3981ca4dde
Existing users should run these commands to add it to an existing config, if desired: /f config territoryProtectedMaterials FENCE_GATE /f config territoryProtectedMaterialsWhenOffline FENCE_GATE Also changed first letter of "canLeaveWithNegativePower" setting to lowercase, to fit with Java standards. If you had previously changed this setting to false, you'll need to do so again.
307 lines
16 KiB
Java
307 lines
16 KiB
Java
package com.massivecraft.factions;
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import java.util.*;
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import org.bukkit.*;
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import org.bukkit.entity.CreatureType;
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public class Conf
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{
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public static List<String> baseCommandAliases = new ArrayList<String>();
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public static boolean allowNoSlashCommand = true;
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// Colors
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public static ChatColor colorMember = ChatColor.GREEN;
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public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
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public static ChatColor colorNeutral = ChatColor.WHITE;
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public static ChatColor colorEnemy = ChatColor.RED;
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// Power
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public static double powerPlayerMax = 10.0;
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public static double powerPlayerMin = -10.0;
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerDeath = 4.0; // A death makes you lose 4 power
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public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
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public static double powerOfflineLossPerDay = 1.0; // players will lose this much power per day offline
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public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
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public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
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public static String prefixAdmin = "**";
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public static String prefixMod = "*";
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public static int factionTagLengthMin = 3;
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public static int factionTagLengthMax = 10;
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public static boolean factionTagForceUpperCase = false;
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public static boolean newFactionsDefaultOpen = false;
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// what faction ID to start new players in when they first join the server; default is 0, "no faction"
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public static String newPlayerStartingFactionID = "0";
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public static boolean showMapFactionKey = true;
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public static boolean showNeutralFactionsOnMap = true;
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public static boolean showEnemyFactionsOnMap = true;
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// Disallow joining/leaving/kicking while power is negative
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public static boolean canLeaveWithNegativePower = true;
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// Configuration for faction-only chat
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public static boolean factionOnlyChat = true;
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// Configuration on the Faction tag in chat messages.
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public static boolean chatTagEnabled = true;
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public static transient boolean chatTagHandledByAnotherPlugin = false;
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public static boolean chatTagRelationColored = true;
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public static String chatTagReplaceString = "{FACTION}";
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public static String chatTagInsertAfterString = "";
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public static String chatTagInsertBeforeString = "";
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public static int chatTagInsertIndex = 1;
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public static boolean chatTagPadBefore = false;
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public static boolean chatTagPadAfter = true;
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public static String chatTagFormat = "%s"+ChatColor.WHITE;
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public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static String allianceChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static double autoLeaveAfterDaysOfInactivity = 14.0;
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public static boolean worldGuardChecking = false;
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public static boolean homesEnabled = true;
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public static boolean homesMustBeInClaimedTerritory = true;
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public static boolean homesTeleportToOnDeath = true;
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public static boolean homesRespawnFromNoPowerLossWorlds = true;
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public static boolean homesTeleportCommandEnabled = true;
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public static boolean homesTeleportCommandSmokeEffectEnabled = true;
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public static float homesTeleportCommandSmokeEffectThickness = 3f;
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public static boolean homesTeleportAllowedFromEnemyTerritory = true;
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public static boolean homesTeleportAllowedFromDifferentWorld = true;
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public static double homesTeleportAllowedEnemyDistance = 32.0;
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public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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public static boolean disablePVPBetweenNeutralFactions = false;
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public static boolean disablePVPForFactionlessPlayers = false;
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public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
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public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
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public static boolean peacefulTerritoryDisablePVP = true;
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public static boolean peacefulTerritoryDisableMonsters = false;
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public static boolean peacefulMembersDisablePowerLoss = true;
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public static boolean claimsMustBeConnected = false;
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public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
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public static int claimsRequireMinFactionMembers = 1;
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public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
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public static int actionDeniedPainAmount = 1;
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// commands which will be prevented when in claimed territory of another faction
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public static Set<String> territoryNeutralDenyCommands = new HashSet<String>();
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public static Set<String> territoryEnemyDenyCommands = new HashSet<String>();
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public static double territoryShieldFactor = 0.3;
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public static boolean territoryDenyBuild = true;
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public static boolean territoryDenyBuildWhenOffline = true;
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public static boolean territoryPainBuild = false;
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public static boolean territoryPainBuildWhenOffline = false;
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public static boolean territoryDenyUseage = true;
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public static boolean territoryEnemyDenyBuild = true;
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public static boolean territoryEnemyDenyBuildWhenOffline = true;
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public static boolean territoryEnemyPainBuild = false;
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public static boolean territoryEnemyPainBuildWhenOffline = false;
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public static boolean territoryEnemyDenyUseage = true;
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public static boolean territoryEnemyProtectMaterials = true;
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public static boolean territoryAllyDenyBuild = true;
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public static boolean territoryAllyDenyBuildWhenOffline = true;
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public static boolean territoryAllyPainBuild = false;
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public static boolean territoryAllyPainBuildWhenOffline = false;
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public static boolean territoryAllyDenyUseage = true;
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public static boolean territoryAllyProtectMaterials = true;
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public static boolean territoryBlockCreepers = false;
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public static boolean territoryBlockCreepersWhenOffline = false;
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public static boolean territoryBlockFireballs = false;
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public static boolean territoryBlockFireballsWhenOffline = false;
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public static boolean territoryBlockTNT = false;
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public static boolean territoryBlockTNTWhenOffline = false;
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public static boolean territoryDenyEndermanBlocks = true;
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public static boolean territoryDenyEndermanBlocksWhenOffline = true;
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public static boolean safeZoneDenyBuild = true;
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public static boolean safeZoneDenyUseage = true;
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public static boolean safeZoneBlockTNT = true;
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public static boolean safeZonePreventAllDamageToPlayers = false;
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public static boolean safeZoneDenyEndermanBlocks = true;
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public static boolean warZoneDenyBuild = true;
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public static boolean warZoneDenyUseage = true;
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public static boolean warZoneBlockCreepers = false;
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public static boolean warZoneBlockFireballs = false;
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public static boolean warZoneBlockTNT = true;
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public static boolean warZonePowerLoss = true;
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public static boolean warZoneFriendlyFire = false;
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public static boolean warZoneDenyEndermanBlocks = true;
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public static boolean wildernessDenyBuild = false;
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public static boolean wildernessDenyUseage = false;
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public static boolean wildernessBlockCreepers = false;
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public static boolean wildernessBlockFireballs = false;
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public static boolean wildernessBlockTNT = false;
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public static boolean wildernessPowerLoss = true;
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public static boolean wildernessDenyEndermanBlocks = false;
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// for claimed areas where further faction-member ownership can be defined
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public static boolean ownedAreasEnabled = true;
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public static int ownedAreasLimitPerFaction = 0;
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public static boolean ownedAreasModeratorsCanSet = false;
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public static boolean ownedAreaModeratorsBypass = true;
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public static boolean ownedAreaDenyBuild = true;
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public static boolean ownedAreaPainBuild = false;
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public static boolean ownedAreaProtectMaterials = true;
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public static boolean ownedAreaDenyUseage = true;
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public static String ownedLandMessage = "Owner(s): ";
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public static String publicLandMessage = "Public faction land.";
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public static boolean ownedMessageOnBorder = true;
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public static boolean ownedMessageInsideTerritory = true;
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public static boolean ownedMessageByChunk = false;
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public static boolean pistonProtectionThroughDenyBuild = true;
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public static Set<Material> territoryProtectedMaterials = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryDenyUseageMaterials = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
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public static transient Set<CreatureType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(CreatureType.class);
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// Spout features
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public static boolean spoutFactionTagsOverNames = true; // show faction tags over names over player heads
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public static boolean spoutFactionTitlesOverNames = true; // whether to include player's title in that
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public static boolean spoutFactionAdminCapes = true; // Show capes on faction admins, colored based on the viewer's relation to the target player
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public static boolean spoutFactionModeratorCapes = true; // same, but for faction moderators
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public static int spoutTerritoryDisplayPosition = 3; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
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public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
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public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
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public static boolean spoutTerritoryOwnersShow = true; // show territory owner list as well
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public static boolean spoutTerritoryNoticeShow = true; // show additional brief territory notice near center of screen, to be sure player notices transition
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public static int spoutTerritoryNoticeTop = 40; // how far down the screen to place the additional notice
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public static boolean spoutTerritoryNoticeShowDescription = false; // whether to show the faction description in the notice, not just the faction tag
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public static float spoutTerritoryNoticeSize = 1.5f; // text scale (size) for notice
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public static float spoutTerritoryNoticeLeaveAfterSeconds = 2.00f; // how many seconds before the notice goes away
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public static String capeAlly = "https://github.com/MassiveCraft/Factions/raw/master/capes/ally.png";
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public static String capeEnemy = "https://github.com/MassiveCraft/Factions/raw/master/capes/enemy.png";
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public static String capeMember = "https://github.com/MassiveCraft/Factions/raw/master/capes/member.png";
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public static String capeNeutral = "https://github.com/MassiveCraft/Factions/raw/master/capes/neutral.png";
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public static String capePeaceful = "https://github.com/MassiveCraft/Factions/raw/master/capes/peaceful.png";
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// Economy settings
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public static boolean econEnabled = false;
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public static String econUniverseAccount = "";
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public static double econCostClaimWilderness = 30.0;
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public static double econCostClaimFromFactionBonus = 30.0;
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public static double econClaimAdditionalMultiplier = 0.5;
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public static double econClaimRefundMultiplier = 0.7;
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public static double econCostCreate = 100.0;
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public static double econCostOwner = 15.0;
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public static double econCostSethome = 30.0;
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public static double econCostJoin = 0.0;
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public static double econCostLeave = 0.0;
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public static double econCostKick = 0.0;
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public static double econCostInvite = 0.0;
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public static double econCostHome = 0.0;
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public static double econCostTag = 0.0;
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public static double econCostDesc = 0.0;
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public static double econCostTitle = 0.0;
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public static double econCostList = 0.0;
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public static double econCostMap = 0.0;
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public static double econCostPower = 0.0;
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public static double econCostShow = 0.0;
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public static double econCostOpen = 0.0;
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public static double econCostAlly = 0.0;
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public static double econCostEnemy = 0.0;
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public static double econCostNeutral = 0.0;
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public static double econCostNoBoom = 0.0;
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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public static boolean bankEnabled = true;
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public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
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public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
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public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
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public static Set<String> worldsNoClaiming = new HashSet<String>();
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public static Set<String> worldsNoPowerLoss = new HashSet<String>();
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public static Set<String> worldsIgnorePvP = new HashSet<String>();
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public static Set<String> worldsNoWildernessProtection = new HashSet<String>();
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public static transient int mapHeight = 8;
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public static transient int mapWidth = 39;
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public static transient char[] mapKeyChrs = "\\/#?$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz".toCharArray();
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static
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{
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baseCommandAliases.add("f");
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territoryEnemyDenyCommands.add("home");
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territoryEnemyDenyCommands.add("sethome");
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territoryEnemyDenyCommands.add("spawn");
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territoryEnemyDenyCommands.add("tpahere");
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territoryEnemyDenyCommands.add("tpaccept");
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territoryEnemyDenyCommands.add("tpa");
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territoryProtectedMaterials.add(Material.WOODEN_DOOR);
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territoryProtectedMaterials.add(Material.TRAP_DOOR);
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territoryProtectedMaterials.add(Material.FENCE_GATE);
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territoryProtectedMaterials.add(Material.DISPENSER);
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territoryProtectedMaterials.add(Material.CHEST);
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territoryProtectedMaterials.add(Material.FURNACE);
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territoryProtectedMaterials.add(Material.BURNING_FURNACE);
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territoryProtectedMaterials.add(Material.DIODE_BLOCK_OFF);
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territoryProtectedMaterials.add(Material.DIODE_BLOCK_ON);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.FENCE_GATE);
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territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
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territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
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territoryProtectedMaterialsWhenOffline.add(Material.BURNING_FURNACE);
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territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_OFF);
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territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_ON);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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safeZoneNerfedCreatureTypes.add(CreatureType.CAVE_SPIDER);
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safeZoneNerfedCreatureTypes.add(CreatureType.CREEPER);
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safeZoneNerfedCreatureTypes.add(CreatureType.ENDERMAN);
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safeZoneNerfedCreatureTypes.add(CreatureType.GHAST);
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safeZoneNerfedCreatureTypes.add(CreatureType.PIG_ZOMBIE);
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safeZoneNerfedCreatureTypes.add(CreatureType.SILVERFISH);
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safeZoneNerfedCreatureTypes.add(CreatureType.SKELETON);
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safeZoneNerfedCreatureTypes.add(CreatureType.SPIDER);
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safeZoneNerfedCreatureTypes.add(CreatureType.SLIME);
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safeZoneNerfedCreatureTypes.add(CreatureType.ZOMBIE);
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}
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// -------------------------------------------- //
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// Persistance
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// -------------------------------------------- //
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private static transient Conf i = new Conf();
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public static void load()
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{
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P.p.persist.loadOrSaveDefault(i, Conf.class, "conf");
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}
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public static void save()
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{
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P.p.persist.save(i);
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}
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}
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