Factions/src/main/java/com/massivecraft/factions/entity/MFlag.java

215 lines
8.8 KiB
Java

package com.massivecraft.factions.entity;
import java.util.List;
import com.massivecraft.massivecore.PredictateIsRegistered;
import com.massivecraft.massivecore.Prioritized;
import com.massivecraft.massivecore.Registerable;
import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.Txt;
public class MFlag extends Entity<MFlag> implements Prioritized, Registerable
{
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public final static transient String ID_OPEN = "open";
public final static transient String ID_MONSTERS = "monsters";
public final static transient String ID_POWERLOSS = "powerloss";
public final static transient String ID_PVP = "pvp";
public final static transient String ID_FRIENDLYFIRE = "friendlyfire";
public final static transient String ID_EXPLOSIONS = "explosions";
public final static transient String ID_OFFLINEEXPLOSIONS = "offlineexplosions";
public final static transient String ID_FIRESPREAD = "firespread";
public final static transient String ID_ENDERGRIEF = "endergrief";
public final static transient String ID_PERMANENT = "permanent";
public final static transient String ID_PEACEFUL = "peaceful";
public final static transient String ID_INFPOWER = "infpower";
public final static transient int PRIORITY_OPEN = 1000;
public final static transient int PRIORITY_MONSTERS = 2000;
public final static transient int PRIORITY_POWERLOSS = 3000;
public final static transient int PRIORITY_PVP = 4000;
public final static transient int PRIORITY_FRIENDLYFIRE = 5000;
public final static transient int PRIORITY_EXPLOSIONS = 6000;
public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 7000;
public final static transient int PRIORITY_FIRESPREAD = 8000;
public final static transient int PRIORITY_ENDERGRIEF = 9000;
public final static transient int PRIORITY_PERMANENT = 10000;
public final static transient int PRIORITY_PEACEFUL = 11000;
public final static transient int PRIORITY_INFPOWER = 12000;
// -------------------------------------------- //
// META: CORE
// -------------------------------------------- //
public static MFlag get(Object oid)
{
return MFlagColl.get().get(oid);
}
public static List<MFlag> getAll()
{
return MFlagColl.get().getAll(PredictateIsRegistered.get());
}
public static void setupStandardFlags()
{
getFlagOpen();
getFlagMonsters();
getFlagPowerloss();
getFlagPvp();
getFlagFriendlyire();
getFlagExplosions();
getFlagOfflineexplosions();
getFlagFirespread();
getFlagEndergrief();
getFlagPermanent();
getFlagPeaceful();
getFlagInfpower();
}
public static MFlag getFlagOpen() { return getCreative(PRIORITY_OPEN, ID_OPEN, ID_OPEN, "Open factions can be joined without invite.", false, true, true); }
public static MFlag getFlagMonsters() { return getCreative(PRIORITY_MONSTERS, ID_MONSTERS, ID_MONSTERS, "Can monsters spawn in this territory?", false, true, true); }
public static MFlag getFlagPowerloss() { return getCreative(PRIORITY_POWERLOSS, ID_POWERLOSS, ID_POWERLOSS, "Is power lost on death in this territory?", true, false, true); }
public static MFlag getFlagPvp() { return getCreative(PRIORITY_PVP, ID_PVP, ID_PVP, "Can you PVP in territory?", true, false, true); }
public static MFlag getFlagFriendlyire() { return getCreative(PRIORITY_FRIENDLYFIRE, ID_FRIENDLYFIRE, ID_FRIENDLYFIRE, "Can friends hurt eachother here?", false, false, true); }
public static MFlag getFlagExplosions() { return getCreative(PRIORITY_EXPLOSIONS, ID_EXPLOSIONS, ID_EXPLOSIONS, "Can explosions occur in this territory?", true, false, true); }
public static MFlag getFlagOfflineexplosions() { return getCreative(PRIORITY_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, "Can explosions occur if faction is offline?", false, false, true); }
public static MFlag getFlagFirespread() { return getCreative(PRIORITY_FIRESPREAD, ID_FIRESPREAD, ID_FIRESPREAD, "Can fire spread in territory?", true, false, true); }
public static MFlag getFlagEndergrief() { return getCreative(PRIORITY_ENDERGRIEF, ID_ENDERGRIEF, ID_ENDERGRIEF, "Can endermen grief in this territory?", false, false, true); }
public static MFlag getFlagPermanent() { return getCreative(PRIORITY_PERMANENT, ID_PERMANENT, ID_PERMANENT, "A permanent faction will never be deleted.", false, false, true); }
public static MFlag getFlagPeaceful() { return getCreative(PRIORITY_PEACEFUL, ID_PEACEFUL, ID_PEACEFUL, "Always in truce with other factions.", false, false, true); }
public static MFlag getFlagInfpower() { return getCreative(PRIORITY_INFPOWER, ID_INFPOWER, ID_INFPOWER, "This flag gives the faction infinite power.", false, false, true); }
public static MFlag getCreative(int priority, String id, String name, String desc, boolean standard, boolean editable, boolean visible)
{
MFlag ret = MFlagColl.get().get(id, false);
if (ret != null)
{
ret.setRegistered(true);
return ret;
}
ret = new MFlag(priority, name, desc, standard, editable, visible);
MFlagColl.get().attach(ret, id);
ret.setRegistered(true);
ret.sync();
return ret;
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public MFlag load(MFlag that)
{
this.priority = that.priority;
this.name = that.name;
this.desc = that.desc;
this.standard = that.standard;
this.editable = that.editable;
this.visible = that.visible;
return this;
}
// -------------------------------------------- //
// TRANSIENT FIELDS (Registered)
// -------------------------------------------- //
private transient boolean registered = false;
public boolean isRegistered() { return this.registered; }
public void setRegistered(boolean registered) { this.registered = registered; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
// The sort order priority 1 is high up, 99999 is far down.
private int priority = 0;
@Override public int getPriority() { return this.priority; }
public MFlag setPriority(int priority) { this.priority = priority; this.changed(); return this; }
// Nice name / Display name
// Example: "monsters"
private String name = "defaultName";
public String getName() { return this.name; }
public MFlag setName(String name) { this.name = name; this.changed(); return this; }
// Short description
// Example: "Can monsters spawn in this territory?"
private String desc = "defaultDesc";
public String getDesc() { return this.desc; }
public MFlag setDesc(String desc) { this.desc = desc; this.changed(); return this; }
// Standard value
// Example: false (per default monsters do not spawn in faction territory)
private boolean standard = true;
public boolean isStandard() { return this.standard; }
public MFlag setStandard(boolean standard) { this.standard = standard; this.changed(); return this; }
// If it editable by the faction leader (or for who ever the permission is configured)
// Example: true (if players want to turn mob spawning on I guess they should be able to)
private boolean editable = false;
public boolean isEditable() { return this.editable; }
public MFlag setEditable(boolean editable) { this.editable = editable; this.changed(); return this; }
// If the flag is visible or hidden.
// Example: true (yeah we need to see this flag)
// Explanation: Some flags are rendered meaningless by other plugins. Say we have a creative mode server without any mobs. The server owner might want to hide this flag.
private boolean visible = true;
public boolean isVisible() { return this.visible; }
public MFlag setVisible(boolean visible) { this.visible = visible; this.changed(); return this; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public MFlag()
{
// No argument constructor for GSON
}
public MFlag(int priority, String name, String desc, boolean standard, boolean editable, boolean visible)
{
this.priority = priority;
this.name = name;
this.desc = desc;
this.standard = standard;
this.editable = editable;
this.visible = visible;
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public String getStateInfo(boolean value, boolean withDesc)
{
String valueDesc = value ? "<g>YES" : "<b>NOO";
String color = "<aqua>";
if (!this.isVisible())
{
color = "<silver>";
}
else if (this.isEditable())
{
color = "<pink>";
}
String ret = valueDesc + " " + color + this.getName();
if (withDesc) ret += " <i>" + this.getDesc();
ret = Txt.parse(ret);
return ret;
}
}