181 lines
6.6 KiB
Java
181 lines
6.6 KiB
Java
package com.massivecraft.factions.entity;
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import java.util.HashSet;
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import java.util.LinkedHashSet;
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import java.util.Set;
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import java.util.TreeSet;
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import org.bukkit.ChatColor;
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import org.bukkit.event.EventPriority;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.listeners.FactionsListenerChat;
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import com.massivecraft.mcore.store.Entity;
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public class MConf extends Entity<MConf>
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{
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// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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protected static transient MConf i;
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public static MConf get() { return i; }
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// -------------------------------------------- //
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// OVERRIDE: ENTITY
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// -------------------------------------------- //
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@Override
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public MConf load(MConf that)
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{
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super.load(that);
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if (!Factions.get().isDatabaseInitialized()) return this;
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FactionsListenerChat.get().setup();
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return this;
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}
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// -------------------------------------------- //
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// TASKS
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// -------------------------------------------- //
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public double taskPlayerPowerUpdateMinutes = 1;
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public double taskPlayerDataRemoveMinutes = 5;
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public double taskEconLandRewardMinutes = 20;
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// -------------------------------------------- //
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// REMOVE DATA
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// -------------------------------------------- //
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public boolean removePlayerDataWhenBanned = true;
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public double removePlayerDataAfterInactiveDays = 20.0;
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// -------------------------------------------- //
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// CLAIM LIMITS
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// -------------------------------------------- //
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// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
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public int radiusClaimFailureLimit = 9;
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// the maximum radius allowed when using the claim command.
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public int radiusClaimRadiusLimit = 5;
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// -------------------------------------------- //
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// CHAT
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// -------------------------------------------- //
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// We offer a simple standard way to set the format
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public boolean chatSetFormat = false;
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public EventPriority chatSetFormatAt = EventPriority.LOWEST;
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public String chatSetFormatTo = "<{factions_relcolor}§l{factions_roleprefix}§r{factions_relcolor}{factions_name|rp}§f%1$s> %2$s";
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// We offer a simple standard way to parse the chat tags
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public boolean chatParseTags = true;
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public EventPriority chatParseTagsAt = EventPriority.LOW;
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public boolean chatParseRelcolor = true;
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// HeroChat: The Faction Channel
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public String herochatFactionName = "Faction";
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public String herochatFactionNick = "F";
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public String herochatFactionFormat = "{color}[&l{nick}&r{color} &l{factions_roleprefix}&r{color}{factions_title|rp}{sender}{color}] &f{msg}";
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public ChatColor herochatFactionColor = ChatColor.GREEN;
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public int herochatFactionDistance = 0;
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public boolean herochatFactionIsShortcutAllowed = false;
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public boolean herochatFactionCrossWorld = true;
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public boolean herochatFactionMuted = false;
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public Set<String> herochatFactionWorlds = new HashSet<String>();
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// HeroChat: The Allies Channel
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public String herochatAlliesName = "Allies";
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public String herochatAlliesNick = "A";
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public String herochatAlliesFormat = "{color}[&l{nick}&r&f {factions_relcolor}&l{factions_roleprefix}&r{factions_relcolor}{factions_name|rp}{sender}{color}] &f{msg}";
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public ChatColor herochatAlliesColor = ChatColor.DARK_PURPLE;
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public int herochatAlliesDistance = 0;
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public boolean herochatAlliesIsShortcutAllowed = false;
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public boolean herochatAlliesCrossWorld = true;
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public boolean herochatAlliesMuted = false;
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public Set<String> herochatAlliesWorlds = new HashSet<String>();
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// -------------------------------------------- //
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// COLORS
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// -------------------------------------------- //
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public ChatColor colorMember = ChatColor.GREEN;
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public ChatColor colorAlly = ChatColor.DARK_PURPLE;
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public ChatColor colorTruce = ChatColor.LIGHT_PURPLE;
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public ChatColor colorNeutral = ChatColor.WHITE;
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public ChatColor colorEnemy = ChatColor.RED;
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public ChatColor colorNoPVP = ChatColor.GOLD;
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public ChatColor colorFriendlyFire = ChatColor.DARK_RED;
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//public ChatColor colorWilderness = ChatColor.DARK_GREEN;
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// -------------------------------------------- //
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// PREFIXES
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// -------------------------------------------- //
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public String prefixLeader = "**";
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public String prefixOfficer = "*";
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public String prefixMember = "+";
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public String prefixRecruit = "-";
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// -------------------------------------------- //
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// DERPY OVERRIDES
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// -------------------------------------------- //
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// TODO: Should worldsNoPowerLoss rather be a bukkit permission node?
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// TODO: These are derpy because they possibly use an invalid design approach.
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// After universe support is added. Would some of these be removed?
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// Could it also be more customizeable using some sort of permission lookup map?
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// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
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public Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
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public Set<String> worldsNoClaiming = new LinkedHashSet<String>();
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public Set<String> getWorldsNoClaiming()
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{
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Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
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ret.addAll(this.worldsNoClaiming);
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return ret;
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}
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public Set<String> worldsNoPowerLoss = new LinkedHashSet<String>();
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public Set<String> getWorldsNoPowerLoss()
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{
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Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
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ret.addAll(this.worldsNoPowerLoss);
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return ret;
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}
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public Set<String> worldsIgnorePvP = new LinkedHashSet<String>();
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public Set<String> getWorldsIgnlorePvP()
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{
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Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
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ret.addAll(this.worldsIgnorePvP);
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return ret;
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}
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// -------------------------------------------- //
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// EXPLOITS
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// -------------------------------------------- //
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public boolean handleExploitObsidianGenerators = true;
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public boolean handleExploitEnderPearlClipping = true;
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public boolean handleExploitTNTWaterlog = false;
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// -------------------------------------------- //
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// LOGGING
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// -------------------------------------------- //
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public boolean logFactionCreate = true;
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public boolean logFactionDisband = true;
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public boolean logFactionJoin = true;
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public boolean logFactionKick = true;
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public boolean logFactionLeave = true;
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public boolean logLandClaims = true;
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public boolean logLandUnclaims = true;
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public boolean logMoneyTransactions = true;
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public boolean logPlayerCommands = true;
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} |