|
|
if (event.isCancelled()) return false;
|
|
|
|
// then make 'em pay (if applicable)
|
|
// TODO: The economy integration should cancel the event above!
|
|
// Calculate the cost to claim the area
|
|
double cost = Econ.calculateClaimCost(ownedLand, currentFaction.isNormal());
|
|
if (ConfServer.econClaimUnconnectedFee != 0.0 && forFaction.getLandCountInWorld(psChunk.getWorld()) > 0 && !BoardColl.get().isConnectedPs(psChunk, forFaction))
|
|
{
|
|
cost += ConfServer.econClaimUnconnectedFee;
|
|
}
|
|
if (Econ.payForAction(cost, this, "claim this land")) return false;
|
|
|
|
// TODO: The LWC integration should listen to Monitor for the claim event.
|
|
if (LWCFeatures.getEnabled() && forFaction.isNormal() && ConfServer.onCaptureResetLwcLocks)
|
|
{
|
|
LWCFeatures.clearOtherProtections(psChunk, this.getFaction());
|
|
}
|
|
|
|
// announce success
|
|
Set<FPlayer> informTheseFPlayers = new HashSet<FPlayer>();
|
|
informTheseFPlayers.add(this);
|
|
informTheseFPlayers.addAll(forFaction.getFPlayersWhereOnline(true));
|
|
for (FPlayer fp : informTheseFPlayers)
|
|
{
|
|
fp.msg("<h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.", this.describeTo(fp, true), forFaction.describeTo(fp), currentFaction.describeTo(fp));
|
|
}
|
|
|
|
BoardColl.get().setFactionAt(psChunk, forFaction);
|
|
SpoutFeatures.updateTerritoryDisplayLoc(psChunk);
|
|
|
|
if (ConfServer.logLandClaims)
|
|
Factions.get().log(this.getName()+" claimed land at ("+psChunk.getChunkX()+","+psChunk.getChunkZ()+") for the faction: "+forFaction.getTag());
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|