104 lines
3.1 KiB
Java
104 lines
3.1 KiB
Java
package com.massivecraft.factions.cmd;
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import org.bukkit.Bukkit;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayerColl;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Perm;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.event.FPlayerJoinEvent;
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import com.massivecraft.factions.util.RelationUtil;
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import com.massivecraft.mcore.util.Txt;
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public class CmdFactionsLeader extends FCommand
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{
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public CmdFactionsLeader()
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{
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super();
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this.aliases.add("leader");
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this.requiredArgs.add("player");
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this.optionalArgs.put("faction", "your");
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this.permission = Perm.LEADER.node;
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this.disableOnLock = true;
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senderMustBePlayer = false;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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FPlayer newLeader = this.argAsBestFPlayerMatch(0);
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if (newLeader == null) return;
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Faction targetFaction = this.argAsFaction(1, myFaction);
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if (targetFaction == null) return;
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FPlayer targetFactionCurrentLeader = targetFaction.getFPlayerLeader();
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// We now have fplayer and the target faction
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if (this.senderIsConsole || fme.hasAdminMode() || Perm.LEADER_ANY.has(sender, false))
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{
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// Do whatever you wish
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}
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else
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{
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// Follow the standard rules
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if (fme.getRole() != Rel.LEADER || targetFaction != myFaction)
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{
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sender.sendMessage(Txt.parse("<b>You must be leader of the faction to %s.", this.getHelpShort()));
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return;
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}
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if (newLeader.getFaction() != myFaction)
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{
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msg("%s<i> is not a member in the faction.", newLeader.describeTo(fme, true));
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return;
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}
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if (newLeader == fme)
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{
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msg("<b>The target player musn't be yourself.");
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return;
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}
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}
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// only perform a FPlayerJoinEvent when newLeader isn't actually in the faction
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if (newLeader.getFaction() != targetFaction)
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{
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FPlayerJoinEvent event = new FPlayerJoinEvent(FPlayerColl.i.get(me),targetFaction,FPlayerJoinEvent.PlayerJoinReason.LEADER);
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Bukkit.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) return;
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}
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// if target player is currently leader, demote and replace him
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if (targetFactionCurrentLeader == newLeader)
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{
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targetFaction.promoteNewLeader();
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msg("<i>You have demoted %s<i> from the position of faction leader.", newLeader.describeTo(fme, true));
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newLeader.msg("<i>You have been demoted from the position of faction leader by %s<i>.", senderIsConsole ? "a server admin" : fme.describeTo(newLeader, true));
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return;
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}
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// Perform the switching
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if (targetFactionCurrentLeader != null)
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{
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targetFactionCurrentLeader.setRole(Rel.OFFICER);
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}
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newLeader.setFaction(targetFaction);
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newLeader.setRole(Rel.LEADER);
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msg("<i>You have promoted %s<i> to the position of faction leader.", newLeader.describeTo(fme, true));
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// Inform all players
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for (FPlayer fplayer : FPlayerColl.i.getOnline())
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{
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fplayer.msg("%s<i> gave %s<i> the leadership of %s<i>.", senderIsConsole ? "A server admin" : RelationUtil.describeThatToMe(fme, fplayer, true), newLeader.describeTo(fplayer), targetFaction.describeTo(fplayer));
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}
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}
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}
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