215 lines
8.8 KiB
Java
215 lines
8.8 KiB
Java
package com.massivecraft.factions.entity;
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import java.util.List;
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import com.massivecraft.massivecore.PredictateIsRegistered;
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import com.massivecraft.massivecore.Prioritized;
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import com.massivecraft.massivecore.Registerable;
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import com.massivecraft.massivecore.store.Entity;
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import com.massivecraft.massivecore.util.Txt;
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public class MFlag extends Entity<MFlag> implements Prioritized, Registerable
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{
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// -------------------------------------------- //
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// CONSTANTS
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// -------------------------------------------- //
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public final static transient String ID_OPEN = "open";
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public final static transient String ID_MONSTERS = "monsters";
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public final static transient String ID_POWERLOSS = "powerloss";
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public final static transient String ID_PVP = "pvp";
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public final static transient String ID_FRIENDLYFIRE = "friendlyfire";
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public final static transient String ID_EXPLOSIONS = "explosions";
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public final static transient String ID_OFFLINEEXPLOSIONS = "offlineexplosions";
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public final static transient String ID_FIRESPREAD = "firespread";
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public final static transient String ID_ENDERGRIEF = "endergrief";
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public final static transient String ID_PERMANENT = "permanent";
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public final static transient String ID_PEACEFUL = "peaceful";
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public final static transient String ID_INFPOWER = "infpower";
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public final static transient int PRIORITY_OPEN = 1000;
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public final static transient int PRIORITY_MONSTERS = 2000;
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public final static transient int PRIORITY_POWERLOSS = 3000;
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public final static transient int PRIORITY_PVP = 4000;
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public final static transient int PRIORITY_FRIENDLYFIRE = 5000;
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public final static transient int PRIORITY_EXPLOSIONS = 6000;
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public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 7000;
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public final static transient int PRIORITY_FIRESPREAD = 8000;
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public final static transient int PRIORITY_ENDERGRIEF = 9000;
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public final static transient int PRIORITY_PERMANENT = 10000;
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public final static transient int PRIORITY_PEACEFUL = 11000;
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public final static transient int PRIORITY_INFPOWER = 12000;
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// -------------------------------------------- //
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// META: CORE
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// -------------------------------------------- //
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public static MFlag get(Object oid)
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{
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return MFlagColl.get().get(oid);
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}
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public static List<MFlag> getAll()
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{
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return MFlagColl.get().getAll(PredictateIsRegistered.get());
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}
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public static void setupStandardFlags()
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{
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getFlagOpen();
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getFlagMonsters();
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getFlagPowerloss();
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getFlagPvp();
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getFlagFriendlyire();
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getFlagExplosions();
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getFlagOfflineexplosions();
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getFlagFirespread();
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getFlagEndergrief();
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getFlagPermanent();
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getFlagPeaceful();
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getFlagInfpower();
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}
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public static MFlag getFlagOpen() { return getCreative(PRIORITY_OPEN, ID_OPEN, ID_OPEN, "Open factions can be joined without invite.", false, true, true); }
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public static MFlag getFlagMonsters() { return getCreative(PRIORITY_MONSTERS, ID_MONSTERS, ID_MONSTERS, "Can monsters spawn in this territory?", false, true, true); }
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public static MFlag getFlagPowerloss() { return getCreative(PRIORITY_POWERLOSS, ID_POWERLOSS, ID_POWERLOSS, "Is power lost on death in this territory?", true, false, true); }
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public static MFlag getFlagPvp() { return getCreative(PRIORITY_PVP, ID_PVP, ID_PVP, "Can you PVP in territory?", true, false, true); }
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public static MFlag getFlagFriendlyire() { return getCreative(PRIORITY_FRIENDLYFIRE, ID_FRIENDLYFIRE, ID_FRIENDLYFIRE, "Can friends hurt eachother here?", false, false, true); }
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public static MFlag getFlagExplosions() { return getCreative(PRIORITY_EXPLOSIONS, ID_EXPLOSIONS, ID_EXPLOSIONS, "Can explosions occur in this territory?", true, false, true); }
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public static MFlag getFlagOfflineexplosions() { return getCreative(PRIORITY_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, "Can explosions occur if faction is offline?", false, false, true); }
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public static MFlag getFlagFirespread() { return getCreative(PRIORITY_FIRESPREAD, ID_FIRESPREAD, ID_FIRESPREAD, "Can fire spread in territory?", true, false, true); }
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public static MFlag getFlagEndergrief() { return getCreative(PRIORITY_ENDERGRIEF, ID_ENDERGRIEF, ID_ENDERGRIEF, "Can endermen grief in this territory?", false, false, true); }
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public static MFlag getFlagPermanent() { return getCreative(PRIORITY_PERMANENT, ID_PERMANENT, ID_PERMANENT, "A permanent faction will never be deleted.", false, false, true); }
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public static MFlag getFlagPeaceful() { return getCreative(PRIORITY_PEACEFUL, ID_PEACEFUL, ID_PEACEFUL, "Always in truce with other factions.", false, false, true); }
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public static MFlag getFlagInfpower() { return getCreative(PRIORITY_INFPOWER, ID_INFPOWER, ID_INFPOWER, "This flag gives the faction infinite power.", false, false, true); }
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public static MFlag getCreative(int priority, String id, String name, String desc, boolean standard, boolean editable, boolean visible)
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{
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MFlag ret = MFlagColl.get().get(id, false);
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if (ret != null)
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{
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ret.setRegistered(true);
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return ret;
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}
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ret = new MFlag(priority, name, desc, standard, editable, visible);
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MFlagColl.get().attach(ret, id);
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ret.setRegistered(true);
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ret.sync();
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return ret;
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}
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// -------------------------------------------- //
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// OVERRIDE
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// -------------------------------------------- //
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@Override
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public MFlag load(MFlag that)
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{
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this.priority = that.priority;
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this.name = that.name;
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this.desc = that.desc;
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this.standard = that.standard;
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this.editable = that.editable;
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this.visible = that.visible;
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return this;
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}
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// -------------------------------------------- //
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// TRANSIENT FIELDS (Registered)
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// -------------------------------------------- //
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private transient boolean registered = false;
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public boolean isRegistered() { return this.registered; }
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public void setRegistered(boolean registered) { this.registered = registered; }
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// -------------------------------------------- //
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// FIELDS
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// -------------------------------------------- //
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// The sort order priority 1 is high up, 99999 is far down.
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private int priority = 0;
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@Override public int getPriority() { return this.priority; }
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public MFlag setPriority(int priority) { this.priority = priority; this.changed(); return this; }
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// Nice name / Display name
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// Example: "monsters"
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private String name = "defaultName";
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public String getName() { return this.name; }
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public MFlag setName(String name) { this.name = name; this.changed(); return this; }
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// Short description
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// Example: "Can monsters spawn in this territory?"
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private String desc = "defaultDesc";
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public String getDesc() { return this.desc; }
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public MFlag setDesc(String desc) { this.desc = desc; this.changed(); return this; }
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// Standard value
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// Example: false (per default monsters do not spawn in faction territory)
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private boolean standard = true;
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public boolean isStandard() { return this.standard; }
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public MFlag setStandard(boolean standard) { this.standard = standard; this.changed(); return this; }
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// If it editable by the faction leader (or for who ever the permission is configured)
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// Example: true (if players want to turn mob spawning on I guess they should be able to)
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private boolean editable = false;
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public boolean isEditable() { return this.editable; }
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public MFlag setEditable(boolean editable) { this.editable = editable; this.changed(); return this; }
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// If the flag is visible or hidden.
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// Example: true (yeah we need to see this flag)
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// Explanation: Some flags are rendered meaningless by other plugins. Say we have a creative mode server without any mobs. The server owner might want to hide this flag.
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private boolean visible = true;
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public boolean isVisible() { return this.visible; }
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public MFlag setVisible(boolean visible) { this.visible = visible; this.changed(); return this; }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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public MFlag()
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{
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// No argument constructor for GSON
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}
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public MFlag(int priority, String name, String desc, boolean standard, boolean editable, boolean visible)
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{
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this.priority = priority;
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this.name = name;
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this.desc = desc;
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this.standard = standard;
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this.editable = editable;
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this.visible = visible;
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}
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// -------------------------------------------- //
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// EXTRAS
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// -------------------------------------------- //
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public String getStateInfo(boolean value, boolean withDesc)
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{
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String valueDesc = value ? "<g>YES" : "<b>NOO";
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String color = "<aqua>";
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if (!this.isVisible())
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{
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color = "<silver>";
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}
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else if (this.isEditable())
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{
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color = "<pink>";
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}
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String ret = valueDesc + " " + color + this.getName();
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if (withDesc) ret += " <i>" + this.getDesc();
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ret = Txt.parse(ret);
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return ret;
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}
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}
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