1605 lines
55 KiB
Java
1605 lines
55 KiB
Java
package com.massivecraft.factions.engine;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedHashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Set;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Enderman;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wither;
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import org.bukkit.entity.Zombie;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBurnEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockIgniteEvent;
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import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
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import org.bukkit.event.block.BlockPistonExtendEvent;
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import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockSpreadEvent;
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import org.bukkit.event.block.SignChangeEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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import org.bukkit.event.entity.EntityBreakDoorEvent;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
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import org.bukkit.event.hanging.HangingPlaceEvent;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerBucketFillEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.PlayerRoleComparator;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.TerritoryAccess;
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import com.massivecraft.factions.entity.Board;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.Faction;
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import com.massivecraft.factions.entity.FactionColl;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.factions.entity.MFlag;
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import com.massivecraft.factions.entity.MPerm;
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import com.massivecraft.factions.entity.MPlayer;
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import com.massivecraft.factions.entity.MPlayerColl;
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import com.massivecraft.factions.event.EventFactionsChunkChangeType;
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import com.massivecraft.factions.event.EventFactionsChunksChange;
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import com.massivecraft.factions.event.EventFactionsFactionShowAsync;
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import com.massivecraft.factions.event.EventFactionsPowerChange;
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import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.integration.spigot.IntegrationSpigot;
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import com.massivecraft.factions.util.VisualizeUtil;
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import com.massivecraft.massivecore.Engine;
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import com.massivecraft.massivecore.PriorityLines;
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import com.massivecraft.massivecore.collections.MassiveList;
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import com.massivecraft.massivecore.collections.MassiveSet;
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import com.massivecraft.massivecore.event.EventMassiveCorePlayerLeave;
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import com.massivecraft.massivecore.mixin.MixinActual;
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import com.massivecraft.massivecore.mixin.MixinMessage;
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import com.massivecraft.massivecore.mixin.MixinTitle;
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import com.massivecraft.massivecore.mixin.MixinWorld;
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import com.massivecraft.massivecore.money.Money;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.PlayerUtil;
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import com.massivecraft.massivecore.util.TimeDiffUtil;
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import com.massivecraft.massivecore.util.TimeUnit;
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import com.massivecraft.massivecore.util.Txt;
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public class EngineMain extends Engine
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{
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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private static EngineMain i = new EngineMain();
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public static EngineMain get() { return i; }
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// -------------------------------------------- //
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// CONSTANTS
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// -------------------------------------------- //
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public static final Set<SpawnReason> NATURAL_SPAWN_REASONS = new MassiveSet<SpawnReason>(
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SpawnReason.NATURAL,
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SpawnReason.JOCKEY,
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SpawnReason.CHUNK_GEN,
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SpawnReason.OCELOT_BABY,
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SpawnReason.NETHER_PORTAL,
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SpawnReason.MOUNT
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);
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// -------------------------------------------- //
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// FACTION SHOW
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onFactionShow(EventFactionsFactionShowAsync event)
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{
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final int tableCols = 4;
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final CommandSender sender = event.getSender();
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final MPlayer mplayer = event.getMPlayer();
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final Faction faction = event.getFaction();
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final boolean normal = faction.isNormal();
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final Map<String, PriorityLines> idPriorityLiness = event.getIdPriorityLiness();
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String none = Txt.parse("<silver><italic>none");
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// ID
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if (mplayer.isOverriding())
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{
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show(idPriorityLiness, Const.SHOW_ID_FACTION_ID, Const.SHOW_PRIORITY_FACTION_ID, "ID", faction.getId());
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}
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// DESCRIPTION
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show(idPriorityLiness, Const.SHOW_ID_FACTION_DESCRIPTION, Const.SHOW_PRIORITY_FACTION_DESCRIPTION, "Description", faction.getDescription());
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// SECTION: NORMAL
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if (normal)
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{
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// AGE
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long ageMillis = faction.getCreatedAtMillis() - System.currentTimeMillis();
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LinkedHashMap<TimeUnit, Long> ageUnitcounts = TimeDiffUtil.limit(TimeDiffUtil.unitcounts(ageMillis, TimeUnit.getAllButMillis()), 3);
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String ageDesc = TimeDiffUtil.formatedVerboose(ageUnitcounts, "<i>");
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show(idPriorityLiness, Const.SHOW_ID_FACTION_AGE, Const.SHOW_PRIORITY_FACTION_AGE, "Age", ageDesc);
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// FLAGS
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// We display all editable and non default ones. The rest we skip.
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List<String> flagDescs = new LinkedList<String>();
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for (Entry<MFlag, Boolean> entry : faction.getFlags().entrySet())
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{
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final MFlag mflag = entry.getKey();
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if (mflag == null) continue;
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final Boolean value = entry.getValue();
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if (value == null) continue;
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if ( ! mflag.isInteresting(value)) continue;
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String flagDesc = Txt.parse(value ? "<g>" : "<b>") + mflag.getName();
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flagDescs.add(flagDesc);
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}
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String flagsDesc = Txt.parse("<silver><italic>default");
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if ( ! flagDescs.isEmpty())
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{
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flagsDesc = Txt.implode(flagDescs, Txt.parse(" <i>| "));
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}
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show(idPriorityLiness, Const.SHOW_ID_FACTION_FLAGS, Const.SHOW_PRIORITY_FACTION_FLAGS, "Flags", flagsDesc);
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// POWER
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double powerBoost = faction.getPowerBoost();
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String boost = (powerBoost == 0.0) ? "" : (powerBoost > 0.0 ? " (bonus: " : " (penalty: ") + powerBoost + ")";
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String powerDesc = Txt.parse("%d/%d/%d%s", faction.getLandCount(), faction.getPowerRounded(), faction.getPowerMaxRounded(), boost);
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show(idPriorityLiness, Const.SHOW_ID_FACTION_POWER, Const.SHOW_PRIORITY_FACTION_POWER, "Land / Power / Maxpower", powerDesc);
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// SECTION: ECON
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if (Econ.isEnabled())
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{
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// LANDVALUES
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List<String> landvalueLines = new LinkedList<String>();
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long landCount = faction.getLandCount();
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for (EventFactionsChunkChangeType type : EventFactionsChunkChangeType.values())
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{
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Double money = MConf.get().econChunkCost.get(type);
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if (money == null) continue;
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if (money == 0) continue;
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money *= landCount;
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String word = "Cost";
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if (money <= 0)
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{
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word = "Reward";
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money *= -1;
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}
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String key = Txt.parse("Total Land %s %s", type.toString().toLowerCase(), word);
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String value = Txt.parse("<h>%s", Money.format(money));
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String line = show(key, value);
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landvalueLines.add(line);
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}
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idPriorityLiness.put(Const.SHOW_ID_FACTION_LANDVALUES, new PriorityLines(Const.SHOW_PRIORITY_FACTION_LANDVALUES, landvalueLines));
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// BANK
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if (MConf.get().bankEnabled)
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{
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double bank = Money.get(faction);
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String bankDesc = Txt.parse("<h>%s", Money.format(bank, true));
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show(idPriorityLiness, Const.SHOW_ID_FACTION_BANK, Const.SHOW_PRIORITY_FACTION_BANK, "Bank", bankDesc);
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}
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}
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}
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// FOLLOWERS
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List<String> followerLines = new ArrayList<String>();
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List<String> followerNamesOnline = new ArrayList<String>();
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List<String> followerNamesOffline = new ArrayList<String>();
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List<MPlayer> followers = faction.getMPlayers();
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Collections.sort(followers, PlayerRoleComparator.get());
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for (MPlayer follower : followers)
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{
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if (follower.isOnline(sender))
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{
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followerNamesOnline.add(follower.getNameAndTitle(mplayer));
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}
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else if (normal)
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{
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// For the non-faction we skip the offline members since they are far to many (infinite almost)
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followerNamesOffline.add(follower.getNameAndTitle(mplayer));
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}
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}
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String headerOnline = Txt.parse("<a>Followers Online (%s):", followerNamesOnline.size());
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followerLines.add(headerOnline);
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if (followerNamesOnline.isEmpty())
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{
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followerLines.add(none);
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}
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else
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{
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followerLines.addAll(table(followerNamesOnline, tableCols));
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}
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if (normal)
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{
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String headerOffline = Txt.parse("<a>Followers Offline (%s):", followerNamesOffline.size());
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followerLines.add(headerOffline);
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if (followerNamesOffline.isEmpty())
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{
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followerLines.add(none);
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}
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else
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{
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followerLines.addAll(table(followerNamesOffline, tableCols));
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}
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}
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idPriorityLiness.put(Const.SHOW_ID_FACTION_FOLLOWERS, new PriorityLines(Const.SHOW_PRIORITY_FACTION_FOLLOWERS, followerLines));
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}
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public static String show(String key, String value)
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{
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return Txt.parse("<a>%s: <i>%s", key, value);
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}
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public static PriorityLines show(int priority, String key, String value)
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{
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return new PriorityLines(priority, show(key, value));
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}
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public static void show(Map<String, PriorityLines> idPriorityLiness, String id, int priority, String key, String value)
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{
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idPriorityLiness.put(id, show(priority, key, value));
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}
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public static List<String> table(List<String> strings, int cols)
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{
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List<String> ret = new ArrayList<String>();
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StringBuilder row = new StringBuilder();
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int count = 0;
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Iterator<String> iter = strings.iterator();
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while (iter.hasNext())
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{
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String string = iter.next();
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row.append(string);
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count++;
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if (iter.hasNext() && count != cols)
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{
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row.append(Txt.parse(" <i>| "));
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}
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else
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{
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ret.add(row.toString());
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row = new StringBuilder();
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count = 0;
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}
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}
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return ret;
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}
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// -------------------------------------------- //
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// UPDATE LAST ACTIVITY
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// -------------------------------------------- //
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public static void updateLastActivity(CommandSender sender)
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{
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if (sender == null) throw new RuntimeException("sender");
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if (MUtil.isntSender(sender)) return;
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MPlayer mplayer = MPlayer.get(sender);
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mplayer.setLastActivityMillis();
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}
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public static void updateLastActivitySoon(final CommandSender sender)
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{
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if (sender == null) throw new RuntimeException("sender");
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Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable()
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{
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@Override
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public void run()
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{
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updateLastActivity(sender);
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}
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});
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}
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// Can't be cancelled
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@EventHandler(priority = EventPriority.LOWEST)
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public void updateLastActivity(PlayerJoinEvent event)
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{
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// During the join event itself we want to be able to reach the old data.
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// That is also the way the underlying fallback Mixin system does it and we do it that way for the sake of symmetry.
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// For that reason we wait till the next tick with updating the value.
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updateLastActivitySoon(event.getPlayer());
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}
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// Can't be cancelled
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@EventHandler(priority = EventPriority.LOWEST)
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public void updateLastActivity(EventMassiveCorePlayerLeave event)
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{
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// Here we do however update immediately.
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// The player data should be fully updated before leaving the server.
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updateLastActivity(event.getPlayer());
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}
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// -------------------------------------------- //
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// MOTD
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// -------------------------------------------- //
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public static void motd(PlayerJoinEvent event, EventPriority currentPriority)
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{
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// Gather info ...
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final Player player = event.getPlayer();
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if (MUtil.isntPlayer(player)) return;
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final MPlayer mplayer = MPlayer.get(player);
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final Faction faction = mplayer.getFaction();
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// ... if there is a motd ...
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if ( ! faction.hasMotd()) return;
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// ... and this is the priority we are supposed to act on ...
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if (currentPriority != MConf.get().motdPriority) return;
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// ... and this is an actual join ...
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if ( ! MixinActual.get().isActualJoin(event)) return;
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// ... then prepare the messages ...
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final List<Object> messages = faction.getMotdMessages();
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// ... and send to the player.
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if (MConf.get().motdDelayTicks < 0)
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{
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MixinMessage.get().messageOne(player, messages);
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}
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else
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{
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Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable()
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{
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@Override
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public void run()
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{
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MixinMessage.get().messageOne(player, messages);
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}
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}, MConf.get().motdDelayTicks);
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}
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}
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// Can't be cancelled
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@EventHandler(priority = EventPriority.LOWEST)
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public void motdLowest(PlayerJoinEvent event)
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{
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motd(event, EventPriority.LOWEST);
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}
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// Can't be cancelled
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@EventHandler(priority = EventPriority.LOW)
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public void motdLow(PlayerJoinEvent event)
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{
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motd(event, EventPriority.LOW);
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}
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// Can't be cancelled
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@EventHandler(priority = EventPriority.NORMAL)
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public void motdNormal(PlayerJoinEvent event)
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{
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motd(event, EventPriority.NORMAL);
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}
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// Can't be cancelled
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@EventHandler(priority = EventPriority.HIGH)
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public void motdHigh(PlayerJoinEvent event)
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{
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motd(event, EventPriority.HIGH);
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}
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// Can't be cancelled
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@EventHandler(priority = EventPriority.HIGHEST)
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public void motdHighest(PlayerJoinEvent event)
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{
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motd(event, EventPriority.HIGHEST);
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}
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// Can't be cancelled
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@EventHandler(priority = EventPriority.MONITOR)
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public void motdMonitor(PlayerJoinEvent event)
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{
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motd(event, EventPriority.MONITOR);
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}
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// -------------------------------------------- //
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// CHUNK CHANGE: DETECT
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onChunksChange(EventFactionsChunksChange event)
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{
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// For security reasons we block the chunk change on any error since an error might block security checks from happening.
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try
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{
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onChunksChangeInner(event);
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}
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catch (Throwable throwable)
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{
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event.setCancelled(true);
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throwable.printStackTrace();
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}
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}
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public void onChunksChangeInner(EventFactionsChunksChange event)
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{
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// Args
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final MPlayer mplayer = event.getMPlayer();
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final Faction newFaction = event.getNewFaction();
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final Map<Faction, Set<PS>> currentFactionChunks = event.getOldFactionChunks();
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final Set<Faction> currentFactions = currentFactionChunks.keySet();
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final Set<PS> chunks = event.getChunks();
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// Override Mode? Sure!
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if (mplayer.isOverriding()) return;
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// CALC: Is there at least one normal faction among the current ones?
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boolean currentFactionsContainsAtLeastOneNormal = false;
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for (Faction currentFaction : currentFactions)
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{
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if (currentFaction.isNormal())
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{
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currentFactionsContainsAtLeastOneNormal = true;
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break;
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}
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}
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|
|
// If the new faction is normal (not wilderness/none), meaning if we are claiming for a faction ...
|
|
if (newFaction.isNormal())
|
|
{
|
|
// ... ensure claiming is enabled for the worlds of all chunks ...
|
|
for (PS chunk : chunks)
|
|
{
|
|
String worldId = chunk.getWorld();
|
|
if ( ! MConf.get().worldsClaimingEnabled.contains(worldId))
|
|
{
|
|
String worldName = MixinWorld.get().getWorldDisplayName(worldId);
|
|
mplayer.msg("<b>Land claiming is disabled in <h>%s<b>.", worldName);
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// ... ensure we have permission to alter the territory of the new faction ...
|
|
if ( ! MPerm.getPermTerritory().has(mplayer, newFaction, true))
|
|
{
|
|
// NOTE: No need to send a message. We send message from the permission check itself.
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... ensure the new faction has enough players to claim ...
|
|
if (newFaction.getMPlayers().size() < MConf.get().claimsRequireMinFactionMembers)
|
|
{
|
|
mplayer.msg("<b>Factions must have at least <h>%s<b> members to claim land.", MConf.get().claimsRequireMinFactionMembers);
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
int claimedLandCount = newFaction.getLandCount();
|
|
if ( ! newFaction.getFlag(MFlag.getFlagInfpower()))
|
|
{
|
|
// ... ensure the claim would not bypass the global max limit ...
|
|
if (MConf.get().claimedLandsMax != 0 && claimedLandCount + chunks.size() > MConf.get().claimedLandsMax)
|
|
{
|
|
mplayer.msg("<b>Limit reached. You can't claim more land.");
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... ensure the claim would not bypass the global max limit ...
|
|
if (MConf.get().claimedWorldsMax >= 0)
|
|
{
|
|
Set<String> oldWorlds = newFaction.getClaimedWorlds();
|
|
Set<String> newWorlds = PS.getDistinctWorlds(chunks);
|
|
|
|
Set<String> worlds = new MassiveSet<>();
|
|
worlds.addAll(oldWorlds);
|
|
worlds.addAll(newWorlds);
|
|
|
|
if (worlds.size() > MConf.get().claimedWorldsMax)
|
|
{
|
|
List<String> worldNames = new MassiveList<>();
|
|
for (String world : oldWorlds)
|
|
{
|
|
worldNames.add(MixinWorld.get().getWorldDisplayName(world));
|
|
}
|
|
|
|
String worldsMax = MConf.get().claimedWorldsMax == 1 ? "world" : "worlds";
|
|
String worldsAlready = oldWorlds.size() == 1 ? "world" : "worlds";
|
|
mplayer.msg("<b>A faction may only be present on <h>%d<b> different %s.", MConf.get().claimedWorldsMax, worldsMax);
|
|
mplayer.msg("%s<i> is already present on <h>%d<i> %s:", newFaction.describeTo(mplayer), oldWorlds.size(), worldsAlready);
|
|
mplayer.message(Txt.implodeCommaAndDot(worldNames, ChatColor.YELLOW.toString()));
|
|
mplayer.msg("<i>Please unclaim bases on other worlds to claim here.");
|
|
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// ... ensure the claim would not bypass the faction power ...
|
|
if (claimedLandCount + chunks.size() > newFaction.getPowerRounded())
|
|
{
|
|
mplayer.msg("<b>You don't have enough power to claim that land.");
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... ensure the claim would not violate distance to neighbors ...
|
|
// HOW: Calculate the factions nearby, excluding the chunks themselves, the faction itself and the wilderness faction.
|
|
// HOW: The chunks themselves will be handled in the "if (oldFaction.isNormal())" section below.
|
|
Set<PS> nearbyChunks = BoardColl.getNearbyChunks(chunks, MConf.get().claimMinimumChunksDistanceToOthers);
|
|
nearbyChunks.removeAll(chunks);
|
|
Set<Faction> nearbyFactions = BoardColl.getDistinctFactions(nearbyChunks);
|
|
nearbyFactions.remove(FactionColl.get().getNone());
|
|
nearbyFactions.remove(newFaction);
|
|
// HOW: Next we check if the new faction has permission to claim nearby the nearby factions.
|
|
MPerm claimnear = MPerm.getPermClaimnear();
|
|
for (Faction nearbyFaction : nearbyFactions)
|
|
{
|
|
if (claimnear.has(newFaction, nearbyFaction)) continue;
|
|
mplayer.message(claimnear.createDeniedMessage(mplayer, nearbyFaction));
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... ensure claims are properly connected ...
|
|
if
|
|
(
|
|
// If claims must be connected ...
|
|
MConf.get().claimsMustBeConnected
|
|
// ... and this faction already has claimed something on this map (meaning it's not their first claim) ...
|
|
&&
|
|
newFaction.getLandCountInWorld(chunks.iterator().next().getWorld()) > 0
|
|
// ... and none of the chunks are connected to an already claimed chunk for the faction ...
|
|
&&
|
|
! BoardColl.get().isAnyConnectedPs(chunks, newFaction)
|
|
// ... and either claims must always be connected or there is at least one normal faction among the old factions ...
|
|
&&
|
|
( ! MConf.get().claimsCanBeUnconnectedIfOwnedByOtherFaction || currentFactionsContainsAtLeastOneNormal)
|
|
)
|
|
{
|
|
if (MConf.get().claimsCanBeUnconnectedIfOwnedByOtherFaction)
|
|
{
|
|
mplayer.msg("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
|
|
}
|
|
else
|
|
{
|
|
mplayer.msg("<b>You can only claim additional land which is connected to your first claim!");
|
|
}
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// For each of the old factions ...
|
|
for (Entry<Faction, Set<PS>> entry : currentFactionChunks.entrySet())
|
|
{
|
|
Faction oldFaction = entry.getKey();
|
|
Set<PS> oldChunks = entry.getValue();
|
|
|
|
// ... that is an actual faction ...
|
|
if (oldFaction.isNone()) continue;
|
|
|
|
// ... for which the mplayer lacks permission ...
|
|
if (MPerm.getPermTerritory().has(mplayer, oldFaction, false)) continue;
|
|
|
|
// ... consider all reasons to forbid "overclaiming/warclaiming" ...
|
|
|
|
// ... claiming from others may be forbidden ...
|
|
if ( ! MConf.get().claimingFromOthersAllowed)
|
|
{
|
|
mplayer.msg("<b>You may not claim land from others.");
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... the relation may forbid ...
|
|
if (oldFaction.getRelationTo(newFaction).isAtLeast(Rel.TRUCE))
|
|
{
|
|
mplayer.msg("<b>You can't claim this land due to your relation with the current owner.");
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... the old faction might not be inflated enough ...
|
|
if (oldFaction.getPowerRounded() > oldFaction.getLandCount() - oldChunks.size())
|
|
{
|
|
mplayer.msg("%s<i> owns this land and is strong enough to keep it.", oldFaction.getName(mplayer));
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... and you might be trying to claim without starting at the border ...
|
|
if ( ! BoardColl.get().isAnyBorderPs(chunks))
|
|
{
|
|
mplayer.msg("<b>You must start claiming land at the border of the territory.");
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... otherwise you may claim from this old faction even though you lack explicit permission from them.
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// CHUNK CHANGE: DETECT
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
|
public void chunkChangeDetect(PlayerMoveEvent event)
|
|
{
|
|
// If the player is moving from one chunk to another ...
|
|
if (MUtil.isSameChunk(event)) return;
|
|
Player player = event.getPlayer();
|
|
if (MUtil.isntPlayer(player)) return;
|
|
|
|
// ... gather info on the player and the move ...
|
|
MPlayer mplayer = MPlayer.get(player);
|
|
|
|
PS chunkFrom = PS.valueOf(event.getFrom()).getChunk(true);
|
|
PS chunkTo = PS.valueOf(event.getTo()).getChunk(true);
|
|
|
|
Faction factionFrom = BoardColl.get().getFactionAt(chunkFrom);
|
|
Faction factionTo = BoardColl.get().getFactionAt(chunkTo);
|
|
|
|
// ... and send info onwards.
|
|
this.chunkChangeTerritoryInfo(mplayer, player, chunkFrom, chunkTo, factionFrom, factionTo);
|
|
this.chunkChangeAutoClaim(mplayer, chunkTo);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// CHUNK CHANGE: TERRITORY INFO
|
|
// -------------------------------------------- //
|
|
|
|
public void chunkChangeTerritoryInfo(MPlayer mplayer, Player player, PS chunkFrom, PS chunkTo, Faction factionFrom, Faction factionTo)
|
|
{
|
|
// send host faction info updates
|
|
if (mplayer.isMapAutoUpdating())
|
|
{
|
|
List<Object> message = BoardColl.get().getMap(mplayer, chunkTo, player.getLocation().getYaw(), Const.MAP_WIDTH, Const.MAP_HEIGHT);
|
|
mplayer.message(message);
|
|
}
|
|
else if (factionFrom != factionTo)
|
|
{
|
|
if (mplayer.isTerritoryInfoTitles())
|
|
{
|
|
String maintitle = parseTerritoryInfo(MConf.get().territoryInfoTitlesMain, mplayer, factionTo);
|
|
String subtitle = parseTerritoryInfo(MConf.get().territoryInfoTitlesSub, mplayer, factionTo);
|
|
MixinTitle.get().sendTitleMessage(player, MConf.get().territoryInfoTitlesTicksIn, MConf.get().territoryInfoTitlesTicksStay, MConf.get().territoryInfoTitleTicksOut, maintitle, subtitle);
|
|
}
|
|
else
|
|
{
|
|
String message = parseTerritoryInfo(MConf.get().territoryInfoChat, mplayer, factionTo);
|
|
player.sendMessage(message);
|
|
}
|
|
}
|
|
|
|
// Show access level message if it changed.
|
|
TerritoryAccess accessFrom = BoardColl.get().getTerritoryAccessAt(chunkFrom);
|
|
Boolean hasTerritoryAccessFrom = accessFrom.hasTerritoryAccess(mplayer);
|
|
|
|
TerritoryAccess accessTo = BoardColl.get().getTerritoryAccessAt(chunkTo);
|
|
Boolean hasTerritoryAccessTo = accessTo.hasTerritoryAccess(mplayer);
|
|
|
|
if ( ! MUtil.equals(hasTerritoryAccessFrom, hasTerritoryAccessTo))
|
|
{
|
|
if (hasTerritoryAccessTo == null)
|
|
{
|
|
mplayer.msg("<i>You have standard access to this area.");
|
|
}
|
|
else if (hasTerritoryAccessTo)
|
|
{
|
|
mplayer.msg("<g>You have elevated access to this area.");
|
|
}
|
|
else
|
|
{
|
|
mplayer.msg("<b>You have decreased access to this area.");
|
|
}
|
|
}
|
|
}
|
|
|
|
public String parseTerritoryInfo(String string, MPlayer mplayer, Faction faction)
|
|
{
|
|
if (string == null) throw new NullPointerException("string");
|
|
if (faction == null) throw new NullPointerException("faction");
|
|
|
|
string = Txt.parse(string);
|
|
|
|
string = string.replace("{name}", faction.getName());
|
|
string = string.replace("{relcolor}", faction.getColorTo(mplayer).toString());
|
|
string = string.replace("{desc}", faction.getDescription());
|
|
|
|
return string;
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// CHUNK CHANGE: AUTO CLAIM
|
|
// -------------------------------------------- //
|
|
|
|
public void chunkChangeAutoClaim(MPlayer mplayer, PS chunkTo)
|
|
{
|
|
// If the player is auto claiming ...
|
|
Faction autoClaimFaction = mplayer.getAutoClaimFaction();
|
|
if (autoClaimFaction == null) return;
|
|
|
|
// ... try claim.
|
|
mplayer.tryClaim(autoClaimFaction, Collections.singletonList(chunkTo));
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// POWER LOSS ON DEATH
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL)
|
|
public void powerLossOnDeath(PlayerDeathEvent event)
|
|
{
|
|
// If a player dies ...
|
|
Player player = event.getEntity();
|
|
if (MUtil.isntPlayer(player)) return;
|
|
|
|
// ... and this is the first death event this tick ...
|
|
// (yeah other plugins can case death event to fire twice the same tick)
|
|
if (PlayerUtil.isDuplicateDeathEvent(event)) return;
|
|
|
|
MPlayer mplayer = MPlayer.get(player);
|
|
|
|
// ... and powerloss can happen here ...
|
|
Faction faction = BoardColl.get().getFactionAt(PS.valueOf(player.getLocation()));
|
|
|
|
if (!faction.getFlag(MFlag.getFlagPowerloss()))
|
|
{
|
|
mplayer.msg("<i>You didn't lose any power since the territory you died in works that way.");
|
|
return;
|
|
}
|
|
|
|
if (!MConf.get().worldsPowerLossEnabled.contains(player.getWorld()))
|
|
{
|
|
mplayer.msg("<i>You didn't lose any power due to the world you died in.");
|
|
return;
|
|
}
|
|
|
|
// ... alter the power ...
|
|
double newPower = mplayer.getPower() + mplayer.getPowerPerDeath();
|
|
|
|
EventFactionsPowerChange powerChangeEvent = new EventFactionsPowerChange(null, mplayer, PowerChangeReason.DEATH, newPower);
|
|
powerChangeEvent.run();
|
|
if (powerChangeEvent.isCancelled()) return;
|
|
newPower = powerChangeEvent.getNewPower();
|
|
|
|
mplayer.setPower(newPower);
|
|
|
|
// ... and inform the player.
|
|
// TODO: A progress bar here would be epic :)
|
|
mplayer.msg("<i>Your power is now <h>%.2f / %.2f", newPower, mplayer.getPowerMax());
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// REMOVE PLAYER DATA WHEN BANNED
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
|
public void onPlayerKick(PlayerKickEvent event)
|
|
{
|
|
// If a player was kicked from the server ...
|
|
Player player = event.getPlayer();
|
|
|
|
// ... and if the if player was banned (not just kicked) ...
|
|
//if (!event.getReason().equals("Banned by admin.")) return;
|
|
if (!player.isBanned()) return;
|
|
|
|
// ... and we remove player data when banned ...
|
|
if (!MConf.get().removePlayerWhenBanned) return;
|
|
|
|
// ... get rid of their stored info.
|
|
MPlayer mplayer = MPlayerColl.get().get(player, false);
|
|
if (mplayer == null) return;
|
|
|
|
if (mplayer.getRole() == Rel.LEADER)
|
|
{
|
|
mplayer.getFaction().promoteNewLeader();
|
|
}
|
|
|
|
mplayer.leave();
|
|
mplayer.detach();
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// VISUALIZE UTIL
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
|
public void onPlayerMoveClearVisualizations(PlayerMoveEvent event)
|
|
{
|
|
if (MUtil.isSameBlock(event)) return;
|
|
|
|
VisualizeUtil.clear(event.getPlayer());
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// DENY COMMANDS
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
|
|
public void denyCommands(PlayerCommandPreprocessEvent event)
|
|
{
|
|
// If a player is trying to run a command ...
|
|
Player player = event.getPlayer();
|
|
if (MUtil.isntPlayer(player)) return;
|
|
MPlayer mplayer = MPlayer.get(player);
|
|
|
|
// ... and the player is not overriding ...
|
|
if (mplayer.isOverriding()) return;
|
|
|
|
// ... clean up the command ...
|
|
String command = event.getMessage();
|
|
command = Txt.removeLeadingCommandDust(command);
|
|
command = command.toLowerCase();
|
|
command = command.trim();
|
|
|
|
// ... the command may be denied for members of permanent factions ...
|
|
if (mplayer.hasFaction() && mplayer.getFaction().getFlag(MFlag.getFlagPermanent()) && MUtil.containsCommand(command, MConf.get().denyCommandsPermanentFactionMember))
|
|
{
|
|
mplayer.msg("<b>You can't use \"<h>/%s<b>\" as member of a permanent faction.", command);
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
// ... if there is a faction at the players location ...
|
|
PS ps = PS.valueOf(player.getLocation()).getChunk(true);
|
|
Faction factionAtPs = BoardColl.get().getFactionAt(ps);
|
|
if (factionAtPs == null) return;
|
|
if (factionAtPs.isNone()) return;
|
|
|
|
// ... the command may be denied in the territory of this relation type ...
|
|
Rel rel = factionAtPs.getRelationTo(mplayer);
|
|
|
|
List<String> deniedCommands = MConf.get().denyCommandsTerritoryRelation.get(rel);
|
|
if (deniedCommands == null) return;
|
|
if ( ! MUtil.containsCommand(command, deniedCommands)) return;
|
|
|
|
mplayer.msg("<b>You can't use \"<h>/%s<b>\" in %s territory.", command, Txt.getNicedEnum(rel));
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FLAG: MONSTERS & ANIMALS
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockMonstersAndAnimals(CreatureSpawnEvent event)
|
|
{
|
|
// If this is a natural spawn ..
|
|
if ( ! NATURAL_SPAWN_REASONS.contains(event.getSpawnReason())) return;
|
|
|
|
// ... get the spawn location ...
|
|
Location location = event.getLocation();
|
|
if (location == null) return;
|
|
PS ps = PS.valueOf(location);
|
|
|
|
// ... get the faction there ...
|
|
Faction faction = BoardColl.get().getFactionAt(ps);
|
|
if (faction == null) return;
|
|
|
|
// ... get the entity type ...
|
|
EntityType type = event.getEntityType();
|
|
|
|
// ... and if this type can't spawn in the faction ...
|
|
if (canSpawn(faction, type)) return;
|
|
|
|
// ... then cancel.
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
public static boolean canSpawn(Faction faction, EntityType type)
|
|
{
|
|
if (MConf.get().entityTypesMonsters.contains(type))
|
|
{
|
|
// Monster
|
|
return faction.getFlag(MFlag.getFlagMonsters());
|
|
}
|
|
else if (MConf.get().entityTypesAnimals.contains(type))
|
|
{
|
|
// Animal
|
|
return faction.getFlag(MFlag.getFlagAnimals());
|
|
}
|
|
else
|
|
{
|
|
// Other
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FLAG: EXPLOSIONS
|
|
// -------------------------------------------- //
|
|
|
|
protected Set<DamageCause> DAMAGE_CAUSE_EXPLOSIONS = EnumSet.of(DamageCause.BLOCK_EXPLOSION, DamageCause.ENTITY_EXPLOSION);
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockExplosion(HangingBreakEvent event)
|
|
{
|
|
// If a hanging entity was broken by an explosion ...
|
|
if (event.getCause() != RemoveCause.EXPLOSION) return;
|
|
Entity entity = event.getEntity();
|
|
|
|
// ... and the faction there has explosions disabled ...
|
|
Faction faction = BoardColl.get().getFactionAt(PS.valueOf(entity.getLocation()));
|
|
if (faction.isExplosionsAllowed()) return;
|
|
|
|
// ... then cancel.
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockExplosion(EntityDamageEvent event)
|
|
{
|
|
// If an explosion damages ...
|
|
if ( ! DAMAGE_CAUSE_EXPLOSIONS.contains(event.getCause())) return;
|
|
|
|
// ... an entity that is modified on damage ...
|
|
if ( ! MConf.get().entityTypesEditOnDamage.contains(event.getEntityType())) return;
|
|
|
|
// ... and the faction has explosions disabled ...
|
|
if (BoardColl.get().getFactionAt(PS.valueOf(event.getEntity())).isExplosionsAllowed()) return;
|
|
|
|
// ... then cancel!
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockExplosion(EntityExplodeEvent event)
|
|
{
|
|
// Prepare some variables:
|
|
// Current faction
|
|
Faction faction = null;
|
|
// Current allowed
|
|
Boolean allowed = true;
|
|
// Caching to speed things up.
|
|
Map<Faction, Boolean> faction2allowed = new HashMap<Faction, Boolean>();
|
|
|
|
// If an explosion occurs at a location ...
|
|
Location location = event.getLocation();
|
|
|
|
// Check the entity. Are explosions disabled there?
|
|
faction = BoardColl.get().getFactionAt(PS.valueOf(location));
|
|
allowed = faction.isExplosionsAllowed();
|
|
if (allowed == false)
|
|
{
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
faction2allowed.put(faction, allowed);
|
|
|
|
// Individually check the flag state for each block
|
|
Iterator<Block> iter = event.blockList().iterator();
|
|
while (iter.hasNext())
|
|
{
|
|
Block block = iter.next();
|
|
faction = BoardColl.get().getFactionAt(PS.valueOf(block));
|
|
allowed = faction2allowed.get(faction);
|
|
if (allowed == null)
|
|
{
|
|
allowed = faction.isExplosionsAllowed();
|
|
faction2allowed.put(faction, allowed);
|
|
}
|
|
|
|
if (allowed == false) iter.remove();
|
|
}
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockExplosion(EntityChangeBlockEvent event)
|
|
{
|
|
// If a wither is changing a block ...
|
|
Entity entity = event.getEntity();
|
|
if (!(entity instanceof Wither)) return;
|
|
|
|
// ... and the faction there has explosions disabled ...
|
|
PS ps = PS.valueOf(event.getBlock());
|
|
Faction faction = BoardColl.get().getFactionAt(ps);
|
|
|
|
if (faction.isExplosionsAllowed()) return;
|
|
|
|
// ... stop the block alteration.
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FLAG: ENDERGRIEF
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockEndergrief(EntityChangeBlockEvent event)
|
|
{
|
|
// If an enderman is changing a block ...
|
|
Entity entity = event.getEntity();
|
|
if (!(entity instanceof Enderman)) return;
|
|
|
|
// ... and the faction there has endergrief disabled ...
|
|
PS ps = PS.valueOf(event.getBlock());
|
|
Faction faction = BoardColl.get().getFactionAt(ps);
|
|
if (faction.getFlag(MFlag.getFlagEndergrief())) return;
|
|
|
|
// ... stop the block alteration.
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FLAG: ZOMBIEGRIEF
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void denyZombieGrief(EntityBreakDoorEvent event)
|
|
{
|
|
// If a zombie is breaking a door ...
|
|
Entity entity = event.getEntity();
|
|
if (!(entity instanceof Zombie)) return;
|
|
|
|
// ... and the faction there has zombiegrief disabled ...
|
|
PS ps = PS.valueOf(event.getBlock());
|
|
Faction faction = BoardColl.get().getFactionAt(ps);
|
|
if (faction.getFlag(MFlag.getFlagZombiegrief())) return;
|
|
|
|
// ... stop the door breakage.
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FLAG: FIRE SPREAD
|
|
// -------------------------------------------- //
|
|
|
|
public void blockFireSpread(Block block, Cancellable cancellable)
|
|
{
|
|
// If the faction at the block has firespread disabled ...
|
|
PS ps = PS.valueOf(block);
|
|
Faction faction = BoardColl.get().getFactionAt(ps);
|
|
|
|
if (faction.getFlag(MFlag.getFlagFirespread())) return;
|
|
|
|
// then cancel the event.
|
|
cancellable.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockFireSpread(BlockIgniteEvent event)
|
|
{
|
|
// If fire is spreading ...
|
|
if (event.getCause() != IgniteCause.SPREAD && event.getCause() != IgniteCause.LAVA) return;
|
|
|
|
// ... consider blocking it.
|
|
blockFireSpread(event.getBlock(), event);
|
|
}
|
|
|
|
// TODO: Is use of this event deprecated?
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockFireSpread(BlockSpreadEvent event)
|
|
{
|
|
// If fire is spreading ...
|
|
if (event.getNewState().getType() != Material.FIRE) return;
|
|
|
|
// ... consider blocking it.
|
|
blockFireSpread(event.getBlock(), event);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockFireSpread(BlockBurnEvent event)
|
|
{
|
|
// If a block is burning ...
|
|
|
|
// ... consider blocking it.
|
|
blockFireSpread(event.getBlock(), event);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FLAG: BUILD
|
|
// -------------------------------------------- //
|
|
|
|
public static boolean canPlayerBuildAt(Object senderObject, PS ps, boolean verboose)
|
|
{
|
|
MPlayer mplayer = MPlayer.get(senderObject);
|
|
if (mplayer == null) return false;
|
|
|
|
String name = mplayer.getName();
|
|
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
|
|
|
|
if (mplayer.isOverriding()) return true;
|
|
|
|
if (!MPerm.getPermBuild().has(mplayer, ps, false) && MPerm.getPermPainbuild().has(mplayer, ps, false))
|
|
{
|
|
if (verboose)
|
|
{
|
|
Faction hostFaction = BoardColl.get().getFactionAt(ps);
|
|
mplayer.msg("<b>It is painful to build in the territory of %s<b>.", hostFaction.describeTo(mplayer));
|
|
Player player = mplayer.getPlayer();
|
|
if (player != null)
|
|
{
|
|
player.damage(MConf.get().actionDeniedPainAmount);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return MPerm.getPermBuild().has(mplayer, ps, verboose);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL)
|
|
public void blockBuild(BlockPlaceEvent event)
|
|
{
|
|
if (!event.canBuild()) return;
|
|
|
|
boolean verboose = ! isFake(event);
|
|
|
|
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
|
|
|
|
event.setBuild(false);
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockBuild(BlockBreakEvent event)
|
|
{
|
|
boolean verboose = ! isFake(event);
|
|
|
|
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
|
|
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockBuild(BlockDamageEvent event)
|
|
{
|
|
if ( ! event.getInstaBreak()) return;
|
|
|
|
boolean verboose = ! isFake(event);
|
|
|
|
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
|
|
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockBuild(SignChangeEvent event)
|
|
{
|
|
boolean verboose = ! isFake(event);
|
|
|
|
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
|
|
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockBuild(BlockPistonExtendEvent event)
|
|
{
|
|
// Is using Spigot or is checking deactivated by MConf?
|
|
if (IntegrationSpigot.get().isIntegrationActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
|
|
|
|
Block block = event.getBlock();
|
|
|
|
// Targets end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
|
|
Block targetBlock = block.getRelative(event.getDirection(), event.getLength() + 1);
|
|
|
|
// Factions involved
|
|
Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(block));
|
|
Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(targetBlock));
|
|
|
|
// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
|
|
if (targetFaction == pistonFaction) return;
|
|
|
|
// if potentially pushing into air/water/lava in another territory, we need to check it out
|
|
if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && ! MPerm.getPermBuild().has(pistonFaction, targetFaction))
|
|
{
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
/*
|
|
* note that I originally was testing the territory of each affected block, but since I found that pistons can only push
|
|
* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
|
|
* only the final target block as done above
|
|
*/
|
|
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockBuild(BlockPistonRetractEvent event)
|
|
{
|
|
// Is using Spigot or is checking deactivated by MConf?
|
|
if (IntegrationSpigot.get().isIntegrationActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
|
|
|
|
// If not a sticky piston, retraction should be fine
|
|
if ( ! event.isSticky()) return;
|
|
|
|
Block retractBlock = event.getRetractLocation().getBlock();
|
|
PS retractPs = PS.valueOf(retractBlock);
|
|
|
|
// if potentially retracted block is just air/water/lava, no worries
|
|
if (retractBlock.isEmpty() || retractBlock.isLiquid()) return;
|
|
|
|
// Factions involved
|
|
Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
|
|
Faction targetFaction = BoardColl.get().getFactionAt(retractPs);
|
|
|
|
// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
|
|
if (targetFaction == pistonFaction) return;
|
|
|
|
if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) return;
|
|
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockBuild(HangingPlaceEvent event)
|
|
{
|
|
boolean verboose = ! isFake(event);
|
|
|
|
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getEntity().getLocation()), verboose)) return;
|
|
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockBuild(HangingBreakEvent event)
|
|
{
|
|
if (! (event instanceof HangingBreakByEntityEvent)) return;
|
|
HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent)event;
|
|
|
|
Entity breaker = entityEvent.getRemover();
|
|
if (MUtil.isntPlayer(breaker)) return;
|
|
|
|
boolean verboose = ! isFake(event);
|
|
|
|
if ( ! canPlayerBuildAt(breaker, PS.valueOf(event.getEntity().getLocation()), verboose))
|
|
{
|
|
event.setCancelled(true);
|
|
}
|
|
}
|
|
|
|
// Check for punching out fires where players should not be able to
|
|
@SuppressWarnings("deprecation")
|
|
@EventHandler(priority = EventPriority.NORMAL)
|
|
public void blockBuild(PlayerInteractEvent event)
|
|
{
|
|
// ... if it is a left click on block ...
|
|
if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
|
|
|
|
// .. and the clicked block is not null ...
|
|
if (event.getClickedBlock() == null) return;
|
|
|
|
Block potentialBlock = event.getClickedBlock().getRelative(BlockFace.UP, 1);
|
|
|
|
// .. and the potential block is not null ...
|
|
if (potentialBlock == null) return;
|
|
|
|
// ... and we're only going to check for fire ... (checking everything else would be bad performance wise)
|
|
if (potentialBlock.getType() != Material.FIRE) return;
|
|
|
|
// ... check if they can build ...
|
|
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(potentialBlock), true)) return;
|
|
|
|
// ... nope, cancel it
|
|
event.setCancelled(true);
|
|
|
|
// .. and compensate for client side prediction
|
|
event.getPlayer().sendBlockChange(potentialBlock.getLocation(), potentialBlock.getType(), potentialBlock.getState().getRawData());
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void blockLiquidFlow(BlockFromToEvent event)
|
|
{
|
|
if ( ! MConf.get().protectionLiquidFlowEnabled) return;
|
|
|
|
// Prepare fields
|
|
Block fromBlock = event.getBlock();
|
|
int fromCX = fromBlock.getX() >> 4;
|
|
int fromCZ = fromBlock.getZ() >> 4;
|
|
BlockFace face = event.getFace();
|
|
int toCX = (fromBlock.getX() + face.getModX()) >> 4;
|
|
int toCZ = (fromBlock.getZ() + face.getModZ()) >> 4;
|
|
|
|
// If a liquid (or dragon egg) moves from one chunk to another ...
|
|
if (toCX == fromCX && toCZ == fromCZ) return;
|
|
|
|
Board board = BoardColl.get().getFixed(fromBlock.getWorld().getName().toLowerCase(), false);
|
|
if (board == null) return;
|
|
Map<PS, TerritoryAccess> map = board.getMapRaw();
|
|
if (map.isEmpty()) return;
|
|
|
|
PS fromPs = PS.valueOf(fromCX, fromCZ);
|
|
PS toPs = PS.valueOf(toCX, toCZ);
|
|
TerritoryAccess fromTa = map.get(fromPs);
|
|
TerritoryAccess toTa = map.get(toPs);
|
|
String fromId = fromTa != null ? fromTa.getHostFactionId() : Factions.ID_NONE;
|
|
String toId = toTa != null ? toTa.getHostFactionId() : Factions.ID_NONE;
|
|
|
|
// ... and the chunks belong to different factions ...
|
|
if (toId.equals(fromId)) return;
|
|
|
|
// ... and the faction "from" can not build at "to" ...
|
|
Faction fromFac = FactionColl.get().getFixed(fromId);
|
|
Faction toFac = FactionColl.get().getFixed(toId);
|
|
if (MPerm.getPermBuild().has(fromFac, toFac)) return;
|
|
|
|
// ... cancel!
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// ASSORTED BUILD AND INTERACT
|
|
// -------------------------------------------- //
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void onPlayerDamageEntity(EntityDamageByEntityEvent event)
|
|
{
|
|
// If a player ...
|
|
Entity edamager = MUtil.getLiableDamager(event);
|
|
if (MUtil.isntPlayer(edamager)) return;
|
|
Player player = (Player)edamager;
|
|
|
|
// ... damages an entity which is edited on damage ...
|
|
Entity edamagee = event.getEntity();
|
|
if (edamagee == null) return;
|
|
if ( ! MConf.get().entityTypesEditOnDamage.contains(edamagee.getType())) return;
|
|
|
|
// ... and the player can't build there ...
|
|
if (canPlayerBuildAt(player, PS.valueOf(edamagee.getLocation()), true)) return;
|
|
|
|
// ... then cancel the event.
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void onPlayerInteract(PlayerInteractEvent event)
|
|
{
|
|
// only need to check right-clicks and physical as of MC 1.4+; good performance boost
|
|
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return;
|
|
|
|
Block block = event.getClickedBlock();
|
|
Player player = event.getPlayer();
|
|
|
|
if (block == null) return; // clicked in air, apparently
|
|
|
|
if ( ! canPlayerUseBlock(player, block, true))
|
|
{
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
|
|
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return; // only interested on right-clicks for below
|
|
|
|
if ( ! playerCanUseItemHere(player, PS.valueOf(block), event.getMaterial(), true))
|
|
{
|
|
event.setCancelled(true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
public static boolean playerCanUseItemHere(Player player, PS ps, Material material, boolean verboose)
|
|
{
|
|
if (MUtil.isntPlayer(player)) return true;
|
|
|
|
if ( ! MConf.get().materialsEditTools.contains(material) && ! MConf.get().materialsEditToolsDupeBug.contains(material)) return true;
|
|
|
|
String name = player.getName();
|
|
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
|
|
|
|
MPlayer mplayer = MPlayer.get(player);
|
|
if (mplayer.isOverriding()) return true;
|
|
|
|
return MPerm.getPermBuild().has(mplayer, ps, verboose);
|
|
}
|
|
|
|
public static boolean canPlayerUseBlock(Player player, Block block, boolean verboose)
|
|
{
|
|
if (MUtil.isntPlayer(player)) return true;
|
|
|
|
String name = player.getName();
|
|
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
|
|
|
|
MPlayer me = MPlayer.get(player);
|
|
if (me.isOverriding()) return true;
|
|
|
|
PS ps = PS.valueOf(block);
|
|
Material material = block.getType();
|
|
|
|
if (MConf.get().materialsEditOnInteract.contains(material) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false;
|
|
if (MConf.get().materialsContainer.contains(material) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
|
|
if (MConf.get().materialsDoor.contains(material) && ! MPerm.getPermDoor().has(me, ps, verboose)) return false;
|
|
if (material == Material.STONE_BUTTON && ! MPerm.getPermButton().has(me, ps, verboose)) return false;
|
|
if (material == Material.LEVER && ! MPerm.getPermLever().has(me, ps, verboose)) return false;
|
|
return true;
|
|
}
|
|
|
|
// This event will not fire for Minecraft 1.8 armor stands.
|
|
// Armor stands are handled in EngineSpigot instead.
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void onPlayerInteractEntity(PlayerInteractEntityEvent event)
|
|
{
|
|
// Ignore Off Hand
|
|
if (isOffHand(event)) return;
|
|
|
|
// Gather Info
|
|
final Player player = event.getPlayer();
|
|
final Entity entity = event.getRightClicked();
|
|
final boolean verboose = true;
|
|
|
|
// If we can't use ...
|
|
if (EngineMain.canPlayerUseEntity(player, entity, verboose)) return;
|
|
|
|
// ... block use.
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
public static boolean canPlayerUseEntity(Player player, Entity entity, boolean verboose)
|
|
{
|
|
// If a player ...
|
|
if (MUtil.isntPlayer(player)) return true;
|
|
|
|
// ... interacts with an entity ...
|
|
if (entity == null) return true;
|
|
EntityType type = entity.getType();
|
|
PS ps = PS.valueOf(entity.getLocation());
|
|
|
|
// ... and the player does not bypass all protections ...
|
|
String name = player.getName();
|
|
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
|
|
|
|
// ... and the player is not using admin mode ...
|
|
MPlayer me = MPlayer.get(player);
|
|
if (me.isOverriding()) return true;
|
|
|
|
// ... check container entity rights ...
|
|
if (MConf.get().entityTypesContainer.contains(type) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
|
|
|
|
// ... check build entity rights ...
|
|
if (MConf.get().entityTypesEditOnInteract.contains(type) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false;
|
|
|
|
// ... otherwise we may use the entity.
|
|
return true;
|
|
}
|
|
|
|
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),
|
|
// but these separate bucket events below always fire without fail
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event)
|
|
{
|
|
Block block = event.getBlockClicked();
|
|
Player player = event.getPlayer();
|
|
|
|
if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return;
|
|
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
|
public void onPlayerBucketFill(PlayerBucketFillEvent event)
|
|
{
|
|
Block block = event.getBlockClicked();
|
|
Player player = event.getPlayer();
|
|
|
|
if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return;
|
|
|
|
event.setCancelled(true);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// TELEPORT TO HOME ON DEATH
|
|
// -------------------------------------------- //
|
|
|
|
public void teleportToHomeOnDeath(PlayerRespawnEvent event, EventPriority priority)
|
|
{
|
|
// If a player is respawning ...
|
|
final Player player = event.getPlayer();
|
|
if (MUtil.isntPlayer(player)) return;
|
|
final MPlayer mplayer = MPlayer.get(player);
|
|
|
|
// ... homes are enabled, active and at this priority ...
|
|
if (!MConf.get().homesEnabled) return;
|
|
if (!MConf.get().homesTeleportToOnDeathActive) return;
|
|
if (MConf.get().homesTeleportToOnDeathPriority != priority) return;
|
|
|
|
// ... and the player has a faction ...
|
|
final Faction faction = mplayer.getFaction();
|
|
if (faction.isNone()) return;
|
|
|
|
// ... and the faction has a home ...
|
|
PS home = faction.getHome();
|
|
if (home == null) return;
|
|
|
|
// ... and the home is translatable ...
|
|
Location respawnLocation = null;
|
|
try
|
|
{
|
|
respawnLocation = home.asBukkitLocation(true);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
// The home location map may have been deleted
|
|
return;
|
|
}
|
|
|
|
// ... then use it for the respawn location.
|
|
event.setRespawnLocation(respawnLocation);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.LOWEST)
|
|
public void teleportToHomeOnDeathLowest(PlayerRespawnEvent event)
|
|
{
|
|
this.teleportToHomeOnDeath(event, EventPriority.LOWEST);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.LOW)
|
|
public void teleportToHomeOnDeathLow(PlayerRespawnEvent event)
|
|
{
|
|
this.teleportToHomeOnDeath(event, EventPriority.LOW);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.NORMAL)
|
|
public void teleportToHomeOnDeathNormal(PlayerRespawnEvent event)
|
|
{
|
|
this.teleportToHomeOnDeath(event, EventPriority.NORMAL);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.HIGH)
|
|
public void teleportToHomeOnDeathHigh(PlayerRespawnEvent event)
|
|
{
|
|
this.teleportToHomeOnDeath(event, EventPriority.HIGH);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.HIGHEST)
|
|
public void teleportToHomeOnDeathHighest(PlayerRespawnEvent event)
|
|
{
|
|
this.teleportToHomeOnDeath(event, EventPriority.HIGHEST);
|
|
}
|
|
|
|
@EventHandler(priority = EventPriority.MONITOR)
|
|
public void teleportToHomeOnDeathMonitor(PlayerRespawnEvent event)
|
|
{
|
|
this.teleportToHomeOnDeath(event, EventPriority.MONITOR);
|
|
}
|
|
|
|
}
|