Factions/src/com/massivecraft/factions/P.java
Brettflan 8f2e587eb9 Optional prevention of a couple of exploits.
1. Obsidian generator exploit, which converts redstone wire to obsidian. New setting "handleExploitObsidianGenerators" (enabled by default) to determine whether it's prevented or not. Some servers might want to disable this prevention, to keep it as a viable obsidian creation method. Thanks to ObGenBlocker and WorldGuard plugins for the prevention method.
2. Ender pearl exploit, which could be used to clip through doors, glass, and probably a few other things if just the right spot was targeted. New setting "handleExploitEnderPearlClipping" (enabled by default) to determine whether it's prevented or not.

Also removed our TNT exploit prevention code, since they did get it fully fixed in 1.1-R4 and it doesn't look to be coming back from the dead again like it did when they released 1.1-R2.
2012-03-19 06:55:00 -05:00

363 lines
11 KiB
Java

package com.massivecraft.factions;
import java.lang.reflect.Modifier;
import java.lang.reflect.Type;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import org.bukkit.block.Block;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.Location;
import org.bukkit.Material;
import com.massivecraft.factions.adapters.FFlagTypeAdapter;
import com.massivecraft.factions.adapters.FLocToStringSetTypeAdapter;
import com.massivecraft.factions.adapters.FPermTypeAdapter;
import com.massivecraft.factions.adapters.LocationTypeAdapter;
import com.massivecraft.factions.adapters.RelTypeAdapter;
import com.massivecraft.factions.cmd.*;
import com.massivecraft.factions.integration.capi.CapiFeatures;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.integration.EssentialsFeatures;
import com.massivecraft.factions.integration.LWCFeatures;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.listeners.FactionsBlockListener;
import com.massivecraft.factions.listeners.FactionsChatListener;
import com.massivecraft.factions.listeners.FactionsEntityListener;
import com.massivecraft.factions.listeners.FactionsExploitListener;
import com.massivecraft.factions.listeners.FactionsPlayerListener;
import com.massivecraft.factions.listeners.FactionsServerListener;
import com.massivecraft.factions.struct.ChatMode;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.FPerm;
import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.util.AutoLeaveTask;
import com.massivecraft.factions.util.LazyLocation;
import com.massivecraft.factions.zcore.MPlugin;
import com.massivecraft.factions.zcore.util.TextUtil;
import com.google.gson.GsonBuilder;
import com.google.gson.reflect.TypeToken;
public class P extends MPlugin
{
// Our single plugin instance
public static P p;
// Listeners
public final FactionsPlayerListener playerListener;
public final FactionsChatListener chatListener;
public final FactionsEntityListener entityListener;
public final FactionsExploitListener exploitListener;
public final FactionsBlockListener blockListener;
public final FactionsServerListener serverListener;
// Persistance related
private boolean locked = false;
public boolean getLocked() {return this.locked;}
public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);}
private Integer AutoLeaveTask = null;
// Commands
public FCmdRoot cmdBase;
public CmdAutoHelp cmdAutoHelp;
public P()
{
p = this;
this.playerListener = new FactionsPlayerListener(this);
this.chatListener = new FactionsChatListener(this);
this.entityListener = new FactionsEntityListener(this);
this.exploitListener = new FactionsExploitListener();
this.blockListener = new FactionsBlockListener(this);
this.serverListener = new FactionsServerListener(this);
}
@Override
public void onEnable()
{
if ( ! preEnable()) return;
this.loadSuccessful = false;
// Load Conf from disk
Conf.load();
FPlayers.i.loadFromDisc();
Factions.i.loadFromDisc();
Board.load();
// Add Base Commands
this.cmdBase = new FCmdRoot();
this.cmdAutoHelp = new CmdAutoHelp();
this.getBaseCommands().add(cmdBase);
EssentialsFeatures.setup();
SpoutFeatures.setup();
Econ.setup();
CapiFeatures.setup();
LWCFeatures.setup();
if(Conf.worldGuardChecking)
{
Worldguard.init(this);
}
// start up task which runs the autoLeaveAfterDaysOfInactivity routine
startAutoLeaveTask(false);
// Register Event Handlers
getServer().getPluginManager().registerEvents(playerListener, this);
getServer().getPluginManager().registerEvents(chatListener, this);
getServer().getPluginManager().registerEvents(entityListener, this);
getServer().getPluginManager().registerEvents(exploitListener, this);
getServer().getPluginManager().registerEvents(blockListener, this);
getServer().getPluginManager().registerEvents(serverListener, this);
// since some other plugins execute commands directly through this command interface, provide it
this.getCommand(this.refCommand).setExecutor(this);
postEnable();
this.loadSuccessful = true;
}
@Override
public GsonBuilder getGsonBuilder()
{
Type mapFLocToStringSetType = new TypeToken<Map<FLocation, Set<String>>>(){}.getType();
return new GsonBuilder()
.setPrettyPrinting()
.disableHtmlEscaping()
.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
.registerTypeAdapter(LazyLocation.class, new LocationTypeAdapter())
.registerTypeAdapter(mapFLocToStringSetType, new FLocToStringSetTypeAdapter())
.registerTypeAdapter(Rel.class, new RelTypeAdapter())
.registerTypeAdapter(FPerm.class, new FPermTypeAdapter())
.registerTypeAdapter(FFlag.class, new FFlagTypeAdapter());
}
@Override
public void onDisable()
{
// only save data if plugin actually completely loaded successfully
if (this.loadSuccessful)
{
Board.save();
Conf.save();
}
EssentialsFeatures.unhookChat();
if (AutoLeaveTask != null)
{
this.getServer().getScheduler().cancelTask(AutoLeaveTask);
AutoLeaveTask = null;
}
super.onDisable();
}
public void startAutoLeaveTask(boolean restartIfRunning)
{
if (AutoLeaveTask != null)
{
if ( ! restartIfRunning) return;
this.getServer().getScheduler().cancelTask(AutoLeaveTask);
}
if (Conf.autoLeaveRoutineRunsEveryXMinutes > 0.0)
{
long ticks = (long)(20 * 60 * Conf.autoLeaveRoutineRunsEveryXMinutes);
AutoLeaveTask = getServer().getScheduler().scheduleSyncRepeatingTask(this, new AutoLeaveTask(), ticks, ticks);
}
}
@Override
public void postAutoSave()
{
Board.save();
Conf.save();
}
@Override
public boolean logPlayerCommands()
{
return Conf.logPlayerCommands;
}
@Override
public boolean handleCommand(CommandSender sender, String commandString, boolean testOnly)
{
if (sender instanceof Player && FactionsPlayerListener.preventCommand(commandString, (Player)sender)) return true;
return super.handleCommand(sender, commandString, testOnly);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] split)
{
// if bare command at this point, it has already been handled by MPlugin's command listeners
if (split == null || split.length == 0) return true;
// otherwise, needs to be handled; presumably another plugin directly ran the command
String cmd = Conf.baseCommandAliases.isEmpty() ? "/f" : "/" + Conf.baseCommandAliases.get(0);
return handleCommand(sender, cmd + " " + TextUtil.implode(Arrays.asList(split), " "), false);
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// This value will be updated whenever new hooks are added
public int hookSupportVersion()
{
return 3;
}
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
public void handleFactionTagExternally(boolean notByFactions)
{
Conf.chatTagHandledByAnotherPlugin = notByFactions;
}
// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
public boolean shouldLetFactionsHandleThisChat(PlayerChatEvent event)
{
if (event == null) return false;
return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
}
// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
// local chat, or anything else which targets individual recipients, so Faction Chat can be done
public boolean isPlayerFactionChatting(Player player)
{
if (player == null) return false;
FPlayer me = FPlayers.i.get(player);
if (me == null)return false;
return me.getChatMode().isAtLeast(ChatMode.ALLIANCE);
}
// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
public boolean isFactionsCommand(String check)
{
if (check == null || check.isEmpty()) return false;
return this.handleCommand(null, check, true);
}
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player)
{
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener)
{
String tag = "~";
if (speaker == null)
return tag;
FPlayer me = FPlayers.i.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
if (listener == null || !Conf.chatTagRelationColored) {
tag = me.getChatTag().trim();
} else {
FPlayer you = FPlayers.i.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player)
{
if (player == null)
return "";
FPlayer me = FPlayers.i.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags()
{
Set<String> tags = new HashSet<String>();
for (Faction faction : Factions.i.get())
{
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayers())
{
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
{
players.add(fplayer.getName());
}
}
return players;
}
// check if player is allowed to build/destroy in a particular location
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
{
return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
}
// check if player is allowed to interact with the specified block (doors/chests/whatever)
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
{
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
}
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
{
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
}
}