Factions/src/com/massivecraft/factions/TerritoryAccess.java

222 lines
6.4 KiB
Java

package com.massivecraft.factions;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.collections.MassiveSet;
import java.util.Collection;
import java.util.Collections;
import java.util.Set;
public class TerritoryAccess
{
// -------------------------------------------- //
// FIELDS: RAW
// -------------------------------------------- //
// no default value, can't be null
private final String hostFactionId;
public String getHostFactionId() { return this.hostFactionId; }
// default is true
private final boolean hostFactionAllowed;
public boolean isHostFactionAllowed() { return this.hostFactionAllowed; }
// default is empty
private final Set<String> factionIds;
public Set<String> getFactionIds() { return this.factionIds; }
// default is empty
private final Set<String> playerIds;
public Set<String> getPlayerIds() { return this.playerIds; }
// -------------------------------------------- //
// FIELDS: DELTA
// -------------------------------------------- //
// The simple ones
public TerritoryAccess withHostFactionId(String hostFactionId) { return valueOf(hostFactionId, hostFactionAllowed, factionIds, playerIds); }
public TerritoryAccess withHostFactionAllowed(Boolean hostFactionAllowed) { return valueOf(hostFactionId, hostFactionAllowed, factionIds, playerIds); }
public TerritoryAccess withFactionIds(Collection<String> factionIds) { return valueOf(hostFactionId, hostFactionAllowed, factionIds, playerIds); }
public TerritoryAccess withPlayerIds(Collection<String> playerIds) { return valueOf(hostFactionId, hostFactionAllowed, factionIds, playerIds); }
// The intermediate ones
public TerritoryAccess withFactionId(String factionId, boolean with)
{
if (this.getHostFactionId().equals(factionId))
{
return valueOf(hostFactionId, with, factionIds, playerIds);
}
Set<String> factionIds = new MassiveSet<>(this.getFactionIds());
if (with)
{
factionIds.add(factionId);
}
else
{
factionIds.remove(factionId);
}
return valueOf(hostFactionId, hostFactionAllowed, factionIds, playerIds);
}
public TerritoryAccess withPlayerId(String playerId, boolean with)
{
playerId = playerId.toLowerCase();
Set<String> playerIds = new MassiveSet<>(this.getPlayerIds());
if (with)
{
playerIds.add(playerId);
}
else
{
playerIds.remove(playerId);
}
return valueOf(hostFactionId, hostFactionAllowed, factionIds, playerIds);
}
// -------------------------------------------- //
// FIELDS: DIRECT
// -------------------------------------------- //
// This method intentionally returns null if the Faction no longer exists.
// In Board we don't even return this TerritoryAccess if that is the case.
public Faction getHostFaction()
{
return Faction.get(this.getHostFactionId());
}
public Set<MPlayer> getGrantedMPlayers()
{
// Create
Set<MPlayer> ret = new MassiveSet<>();
// Fill
for (String playerId : this.getPlayerIds())
{
ret.add(MPlayer.get(playerId));
}
// Return
return ret;
}
public Set<Faction> getGrantedFactions()
{
// Create
Set<Faction> ret = new MassiveSet<>();
// Fill
for (String factionId : this.getFactionIds())
{
Faction faction = Faction.get(factionId);
if (faction == null) continue;
ret.add(faction);
}
// Return
return ret;
}
// -------------------------------------------- //
// PRIVATE CONSTRUCTOR
// -------------------------------------------- //
private TerritoryAccess(String hostFactionId, Boolean hostFactionAllowed, Collection<String> factionIds, Collection<String> playerIds)
{
if (hostFactionId == null) throw new IllegalArgumentException("hostFactionId was null");
this.hostFactionId = hostFactionId;
Set<String> factionIdsInner = new MassiveSet<>();
if (factionIds != null)
{
factionIdsInner.addAll(factionIds);
if (factionIdsInner.remove(hostFactionId))
{
hostFactionAllowed = true;
}
}
this.factionIds = Collections.unmodifiableSet(factionIdsInner);
Set<String> playerIdsInner = new MassiveSet<>();
if (playerIds != null)
{
for (String playerId : playerIds)
{
playerIdsInner.add(playerId.toLowerCase());
}
}
this.playerIds = Collections.unmodifiableSet(playerIdsInner);
this.hostFactionAllowed = (hostFactionAllowed == null || hostFactionAllowed);
}
// -------------------------------------------- //
// FACTORY: VALUE OF
// -------------------------------------------- //
public static TerritoryAccess valueOf(String hostFactionId, Boolean hostFactionAllowed, Collection<String> factionIds, Collection<String> playerIds)
{
return new TerritoryAccess(hostFactionId, hostFactionAllowed, factionIds, playerIds);
}
public static TerritoryAccess valueOf(String hostFactionId)
{
return valueOf(hostFactionId, null, null, null);
}
// -------------------------------------------- //
// INSTANCE METHODS
// -------------------------------------------- //
public boolean isFactionGranted(Faction faction)
{
String factionId = faction.getId();
if (this.getHostFactionId().equals(factionId))
{
return this.isHostFactionAllowed();
}
return this.getFactionIds().contains(factionId);
}
// Note that the player can have access without being specifically granted.
// The player could for example be a member of a granted faction.
public boolean isMPlayerGranted(MPlayer mplayer)
{
String mplayerId = mplayer.getId();
return this.getPlayerIds().contains(mplayerId);
}
// A "default" TerritoryAccess could be serialized as a simple string only.
// The host faction is still allowed (default) and no faction or player has been granted explicit access (default).
public boolean isDefault()
{
return this.isHostFactionAllowed() && this.getFactionIds().isEmpty() && this.getPlayerIds().isEmpty();
}
// -------------------------------------------- //
// ACCESS STATUS
// -------------------------------------------- //
public AccessStatus getTerritoryAccess(MPlayer mplayer)
{
if (this.isMPlayerGranted(mplayer)) return AccessStatus.ELEVATED;
String factionId = mplayer.getFaction().getId();
if (this.getFactionIds().contains(factionId)) return AccessStatus.ELEVATED;
if (this.getHostFactionId().equals(factionId) && !this.isHostFactionAllowed()) return AccessStatus.DECREASED;
return AccessStatus.STANDARD;
}
@Deprecated
public Boolean hasTerritoryAccess(MPlayer mplayer)
{
return this.getTerritoryAccess(mplayer).hasAccess();
}
}