625 lines
15 KiB
Java
625 lines
15 KiB
Java
package com.massivecraft.factions;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.Map.Entry;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.iface.EconomyParticipator;
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import com.massivecraft.factions.iface.RelationParticipator;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Relation;
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import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.util.*;
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import com.massivecraft.factions.zcore.persist.Entity;
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import com.nijikokun.register.payment.Method.MethodAccount;
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public class Faction extends Entity implements EconomyParticipator
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{
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// FIELD: relationWish
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private Map<String, Relation> relationWish;
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// FIELD: claimOwnership
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private Map<FLocation, Set<String>> claimOwnership = new ConcurrentHashMap<FLocation, Set<String>>();
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// FIELD: invites
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// Where string is a lowercase player name
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private Set<String> invites;
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public void invite(FPlayer fplayer) { this.invites.add(fplayer.getName().toLowerCase()); }
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public void deinvite(FPlayer fplayer) { this.invites.remove(fplayer.getName().toLowerCase()); }
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public boolean isInvited(FPlayer fplayer) { return this.invites.contains(fplayer.getName().toLowerCase()); }
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// FIELD: open
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private boolean open;
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public boolean getOpen() { return open; }
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public void setOpen(boolean isOpen) { open = isOpen; }
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// FIELD: peaceful
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// "peaceful" status can only be set by server admins/moderators/ops, and prevents PvP and land capture to/from the faction
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private boolean peaceful;
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public boolean isPeaceful() { return this.peaceful; }
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public void setPeaceful(boolean isPeaceful) { this.peaceful = isPeaceful; }
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// FIELD: peacefulExplosionsEnabled
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private boolean peacefulExplosionsEnabled;
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public void setPeacefulExplosionsEnabled(boolean val) { peacefulExplosionsEnabled = val; }
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public boolean getPeacefulExplosionsEnabled(){ return this.peacefulExplosionsEnabled; }
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public boolean noExplosionsInTerritory() { return this.peaceful && ! peacefulExplosionsEnabled; }
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// FIELD: permanent
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// "permanent" status can only be set by server admins/moderators/ops, and allows the faction to remain even with 0 members
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private boolean permanent;
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public boolean isPermanent() { return permanent; }
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public void setPermanent(boolean isPermanent) { permanent = isPermanent; }
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// FIELD: tag
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private String tag;
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public String getTag() { return this.tag; }
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public String getTag(String prefix) { return prefix+this.tag; }
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public String getTag(Faction otherFaction)
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{
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if (otherFaction == null)
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{
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return getTag();
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}
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return this.getTag(this.getColorTo(otherFaction).toString());
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}
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public String getTag(FPlayer otherFplayer) {
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if (otherFplayer == null)
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{
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return getTag();
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}
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return this.getTag(this.getColorTo(otherFplayer).toString());
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}
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public void setTag(String str)
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{
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if (Conf.factionTagForceUpperCase)
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{
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str = str.toUpperCase();
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}
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this.tag = str;
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}
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public String getComparisonTag() { return MiscUtil.getComparisonString(this.tag); }
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// FIELD: description
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private String description;
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public String getDescription() { return this.description; }
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public void setDescription(String value) { this.description = value; }
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// FIELD: home
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private Location home;
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public void setHome(Location home) { this.home = home; }
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public Location getHome() { confirmValidHome(); return home; }
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public boolean hasHome() { return this.getHome() != null; }
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public void confirmValidHome()
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{
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if (!Conf.homesMustBeInClaimedTerritory || this.home == null || Board.getFactionAt(new FLocation(this.home)) == this)
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{
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return;
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}
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msg("<b>Your faction home has been un-set since it is no longer in your territory.");
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this.home = null;
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}
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// FIELD: lastPlayerLoggedOffTime
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private transient long lastPlayerLoggedOffTime;
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// FIELD: account (fake field)
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// Bank functions
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public double money;
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public String getAccountId() { return "faction-"+this.getId(); }
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public MethodAccount getAccount()
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{
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String aid = this.getAccountId();
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// We need to override the default money given to players.
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if ( ! Econ.getMethod().hasAccount(aid))
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{
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MethodAccount acc = Econ.getMethod().getAccount(aid);
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acc.set(0);
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}
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return Econ.getMethod().getAccount(aid);
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}
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// -------------------------------------------- //
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// Construct
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// -------------------------------------------- //
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public Faction()
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{
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this.relationWish = new HashMap<String, Relation>();
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this.invites = new HashSet<String>();
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this.open = Conf.newFactionsDefaultOpen;
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this.tag = "???";
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this.description = "Default faction description :(";
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this.lastPlayerLoggedOffTime = 0;
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this.peaceful = false;
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this.peacefulExplosionsEnabled = false;
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this.permanent = false;
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this.money = 0.0;
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}
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// -------------------------------------------- //
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// Extra Getters And Setters
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// -------------------------------------------- //
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public boolean noPvPInTerritory() { return isSafeZone() || (peaceful && Conf.peacefulTerritoryDisablePVP); }
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public boolean noMonstersInTerritory() { return isSafeZone() || (peaceful && Conf.peacefulTerritoryDisableMonsters); }
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// -------------------------------
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// Understand the types
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// -------------------------------
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public boolean isNormal()
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{
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return ! (this.isNone() || this.isSafeZone() || this.isWarZone());
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}
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public boolean isNone()
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{
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return this.getId().equals("0");
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}
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public boolean isSafeZone()
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{
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return this.getId().equals("-1");
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}
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public boolean isWarZone()
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{
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return this.getId().equals("-2");
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}
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public boolean isPlayerFreeType()
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{
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return this.isSafeZone() || this.isWarZone();
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}
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// -------------------------------
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// Relation and relation colors TODO
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// -------------------------------
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@Override
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public String describeTo(RelationParticipator that, boolean ucfirst)
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{
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return RelationUtil.describeThatToMe(this, that, ucfirst);
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}
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@Override
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public String describeTo(RelationParticipator that)
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{
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return RelationUtil.describeThatToMe(this, that);
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}
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@Override
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public Relation getRelationTo(RelationParticipator rp)
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{
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return RelationUtil.getRelationTo(this, rp);
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}
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@Override
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public Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful)
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{
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return RelationUtil.getRelationTo(this, rp, ignorePeaceful);
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}
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@Override
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public ChatColor getColorTo(RelationParticipator rp)
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{
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return RelationUtil.getColorOfThatToMe(this, rp);
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}
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public Relation getRelationWish(Faction otherFaction)
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{
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if (this.relationWish.containsKey(otherFaction.getId()))
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{
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return this.relationWish.get(otherFaction.getId());
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}
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return Relation.NEUTRAL;
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}
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public void setRelationWish(Faction otherFaction, Relation relation)
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{
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if (this.relationWish.containsKey(otherFaction.getId()) && relation.equals(Relation.NEUTRAL))
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{
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this.relationWish.remove(otherFaction.getId());
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}
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else
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{
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this.relationWish.put(otherFaction.getId(), relation);
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}
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}
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//----------------------------------------------//
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// Power
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//----------------------------------------------//
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public double getPower()
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{
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double ret = 0;
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for (FPlayer fplayer : this.getFPlayers())
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{
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ret += fplayer.getPower();
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}
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if (Conf.powerFactionMax > 0 && ret > Conf.powerFactionMax)
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{
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ret = Conf.powerFactionMax;
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}
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return ret;
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}
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public double getPowerMax()
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{
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double ret = 0;
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for (FPlayer fplayer : this.getFPlayers())
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{
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ret += fplayer.getPowerMax();
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}
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if (Conf.powerFactionMax > 0 && ret > Conf.powerFactionMax)
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{
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ret = Conf.powerFactionMax;
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}
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return ret;
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}
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public int getPowerRounded()
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{
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return (int) Math.round(this.getPower());
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}
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public int getPowerMaxRounded()
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{
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return (int) Math.round(this.getPowerMax());
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}
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public int getLandRounded() {
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return Board.getFactionCoordCount(this);
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}
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public int getLandRoundedInWorld(String worldName)
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{
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return Board.getFactionCoordCountInWorld(this, worldName);
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}
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public boolean hasLandInflation()
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{
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return this.getLandRounded() > this.getPowerRounded();
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}
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// -------------------------------
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// Fplayers
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// -------------------------------
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public ArrayList<FPlayer> getFPlayers()
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{
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ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
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if (this.isPlayerFreeType()) return ret;
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for (FPlayer fplayer : FPlayers.i.get())
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{
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if (fplayer.getFaction() == this)
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{
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ret.add(fplayer);
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}
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}
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return ret;
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}
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public ArrayList<FPlayer> getFPlayersWhereOnline(boolean online)
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{
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ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
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if (this.isPlayerFreeType()) return ret;
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for (FPlayer fplayer : FPlayers.i.get())
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{
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if (fplayer.getFaction() == this && fplayer.isOnline() == online)
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{
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ret.add(fplayer);
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}
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}
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return ret;
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}
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public FPlayer getFPlayerAdmin()
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{
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if ( ! this.isNormal()) return null;
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for (FPlayer fplayer : FPlayers.i.get())
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{
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if (fplayer.getFaction() == this && fplayer.getRole() == Role.ADMIN)
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{
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return fplayer;
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}
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}
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return null;
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}
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public ArrayList<FPlayer> getFPlayersWhereRole(Role role) {
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ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
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if ( ! this.isNormal()) return ret;
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for (FPlayer fplayer : FPlayers.i.get()) {
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if (fplayer.getFaction() == this && fplayer.getRole() == role) {
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ret.add(fplayer);
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}
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}
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return ret;
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}
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public ArrayList<Player> getOnlinePlayers()
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{
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ArrayList<Player> ret = new ArrayList<Player>();
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if (this.isPlayerFreeType()) return ret;
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for (Player player: P.p.getServer().getOnlinePlayers())
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{
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FPlayer fplayer = FPlayers.i.get(player);
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if (fplayer.getFaction() == this)
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{
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ret.add(player);
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}
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}
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return ret;
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}
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// slightly faster check than getOnlinePlayers() if you just want to see if there are any players online
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public boolean hasPlayersOnline()
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{
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// only real factions can have players online, not safe zone / war zone
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if (this.isPlayerFreeType()) return false;
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for (Player player: P.p.getServer().getOnlinePlayers())
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{
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FPlayer fplayer = FPlayers.i.get(player);
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if (fplayer.getFaction() == this)
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{
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return true;
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}
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}
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// even if all players are technically logged off, maybe someone was on recently enough to not consider them officially offline yet
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if (Conf.considerFactionsReallyOfflineAfterXMinutes > 0 && System.currentTimeMillis() < lastPlayerLoggedOffTime + (Conf.considerFactionsReallyOfflineAfterXMinutes * 60000))
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{
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return true;
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}
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return false;
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}
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public void memberLoggedOff()
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{
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if (this.isNormal())
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{
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lastPlayerLoggedOffTime = System.currentTimeMillis();
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}
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}
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//----------------------------------------------//
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// Messages
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//----------------------------------------------//
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public void msg(String message, Object... args)
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{
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message = P.p.txt.parse(message, args);
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for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
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{
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fplayer.sendMessage(message);
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}
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}
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public void sendMessage(String message)
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{
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for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
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{
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fplayer.sendMessage(message);
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}
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}
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public void sendMessage(List<String> messages)
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{
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for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
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{
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fplayer.sendMessage(messages);
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}
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}
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//----------------------------------------------//
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// Ownership of specific claims
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//----------------------------------------------//
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public void clearAllClaimOwnership()
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{
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claimOwnership.clear();
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}
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public void clearClaimOwnership(FLocation loc)
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{
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claimOwnership.remove(loc);
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}
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public void clearClaimOwnership(String playerName)
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{
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if (playerName == null || playerName.isEmpty())
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{
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return;
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}
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Set<String> ownerData;
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String player = playerName.toLowerCase();
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for (Entry<FLocation, Set<String>> entry : claimOwnership.entrySet())
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{
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ownerData = entry.getValue();
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if (ownerData == null) continue;
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Iterator<String> iter = ownerData.iterator();
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while (iter.hasNext())
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{
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if (iter.next().equals(player))
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{
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iter.remove();
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}
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}
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if (ownerData.isEmpty())
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{
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claimOwnership.remove(entry.getKey());
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}
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}
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}
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public int getCountOfClaimsWithOwners()
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{
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return claimOwnership.isEmpty() ? 0 : claimOwnership.size();
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}
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public boolean doesLocationHaveOwnersSet(FLocation loc)
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{
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if (claimOwnership.isEmpty() || !claimOwnership.containsKey(loc))
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{
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return false;
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}
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Set<String> ownerData = claimOwnership.get(loc);
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return ownerData != null && !ownerData.isEmpty();
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}
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public boolean isPlayerInOwnerList(String playerName, FLocation loc)
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{
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if (claimOwnership.isEmpty())
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{
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return false;
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}
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Set<String> ownerData = claimOwnership.get(loc);
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if (ownerData == null)
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{
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return false;
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}
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if (ownerData.contains(playerName.toLowerCase()))
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{
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return true;
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}
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return false;
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}
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public void setPlayerAsOwner(String playerName, FLocation loc)
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{
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Set<String> ownerData = claimOwnership.get(loc);
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if (ownerData == null)
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{
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ownerData = new HashSet<String>();
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}
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ownerData.add(playerName.toLowerCase());
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claimOwnership.put(loc, ownerData);
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}
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public void removePlayerAsOwner(String playerName, FLocation loc)
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{
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Set<String> ownerData = claimOwnership.get(loc);
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if (ownerData == null)
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{
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return;
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}
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ownerData.remove(playerName.toLowerCase());
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claimOwnership.put(loc, ownerData);
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}
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public Set<String> getOwnerList(FLocation loc)
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{
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return claimOwnership.get(loc);
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}
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public String getOwnerListString(FLocation loc)
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{
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Set<String> ownerData = claimOwnership.get(loc);
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if (ownerData == null || ownerData.isEmpty())
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{
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return "";
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}
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String ownerList = "";
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Iterator<String> iter = ownerData.iterator();
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while (iter.hasNext()) {
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if (!ownerList.isEmpty())
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{
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ownerList += ", ";
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}
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ownerList += iter.next();
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}
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return ownerList;
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}
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public boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc)
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{
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// in own faction, with sufficient role or permission to bypass ownership?
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if
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(
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fplayer.getFaction() == this
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&&
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(
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fplayer.getRole().isAtLeast(Conf.ownedAreaModeratorsBypass ? Role.MODERATOR : Role.ADMIN)
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||
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Permission.OWNERSHIP_BYPASS.has(fplayer.getPlayer())
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)
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)
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{
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return true;
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}
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// make sure claimOwnership is initialized
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if (claimOwnership.isEmpty())
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return true;
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// need to check the ownership list, then
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Set<String> ownerData = claimOwnership.get(loc);
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|
// if no owner list, owner list is empty, or player is in owner list, they're allowed
|
|
if (ownerData == null || ownerData.isEmpty() || ownerData.contains(fplayer.getName().toLowerCase()))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//----------------------------------------------//
|
|
// Persistance and entity management
|
|
//----------------------------------------------//
|
|
|
|
|
|
@Override
|
|
public void postDetach()
|
|
{
|
|
if (Econ.shouldBeUsed())
|
|
{
|
|
Econ.getMethod().getAccount(getAccountId()).remove();
|
|
}
|
|
|
|
this.getAccountId();
|
|
|
|
// Clean the board
|
|
Board.clean();
|
|
|
|
// Clean the fplayers
|
|
FPlayers.i.clean();
|
|
}
|
|
}
|