366 lines
12 KiB
Java
366 lines
12 KiB
Java
package com.massivecraft.factions;
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import java.lang.reflect.Modifier;
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import java.lang.reflect.Type;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.block.Block;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.plugin.Plugin;
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import com.massivecraft.factions.adapters.FFlagTypeAdapter;
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import com.massivecraft.factions.adapters.FLocToStringSetTypeAdapter;
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import com.massivecraft.factions.adapters.FPermTypeAdapter;
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import com.massivecraft.factions.adapters.LocationTypeAdapter;
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import com.massivecraft.factions.adapters.RelTypeAdapter;
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import com.massivecraft.factions.cmd.*;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.integration.Worldguard;
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import com.massivecraft.factions.listeners.FactionsBlockListener;
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import com.massivecraft.factions.listeners.FactionsChatEarlyListener;
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import com.massivecraft.factions.listeners.FactionsEntityListener;
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import com.massivecraft.factions.listeners.FactionsPlayerListener;
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import com.massivecraft.factions.listeners.FactionsServerListener;
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import com.massivecraft.factions.struct.ChatMode;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.zcore.MPlugin;
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import com.nijiko.permissions.PermissionHandler;
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import com.earth2me.essentials.chat.EssentialsChat;
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import com.google.gson.GsonBuilder;
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import com.google.gson.reflect.TypeToken;
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import com.massivecraft.factions.integration.EssentialsFeatures;
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import com.massivecraft.factions.integration.capi.CapiFeatures;
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public class P extends MPlugin
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{
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// Our single plugin instance
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public static P p;
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// Listeners
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public final FactionsPlayerListener playerListener;
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public final FactionsChatEarlyListener chatEarlyListener;
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public final FactionsEntityListener entityListener;
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public final FactionsBlockListener blockListener;
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public final FactionsServerListener serverListener;
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// Persistance related
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private boolean locked = false;
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public boolean getLocked() {return this.locked;}
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public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);}
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// Commands
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public FCmdRoot cmdBase;
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public CmdAutoHelp cmdAutoHelp;
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public P()
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{
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p = this;
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this.playerListener = new FactionsPlayerListener(this);
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this.chatEarlyListener = new FactionsChatEarlyListener(this);
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this.entityListener = new FactionsEntityListener(this);
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this.blockListener = new FactionsBlockListener(this);
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this.serverListener = new FactionsServerListener(this);
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}
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public static PermissionHandler Permissions;
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private static EssentialsChat essChat;
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@Override
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public void onEnable()
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{
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if ( ! preEnable()) return;
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// Load Conf from disk
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Conf.load();
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FPlayers.i.loadFromDisc();
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Factions.i.loadFromDisc();
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Board.load();
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// Add Base Commands
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this.cmdBase = new FCmdRoot();
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this.cmdAutoHelp = new CmdAutoHelp();
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this.getBaseCommands().add(cmdBase);
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//setupPermissions();
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integrateEssentialsChat();
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setupSpout(this);
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Econ.doSetup();
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Econ.oldMoneyDoTransfer();
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CapiFeatures.setup();
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if(Conf.worldGuardChecking)
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{
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Worldguard.init(this);
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}
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// Player Events
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this.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest);
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this.registerEvent(Event.Type.PLAYER_CHAT, this.chatEarlyListener, Event.Priority.Lowest);
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this.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High);
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this.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_KICK, this.playerListener, Event.Priority.Normal);
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// Entity Events
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this.registerEvent(Event.Type.ENDERMAN_PICKUP, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENDERMAN_PLACE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal);
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// Block Events
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this.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_BURN, this.blockListener, Event.Priority.Normal);
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// Server Events
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this.registerEvent(Event.Type.PLUGIN_ENABLE, this.serverListener, Event.Priority.Monitor);
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this.registerEvent(Event.Type.PLUGIN_DISABLE, this.serverListener, Event.Priority.Monitor);
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postEnable();
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}
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@Override
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public GsonBuilder getGsonBuilder()
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{
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Type mapFLocToStringSetType = new TypeToken<Map<FLocation, Set<String>>>(){}.getType();
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return new GsonBuilder()
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.setPrettyPrinting()
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.disableHtmlEscaping()
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.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
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.registerTypeAdapter(Location.class, new LocationTypeAdapter())
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.registerTypeAdapter(mapFLocToStringSetType, new FLocToStringSetTypeAdapter())
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.registerTypeAdapter(Rel.class, new RelTypeAdapter())
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.registerTypeAdapter(FPerm.class, new FPermTypeAdapter())
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.registerTypeAdapter(FFlag.class, new FFlagTypeAdapter());
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}
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@Override
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public void onDisable()
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{
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Board.save();
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Conf.save();
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unhookEssentialsChat();
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super.onDisable();
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}
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@Override
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public void postAutoSave()
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{
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Board.save();
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Conf.save();
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}
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// -------------------------------------------- //
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// Integration with other plugins
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// -------------------------------------------- //
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private void setupSpout(P factions)
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{
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Plugin test = factions.getServer().getPluginManager().getPlugin("Spout");
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if (test != null && test.isEnabled())
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{
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SpoutFeatures.setAvailable(true, test.getDescription().getFullName());
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}
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}
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private void integrateEssentialsChat()
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{
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if (essChat != null) return;
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Plugin test = this.getServer().getPluginManager().getPlugin("EssentialsChat");
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if (test != null && test.isEnabled())
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{
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essChat = (EssentialsChat)test;
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EssentialsFeatures.integrateChat(essChat);
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}
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}
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private void unhookEssentialsChat()
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{
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if (essChat != null)
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{
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EssentialsFeatures.unhookChat();
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}
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}
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// -------------------------------------------- //
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// Functions for other plugins to hook into
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// -------------------------------------------- //
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// This value will be updated whenever new hooks are added
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public int hookSupportVersion()
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{
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return 3;
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}
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// If another plugin is handling insertion of chat tags, this should be used to notify Factions
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public void handleFactionTagExternally(boolean notByFactions)
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{
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Conf.chatTagHandledByAnotherPlugin = notByFactions;
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}
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// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
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// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
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public boolean shouldLetFactionsHandleThisChat(PlayerChatEvent event)
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{
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if (event == null) return false;
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return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
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}
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// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
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// local chat, or anything else which targets individual recipients, so Faction Chat can be done
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public boolean isPlayerFactionChatting(Player player)
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{
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if (player == null) return false;
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FPlayer me = FPlayers.i.get(player);
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if (me == null)return false;
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return me.getChatMode().isAtLeast(ChatMode.ALLIANCE);
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}
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// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
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public boolean isFactionsCommand(String check)
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{
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if (check == null || check.isEmpty()) return false;
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return this.handleCommand(null, check, true);
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}
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// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
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public String getPlayerFactionTag(Player player)
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{
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return getPlayerFactionTagRelation(player, null);
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}
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// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
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public String getPlayerFactionTagRelation(Player speaker, Player listener)
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{
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String tag = "~";
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if (speaker == null)
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return tag;
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FPlayer me = FPlayers.i.get(speaker);
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if (me == null)
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return tag;
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// if listener isn't set, or config option is disabled, give back uncolored tag
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if (listener == null || !Conf.chatTagRelationColored) {
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tag = me.getChatTag().trim();
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} else {
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FPlayer you = FPlayers.i.get(listener);
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if (you == null)
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tag = me.getChatTag().trim();
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else // everything checks out, give the colored tag
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tag = me.getChatTag(you).trim();
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}
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if (tag.isEmpty())
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tag = "~";
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return tag;
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}
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// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
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public String getPlayerTitle(Player player)
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{
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if (player == null)
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return "";
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FPlayer me = FPlayers.i.get(player);
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if (me == null)
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return "";
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return me.getTitle().trim();
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}
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// Get a list of all faction tags (names)
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public Set<String> getFactionTags()
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{
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Set<String> tags = new HashSet<String>();
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for (Faction faction : Factions.i.get())
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{
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tags.add(faction.getTag());
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}
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return tags;
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}
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// Get a list of all players in the specified faction
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public Set<String> getPlayersInFaction(String factionTag)
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{
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Set<String> players = new HashSet<String>();
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Faction faction = Factions.i.getByTag(factionTag);
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if (faction != null)
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{
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for (FPlayer fplayer : faction.getFPlayers())
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{
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players.add(fplayer.getName());
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}
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}
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return players;
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}
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// Get a list of all online players in the specified faction
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public Set<String> getOnlinePlayersInFaction(String factionTag)
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{
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Set<String> players = new HashSet<String>();
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Faction faction = Factions.i.getByTag(factionTag);
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if (faction != null)
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{
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for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
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{
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players.add(fplayer.getName());
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}
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}
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return players;
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}
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// check if player is allowed to build/destroy in a particular location
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public boolean isPlayerAllowedToBuildHere(Player player, Location location)
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{
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return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
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}
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// check if player is allowed to interact with the specified block (doors/chests/whatever)
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public boolean isPlayerAllowedToInteractWith(Player player, Block block)
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{
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return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
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}
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// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
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public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
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{
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return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
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}
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}
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