Factions/src/com/massivecraft/factions/cmd/CmdJoin.java
Justin Kaeser 4743c1821a Add recruit role for factions
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly.

Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank.

Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit.
This version of the recruit feature preserves the /f officer command for backward compatibility.
2013-01-06 21:44:29 +01:00

112 lines
3.6 KiB
Java

package com.massivecraft.factions.cmd;
import org.bukkit.Bukkit;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.P;
import com.massivecraft.factions.event.FPlayerJoinEvent;
import com.massivecraft.factions.struct.Permission;
public class CmdJoin extends FCommand
{
public CmdJoin()
{
super();
this.aliases.add("join");
this.requiredArgs.add("faction");
this.optionalArgs.put("player", "you");
this.permission = Permission.JOIN.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeOfficer = false;
senderMustBeLeader = false;
}
@Override
public void perform()
{
Faction faction = this.argAsFaction(0);
if (faction == null) return;
FPlayer fplayer = this.argAsBestFPlayerMatch(1, fme, false);
boolean samePlayer = fplayer == fme;
if (!samePlayer && ! Permission.JOIN_OTHERS.has(sender, false))
{
msg("<b>You do not have permission to move other players into a faction.");
return;
}
if (faction == fplayer.getFaction())
{
msg("<b>%s %s already a member of %s", fplayer.describeTo(fme, true), (samePlayer ? "are" : "is"), faction.getTag(fme));
return;
}
if (Conf.factionMemberLimit > 0 && faction.getFPlayers().size() >= Conf.factionMemberLimit)
{
msg(" <b>!<white> The faction %s is at the limit of %d members, so %s cannot currently join.", faction.getTag(fme), Conf.factionMemberLimit, fplayer.describeTo(fme, false));
return;
}
if (fplayer.hasFaction())
{
msg("<b>%s must leave %s current faction first.", fplayer.describeTo(fme, true), (samePlayer ? "your" : "their"));
return;
}
if (!Conf.canLeaveWithNegativePower && fplayer.getPower() < 0)
{
msg("<b>%s cannot join a faction with a negative power level.", fplayer.describeTo(fme, true));
return;
}
if( ! (faction.getOpen() || faction.isInvited(fplayer) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
{
msg("<i>This faction requires invitation.");
if (samePlayer)
faction.msg("%s<i> tried to join your faction.", fplayer.describeTo(faction, true));
return;
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay
if (samePlayer && ! canAffordCommand(Conf.econCostJoin, "to join a faction")) return;
// trigger the join event (cancellable)
FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayers.i.get(me),faction,FPlayerJoinEvent.PlayerJoinReason.COMMAND);
Bukkit.getServer().getPluginManager().callEvent(joinEvent);
if (joinEvent.isCancelled()) return;
// then make 'em pay (if applicable)
if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
fme.setRole(Conf.factionRankDefault); // They have just joined a faction, start them out on the lowest rank (default config).
if (!samePlayer)
fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
fplayer.resetFactionData();
fplayer.setFaction(faction);
faction.deinvite(fplayer);
if (Conf.logFactionJoin)
{
if (samePlayer)
P.p.log("%s joined the faction %s.", fplayer.getName(), faction.getTag());
else
P.p.log("%s moved the player %s into the faction %s.", fme.getName(), fplayer.getName(), faction.getTag());
}
}
}