Factions/src/com/massivecraft/factions/cmd/CmdJoin.java
donington 6329fd0eaf updated patrickfreed's custom event system
Patrick's Custom Event System Changes:
----------------------------------------
  * FPlayerLeaveEvent now fires for all faction players in cmdDisband()
  * FPlayerLeaveEvent removed from cmdJoin()
  * FPlayerJoinEvent now only fires when the faction is different in cmdLeade
  * Added FactionRenameEvent, firing on cmdTag()
  * Added FactionRelationEvent, firing on FRelationCommand extensions
  * Fixed FPlayerJoinEvent to fire after tag is set in cmdCreate()
  * Added getFactionId() to FactionCreateEvent

TODO:
-------
  * cmdLeader() might need a FPlayerLeaveEvent for the same reason it needs
    a FPlayerJoinEvent?

On branch CustomFactionEvents

	modified:   src/com/massivecraft/factions/cmd/CmdCreate.java
	modified:   src/com/massivecraft/factions/cmd/CmdDisband.java
	modified:   src/com/massivecraft/factions/cmd/CmdJoin.java
	modified:   src/com/massivecraft/factions/cmd/CmdKick.java
	modified:   src/com/massivecraft/factions/cmd/CmdLeader.java
	modified:   src/com/massivecraft/factions/cmd/CmdTag.java
	modified:   src/com/massivecraft/factions/cmd/FRelationCommand.java
	modified:   src/com/massivecraft/factions/event/FPlayerLeaveEvent.java
	modified:   src/com/massivecraft/factions/event/FactionCreateEvent.java
	new file:   src/com/massivecraft/factions/event/FactionRelationEvent.java
	new file:   src/com/massivecraft/factions/event/FactionRenameEvent.java
	modified:   src/com/massivecraft/factions/event/LandClaimEvent.java
2012-03-09 17:09:33 -05:00

106 lines
3.3 KiB
Java

package com.massivecraft.factions.cmd;
import org.bukkit.Bukkit;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.P;
import com.massivecraft.factions.event.FPlayerJoinEvent;
import com.massivecraft.factions.struct.Permission;
public class CmdJoin extends FCommand
{
public CmdJoin()
{
super();
this.aliases.add("join");
this.requiredArgs.add("faction");
this.optionalArgs.put("player", "you");
this.permission = Permission.JOIN.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeOfficer = false;
senderMustBeLeader = false;
}
@Override
public void perform()
{
Faction faction = this.argAsFaction(0);
if (faction == null) return;
FPlayer fplayer = this.argAsBestFPlayerMatch(1, fme, false);
boolean samePlayer = fplayer == fme;
if (!samePlayer && ! Permission.JOIN_OTHERS.has(sender, false))
{
msg("<b>You do not have permission to move other players into a faction.");
return;
}
if (faction == fplayer.getFaction())
{
msg("<b>%s %s already a member of %s", fplayer.describeTo(fme, true), (samePlayer ? "are" : "is"), faction.getTag(fme));
return;
}
if (Conf.factionMemberLimit > 0 && faction.getFPlayers().size() >= Conf.factionMemberLimit)
{
msg(" <b>!<white> The faction %s is at the limit of %d members, so %s cannot currently join.", faction.getTag(fme), Conf.factionMemberLimit, fplayer.describeTo(fme, false));
return;
}
if (fplayer.hasFaction())
{
msg("<b>%s must leave %s current faction first.", fplayer.describeTo(fme, true), (samePlayer ? "your" : "their"));
return;
}
if (!Conf.canLeaveWithNegativePower && fplayer.getPower() < 0)
{
msg("<b>%s cannot join a faction with a negative power level.", fplayer.describeTo(fme, true));
return;
}
if( ! (faction.getOpen() || faction.isInvited(fplayer) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
{
msg("<i>This faction requires invitation.");
if (samePlayer)
faction.msg("%s<i> tried to join your faction.", fplayer.describeTo(faction, true));
return;
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
// trigger the join event (cancellable)
FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayers.i.get(me),faction,FPlayerJoinEvent.PlayerJoinReason.COMMAND);
Bukkit.getServer().getPluginManager().callEvent(joinEvent);
if (joinEvent.isCancelled()) return;
if (!samePlayer)
fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
fplayer.resetFactionData();
fplayer.setFaction(faction);
faction.deinvite(fplayer);
if (Conf.logFactionJoin)
{
if (samePlayer)
P.p.log("%s joined the faction %s.", fplayer.getName(), faction.getTag());
else
P.p.log("%s moved the player %s into the faction %s.", fme.getName(), fplayer.getName(), faction.getTag());
}
}
}