4743c1821a
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly. Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank. Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit. This version of the recruit feature preserves the /f officer command for backward compatibility.
112 lines
3.6 KiB
Java
112 lines
3.6 KiB
Java
package com.massivecraft.factions.cmd;
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import org.bukkit.Bukkit;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.event.FPlayerJoinEvent;
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import com.massivecraft.factions.struct.Permission;
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public class CmdJoin extends FCommand
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{
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public CmdJoin()
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{
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super();
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this.aliases.add("join");
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this.requiredArgs.add("faction");
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this.optionalArgs.put("player", "you");
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this.permission = Permission.JOIN.node;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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Faction faction = this.argAsFaction(0);
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if (faction == null) return;
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FPlayer fplayer = this.argAsBestFPlayerMatch(1, fme, false);
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boolean samePlayer = fplayer == fme;
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if (!samePlayer && ! Permission.JOIN_OTHERS.has(sender, false))
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{
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msg("<b>You do not have permission to move other players into a faction.");
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return;
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}
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if (faction == fplayer.getFaction())
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{
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msg("<b>%s %s already a member of %s", fplayer.describeTo(fme, true), (samePlayer ? "are" : "is"), faction.getTag(fme));
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return;
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}
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if (Conf.factionMemberLimit > 0 && faction.getFPlayers().size() >= Conf.factionMemberLimit)
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{
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msg(" <b>!<white> The faction %s is at the limit of %d members, so %s cannot currently join.", faction.getTag(fme), Conf.factionMemberLimit, fplayer.describeTo(fme, false));
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return;
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}
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if (fplayer.hasFaction())
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{
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msg("<b>%s must leave %s current faction first.", fplayer.describeTo(fme, true), (samePlayer ? "your" : "their"));
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return;
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}
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if (!Conf.canLeaveWithNegativePower && fplayer.getPower() < 0)
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{
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msg("<b>%s cannot join a faction with a negative power level.", fplayer.describeTo(fme, true));
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return;
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}
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if( ! (faction.getOpen() || faction.isInvited(fplayer) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
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{
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msg("<i>This faction requires invitation.");
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if (samePlayer)
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faction.msg("%s<i> tried to join your faction.", fplayer.describeTo(faction, true));
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return;
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay
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if (samePlayer && ! canAffordCommand(Conf.econCostJoin, "to join a faction")) return;
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// trigger the join event (cancellable)
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FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayers.i.get(me),faction,FPlayerJoinEvent.PlayerJoinReason.COMMAND);
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Bukkit.getServer().getPluginManager().callEvent(joinEvent);
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if (joinEvent.isCancelled()) return;
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// then make 'em pay (if applicable)
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if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
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fme.setRole(Conf.factionRankDefault); // They have just joined a faction, start them out on the lowest rank (default config).
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if (!samePlayer)
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fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
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faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
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fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
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fplayer.resetFactionData();
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fplayer.setFaction(faction);
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faction.deinvite(fplayer);
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if (Conf.logFactionJoin)
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{
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if (samePlayer)
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P.p.log("%s joined the faction %s.", fplayer.getName(), faction.getTag());
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else
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P.p.log("%s moved the player %s into the faction %s.", fme.getName(), fplayer.getName(), faction.getTag());
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}
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}
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}
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