Factions/src/com/massivecraft/factions/struct/FFlag.java
Olof Larsson 8eec55e37e asdf
2011-10-24 13:02:48 +02:00

103 lines
3.5 KiB
Java

package com.massivecraft.factions.struct;
import com.massivecraft.factions.Conf;
/**
* Flags that describe the nature of a faction and it's territory.
* Can monsters spawn there? May fire spread etc? Is the faction permanent?
* These flags have nothing to do with player-permission.
*
* The flags are either true or false.
*/
public enum FFlag
{
// Faction flags
PERMANENT("permanent", "<i>A permanent faction will never be deleted.", false, false),
PEACEFUL("peaceful", "<i>Allways in truce with other factions.", false, false),
INFPOWER("infpower", "<i>This flag gives the faction infinite power.", false, false),
// This faction has infinite power: TODO: Add faction has enough method. Replace the permanentpower level
// (Faction) Territory flags
// If a faction later could have many different territories this would probably be in another enum
POWERLOSS("powerloss", "<i>Is power lost on death in this territory?", true, false),
PVP("pvp", "<i>Can you PVP in territory?", true, false),
FRIENDLYFIRE("friendlyfire", "<i>Can friends hurt eachother here?", false, false),
MONSTERS("monsters", "<i>Can monsters spawn in this territory?", true, false),
EXPLOSIONS("explosions", "<i>Can explosions occur in this territory?", true, false),
FIRESPREAD("firespread", "<i>Can fire spread in territory?", true, false),
//LIGHTNING("lightning", "<i>Can lightning strike in this territory?", true, false), Possible to add later.
ENDERGRIEF("endergrief", "<i>Can endermen grief in this territory?", false, true),
;
private final String nicename;
private final String desc;
public final boolean defaultDefaultValue;
public final boolean defaultDefaultChangeable;
private FFlag(final String nicename, final String desc, final boolean defaultDefaultValue, final boolean defaultDefaultChangeable)
{
this.nicename = nicename;
this.desc = desc;
this.defaultDefaultValue = defaultDefaultValue;
this.defaultDefaultChangeable = defaultDefaultChangeable;
}
public String getNicename()
{
return this.nicename;
}
public String getDescription()
{
return this.desc;
}
/**
* The state for newly created factions.
*/
public boolean getDefault()
{
Boolean ret = Conf.factionFlagDefaults.get(this);
if (ret == null) return this.defaultDefaultValue;
return ret;
}
/**
* Is this flag changeable by the faction leaders or not?
* The normal faction members can never change these flags.
* Note that server operators and admin bypassers can change all flags.
*/
public boolean isChangeable()
{
Boolean ret = Conf.factionFlagIsChangeable.get(this);
if (ret == null) return this.defaultDefaultChangeable;
return ret;
}
public static FFlag parse(String str)
{
str = str.toLowerCase();
if (str.startsWith("per")) return PERMANENT;
if (str.startsWith("pea")) return PEACEFUL;
if (str.startsWith("i")) return INFPOWER;
if (str.startsWith("pow")) return POWERLOSS;
if (str.startsWith("pvp")) return PVP;
if (str.startsWith("fr") || str.startsWith("ff")) return FRIENDLYFIRE;
if (str.startsWith("m")) return MONSTERS;
if (str.startsWith("e")) return EXPLOSIONS;
if (str.startsWith("fi")) return FIRESPREAD;
//if (str.startsWith("l")) return LIGHTNING;
return null;
}
public String getStateInfo(boolean value, boolean withDesc)
{
String ret = (value ? "<g>YES" : "<b>NOO") + "<c> " + this.getNicename();
if (withDesc)
{
ret += " " + this.getDescription();
}
return ret;
}
}