1084 lines
26 KiB
Java
1084 lines
26 KiB
Java
package com.massivecraft.factions.entity;
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import java.util.*;
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import java.util.Map.Entry;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.EconomyParticipator;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FPerm;
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import com.massivecraft.factions.FactionEqualsPredictate;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.Lang;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.RelationParticipator;
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import com.massivecraft.factions.util.*;
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import com.massivecraft.massivecore.mixin.Mixin;
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import com.massivecraft.massivecore.money.Money;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.store.Entity;
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import com.massivecraft.massivecore.util.IdUtil;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.Txt;
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public class Faction extends Entity<Faction> implements EconomyParticipator
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{
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// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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public static Faction get(Object oid)
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{
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return FactionColls.get().get2(oid);
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}
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// -------------------------------------------- //
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// OVERRIDE: ENTITY
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// -------------------------------------------- //
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@Override
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public Faction load(Faction that)
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{
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this.setName(that.name);
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this.setDescription(that.description);
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this.setCreatedAtMillis(that.createdAtMillis);
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this.setHome(that.home);
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this.setPowerBoost(that.powerBoost);
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this.setOpen(that.open);
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this.setInvitedPlayerIds(that.invitedPlayerIds);
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this.setRelationWishes(that.relationWishes);
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this.setFlags(that.flags);
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this.setPerms(that.perms);
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return this;
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}
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@Override
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public void preDetach(String id)
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{
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Money.set(this, null, 0);
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String universe = this.getUniverse();
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// Clean the board
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BoardColls.get().getForUniverse(universe).clean();
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// Clean the uplayers
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UPlayerColls.get().getForUniverse(universe).clean();
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}
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// -------------------------------------------- //
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// FIELDS: RAW
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// -------------------------------------------- //
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// In this section of the source code we place the field declarations only.
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// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
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// The actual faction id looks something like "54947df8-0e9e-4471-a2f9-9af509fb5889" and that is not too easy to remember for humans.
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// Thus we make use of a name. Since the id is used in all foreign key situations changing the name is fine.
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// Null should never happen. The name must not be null.
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private String name = null;
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// Factions can optionally set a description for themselves.
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// This description can for example be seen in territorial alerts.
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// Null means the faction has no description.
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private String description = null;
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// We store the creation date for the faction.
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// It can be displayed on info pages etc.
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private long createdAtMillis = System.currentTimeMillis();
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// Factions can optionally set a home location.
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// If they do their members can teleport there using /f home
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// Null means the faction has no home.
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private PS home = null;
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// Factions usually do not have a powerboost. It defaults to 0.
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// The powerBoost is a custom increase/decrease to default and maximum power.
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// Null means the faction has powerBoost (0).
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private Double powerBoost = null;
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// Can anyone join the Faction?
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// If the faction is open they can.
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// If the faction is closed an invite is required.
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// Null means default for the universe.
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private Boolean open = null;
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// This is the ids of the invited players.
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// They are actually "senderIds" since you can invite "@console" to your faction.
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// Null means no one is invited
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private Set<String> invitedPlayerIds = null;
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// The keys in this map are factionIds.
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// Null means no special relation whishes.
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private Map<String, Rel> relationWishes = null;
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// The flag overrides are modifications to the default values.
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// Null means default for the universe.
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private Map<FFlag, Boolean> flags = null;
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// The perm overrides are modifications to the default values.
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// Null means default for the universe.
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private Map<FPerm, Set<Rel>> perms = null;
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// -------------------------------------------- //
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// FIELD: id
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// -------------------------------------------- //
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// FINER
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public boolean isNone()
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{
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return this.getId().equals(UConf.get(this).factionIdNone);
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}
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public boolean isNormal()
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{
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return ! this.isNone();
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}
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// -------------------------------------------- //
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// FIELD: name
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// -------------------------------------------- //
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// RAW
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public String getName()
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{
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String ret = this.name;
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UConf uconf = UConf.get(this);
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if (uconf != null && UConf.get(this).factionNameForceUpperCase)
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{
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ret = ret.toUpperCase();
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}
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return ret;
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}
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public void setName(String name)
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{
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// Clean input
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String target = name;
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// Detect Nochange
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if (MUtil.equals(this.name, target)) return;
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// Apply
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this.name = target;
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// Mark as changed
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this.changed();
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}
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// FINER
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public String getComparisonName()
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{
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return MiscUtil.getComparisonString(this.getName());
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}
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public String getName(String prefix)
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{
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return prefix + this.getName();
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}
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public String getName(RelationParticipator observer)
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{
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if (observer == null) return getName();
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return this.getName(this.getColorTo(observer).toString());
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}
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// -------------------------------------------- //
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// FIELD: description
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// -------------------------------------------- //
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// RAW
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public boolean hasDescription()
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{
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return this.description != null;
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}
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public String getDescription()
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{
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if (this.hasDescription()) return this.description;
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return Lang.FACTION_NODESCRIPTION;
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}
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public void setDescription(String description)
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{
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// Clean input
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String target = description;
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if (target != null)
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{
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target = target.trim();
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// This code should be kept for a while to clean out the previous default text that was actually stored in the database.
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if (target.length() == 0 || target.equals("Default faction description :("))
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{
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target = null;
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}
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}
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// Detect Nochange
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if (MUtil.equals(this.description, target)) return;
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// Apply
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this.description = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: createdAtMillis
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// -------------------------------------------- //
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public long getCreatedAtMillis()
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{
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return this.createdAtMillis;
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}
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public void setCreatedAtMillis(long createdAtMillis)
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{
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// Clean input
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long target = createdAtMillis;
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// Detect Nochange
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if (MUtil.equals(this.createdAtMillis, createdAtMillis)) return;
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// Apply
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this.createdAtMillis = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: home
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// -------------------------------------------- //
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public PS getHome()
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{
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this.verifyHomeIsValid();
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return this.home;
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}
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public void verifyHomeIsValid()
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{
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if (this.isValidHome(this.home)) return;
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this.home = null;
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msg("<b>Your faction home has been un-set since it is no longer in your territory.");
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}
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public boolean isValidHome(PS ps)
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{
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if (ps == null) return true;
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if (!UConf.get(this).homesMustBeInClaimedTerritory) return true;
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if (BoardColls.get().getFactionAt(ps) == this) return true;
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return false;
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}
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public boolean hasHome()
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{
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return this.getHome() != null;
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}
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public void setHome(PS home)
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{
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// Clean input
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PS target = home;
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// Detect Nochange
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if (MUtil.equals(this.home, target)) return;
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// Apply
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this.home = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: powerBoost
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// -------------------------------------------- //
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// RAW
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public double getPowerBoost()
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{
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Double ret = this.powerBoost;
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if (ret == null) ret = 0D;
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return ret;
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}
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public void setPowerBoost(Double powerBoost)
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{
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// Clean input
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Double target = powerBoost;
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if (target == null || target == 0) target = null;
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// Detect Nochange
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if (MUtil.equals(this.powerBoost, target)) return;
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// Apply
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this.powerBoost = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: open
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// -------------------------------------------- //
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public boolean isDefaultOpen()
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{
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UConf uconf = UConf.get(this);
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if (uconf == null) return false;
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return uconf.defaultFactionOpen;
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}
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public boolean isOpen()
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{
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Boolean ret = this.open;
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if (ret == null) ret = this.isDefaultOpen();
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return ret;
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}
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public void setOpen(Boolean open)
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{
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// Clean input
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Boolean target = open;
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// Detect Nochange
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if (MUtil.equals(this.open, target)) return;
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// Apply
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this.open = target;
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// Mark as changed
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: invitedPlayerIds
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// -------------------------------------------- //
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// RAW
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public TreeSet<String> getInvitedPlayerIds()
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{
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TreeSet<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
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if (this.invitedPlayerIds != null) ret.addAll(this.invitedPlayerIds);
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return ret;
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}
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public void setInvitedPlayerIds(Collection<String> invitedPlayerIds)
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{
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// Clean input
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TreeSet<String> target;
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if (invitedPlayerIds == null || invitedPlayerIds.isEmpty())
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{
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target = null;
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}
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else
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{
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target = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
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for (String invitedPlayerId : invitedPlayerIds)
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{
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target.add(invitedPlayerId.toLowerCase());
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}
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}
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// Detect Nochange
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if (MUtil.equals(this.invitedPlayerIds, target)) return;
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// Apply
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this.invitedPlayerIds = target;
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// Mark as changed
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this.changed();
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}
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// FINER
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public boolean isInvited(String playerId)
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{
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return this.getInvitedPlayerIds().contains(playerId);
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}
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public boolean isInvited(UPlayer uplayer)
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{
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return this.isInvited(uplayer.getId());
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}
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public boolean setInvited(String playerId, boolean invited)
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{
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TreeSet<String> invitedPlayerIds = this.getInvitedPlayerIds();
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boolean ret;
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if (invited)
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{
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ret = invitedPlayerIds.add(playerId.toLowerCase());
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}
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else
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{
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ret = invitedPlayerIds.remove(playerId.toLowerCase());
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}
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this.setInvitedPlayerIds(invitedPlayerIds);
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return ret;
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}
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public void setInvited(UPlayer uplayer, boolean invited)
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{
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this.setInvited(uplayer.getId(), invited);
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}
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// -------------------------------------------- //
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// FIELD: relationWish
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// -------------------------------------------- //
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// RAW
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public Map<String, Rel> getRelationWishes()
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{
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Map<String, Rel> ret = new LinkedHashMap<String, Rel>();
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if (this.relationWishes != null) ret.putAll(this.relationWishes);
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return ret;
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}
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public void setRelationWishes(Map<String, Rel> relationWishes)
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{
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// Clean input
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Map<String, Rel> target;
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if (relationWishes == null || relationWishes.isEmpty())
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{
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target = null;
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}
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else
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{
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target = new LinkedHashMap<String, Rel>(relationWishes);
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}
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// Detect Nochange
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if (MUtil.equals(this.relationWishes, target)) return;
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// Apply
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this.relationWishes = target;
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// Mark as changed
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this.changed();
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}
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// FINER
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public Rel getRelationWish(String factionId)
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{
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Rel ret = this.getRelationWishes().get(factionId);
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if (ret == null) ret = Rel.NEUTRAL;
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return ret;
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}
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public Rel getRelationWish(Faction faction)
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{
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return this.getRelationWish(faction.getId());
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}
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public void setRelationWish(String factionId, Rel rel)
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{
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Map<String, Rel> relationWishes = this.getRelationWishes();
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if (rel == null || rel == Rel.NEUTRAL)
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{
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relationWishes.remove(factionId);
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}
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else
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{
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relationWishes.put(factionId, rel);
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}
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this.setRelationWishes(relationWishes);
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}
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public void setRelationWish(Faction faction, Rel rel)
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{
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this.setRelationWish(faction.getId(), rel);
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}
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// TODO: What is this and where is it used?
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public Map<Rel, List<String>> getFactionNamesPerRelation(RelationParticipator rp)
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{
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return getFactionNamesPerRelation(rp, false);
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}
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// onlyNonNeutral option provides substantial performance boost on large servers for listing only non-neutral factions
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public Map<Rel, List<String>> getFactionNamesPerRelation(RelationParticipator rp, boolean onlyNonNeutral)
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{
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Map<Rel, List<String>> ret = new HashMap<Rel, List<String>>();
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for (Rel rel : Rel.values())
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{
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ret.put(rel, new ArrayList<String>());
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}
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for (Faction faction : FactionColls.get().get(this).getAll())
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{
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Rel relation = faction.getRelationTo(this);
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if (onlyNonNeutral && relation == Rel.NEUTRAL) continue;
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ret.get(relation).add(faction.getName(rp));
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}
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return ret;
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}
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// -------------------------------------------- //
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// FIELD: flagOverrides
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// -------------------------------------------- //
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// RAW
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public Map<FFlag, Boolean> getFlags()
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{
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Map<FFlag, Boolean> ret = new LinkedHashMap<FFlag, Boolean>();
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for (FFlag fflag : FFlag.values())
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{
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ret.put(fflag, fflag.getDefault(this));
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}
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if (this.flags != null)
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{
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for (Entry<FFlag, Boolean> entry : this.flags.entrySet())
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{
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ret.put(entry.getKey(), entry.getValue());
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}
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}
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return ret;
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}
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public void setFlags(Map<FFlag, Boolean> flags)
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{
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// Clean input
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Map<FFlag, Boolean> target;
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if (flags == null)
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{
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target = null;
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}
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else
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{
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target = new LinkedHashMap<FFlag, Boolean>(flags);
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if (this.attached() && Factions.get().isDatabaseInitialized())
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{
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Iterator<Entry<FFlag, Boolean>> iter = target.entrySet().iterator();
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while (iter.hasNext())
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{
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Entry<FFlag, Boolean> entry = iter.next();
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if (entry.getKey().getDefault(this) == entry.getValue())
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{
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iter.remove();
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}
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}
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if (target.isEmpty()) target = null;
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}
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}
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// Detect Nochange
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if (MUtil.equals(this.flags, target)) return;
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// Apply
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this.flags = target;
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// Mark as changed
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this.changed();
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}
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// FINER
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public boolean getFlag(FFlag flag)
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{
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return this.getFlags().get(flag);
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}
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public void setFlag(FFlag flag, boolean value)
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{
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Map<FFlag, Boolean> flags = this.getFlags();
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flags.put(flag, value);
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this.setFlags(flags);
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}
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// -------------------------------------------- //
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// FIELD: permOverrides
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// -------------------------------------------- //
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// RAW
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|
|
|
public Map<FPerm, Set<Rel>> getPerms()
|
|
{
|
|
Map<FPerm, Set<Rel>> ret = new LinkedHashMap<FPerm, Set<Rel>>();
|
|
|
|
for (FPerm fperm : FPerm.values())
|
|
{
|
|
ret.put(fperm, fperm.getDefault(this));
|
|
}
|
|
|
|
if (this.perms != null)
|
|
{
|
|
for (Entry<FPerm, Set<Rel>> entry : this.perms.entrySet())
|
|
{
|
|
ret.put(entry.getKey(), new LinkedHashSet<Rel>(entry.getValue()));
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public void setPerms(Map<FPerm, Set<Rel>> perms)
|
|
{
|
|
// Clean input
|
|
Map<FPerm, Set<Rel>> target;
|
|
if (perms == null)
|
|
{
|
|
target = null;
|
|
}
|
|
else
|
|
{
|
|
target = new LinkedHashMap<FPerm, Set<Rel>>();
|
|
for (Entry<FPerm, Set<Rel>> entry : perms.entrySet())
|
|
{
|
|
target.put(entry.getKey(), new LinkedHashSet<Rel>(entry.getValue()));
|
|
}
|
|
|
|
if (this.attached() && Factions.get().isDatabaseInitialized())
|
|
{
|
|
Iterator<Entry<FPerm, Set<Rel>>> iter = target.entrySet().iterator();
|
|
while (iter.hasNext())
|
|
{
|
|
Entry<FPerm, Set<Rel>> entry = iter.next();
|
|
|
|
FPerm key = entry.getKey();
|
|
if (key == null)
|
|
{
|
|
// TODO: I have no idea why this key is null at times... Why?
|
|
System.out.println("key was null :/");
|
|
iter.remove();
|
|
continue;
|
|
}
|
|
|
|
Set<Rel> keyDefault = key.getDefault(this);
|
|
Set<Rel> value = entry.getValue();
|
|
|
|
if (keyDefault.equals(value))
|
|
{
|
|
iter.remove();
|
|
}
|
|
}
|
|
|
|
if (target.isEmpty()) target = null;
|
|
}
|
|
}
|
|
|
|
// Detect Nochange
|
|
if (MUtil.equals(this.perms, target)) return;
|
|
|
|
// Apply
|
|
this.perms = target;
|
|
|
|
// Mark as changed
|
|
this.changed();
|
|
}
|
|
|
|
// FINER
|
|
|
|
public Set<Rel> getPermittedRelations(FPerm perm)
|
|
{
|
|
return this.getPerms().get(perm);
|
|
}
|
|
|
|
public void setPermittedRelations(FPerm perm, Set<Rel> rels)
|
|
{
|
|
Map<FPerm, Set<Rel>> perms = this.getPerms();
|
|
perms.put(perm, rels);
|
|
this.setPerms(perms);
|
|
}
|
|
|
|
public void setPermittedRelations(FPerm perm, Rel... rels)
|
|
{
|
|
Set<Rel> temp = new HashSet<Rel>();
|
|
temp.addAll(Arrays.asList(rels));
|
|
this.setPermittedRelations(perm, temp);
|
|
}
|
|
|
|
public void setRelationPermitted(FPerm perm, Rel rel, boolean permitted)
|
|
{
|
|
Map<FPerm, Set<Rel>> perms = this.getPerms();
|
|
|
|
//System.out.println("setRelationPermitted before:");
|
|
//System.out.println(Factions.get().gson.toJson(perms, new TypeToken<Map<FPerm, Set<Rel>>>(){}.getType()));
|
|
|
|
Set<Rel> rels = perms.get(perm);
|
|
|
|
if (permitted)
|
|
{
|
|
rels.add(rel);
|
|
}
|
|
else
|
|
{
|
|
rels.remove(rel);
|
|
}
|
|
|
|
//System.out.println("setRelationPermitted after:");
|
|
//System.out.println(Factions.get().gson.toJson(perms, new TypeToken<Map<FPerm, Set<Rel>>>(){}.getType()));
|
|
|
|
this.setPerms(perms);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// OVERRIDE: RelationParticipator
|
|
// -------------------------------------------- //
|
|
|
|
@Override
|
|
public String describeTo(RelationParticipator observer, boolean ucfirst)
|
|
{
|
|
return RelationUtil.describeThatToMe(this, observer, ucfirst);
|
|
}
|
|
|
|
@Override
|
|
public String describeTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.describeThatToMe(this, observer);
|
|
}
|
|
|
|
@Override
|
|
public Rel getRelationTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.getRelationOfThatToMe(this, observer);
|
|
}
|
|
|
|
@Override
|
|
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
|
|
{
|
|
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
|
|
}
|
|
|
|
@Override
|
|
public ChatColor getColorTo(RelationParticipator observer)
|
|
{
|
|
return RelationUtil.getColorOfThatToMe(this, observer);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// POWER
|
|
// -------------------------------------------- //
|
|
// TODO: Implement a has enough feature.
|
|
|
|
public double getPower()
|
|
{
|
|
if (this.getFlag(FFlag.INFPOWER)) return 999999;
|
|
|
|
double ret = 0;
|
|
for (UPlayer uplayer : this.getUPlayers())
|
|
{
|
|
ret += uplayer.getPower();
|
|
}
|
|
|
|
double factionPowerMax = UConf.get(this).factionPowerMax;
|
|
if (factionPowerMax > 0 && ret > factionPowerMax)
|
|
{
|
|
ret = factionPowerMax;
|
|
}
|
|
|
|
ret += this.getPowerBoost();
|
|
|
|
return ret;
|
|
}
|
|
|
|
public double getPowerMax()
|
|
{
|
|
if (this.getFlag(FFlag.INFPOWER)) return 999999;
|
|
|
|
double ret = 0;
|
|
for (UPlayer uplayer : this.getUPlayers())
|
|
{
|
|
ret += uplayer.getPowerMax();
|
|
}
|
|
|
|
double factionPowerMax = UConf.get(this).factionPowerMax;
|
|
if (factionPowerMax > 0 && ret > factionPowerMax)
|
|
{
|
|
ret = factionPowerMax;
|
|
}
|
|
|
|
ret += this.getPowerBoost();
|
|
|
|
return ret;
|
|
}
|
|
|
|
public int getPowerRounded()
|
|
{
|
|
return (int) Math.round(this.getPower());
|
|
}
|
|
|
|
public int getPowerMaxRounded()
|
|
{
|
|
return (int) Math.round(this.getPowerMax());
|
|
}
|
|
|
|
public int getLandCount()
|
|
{
|
|
return BoardColls.get().get(this).getCount(this);
|
|
}
|
|
public int getLandCountInWorld(String worldName)
|
|
{
|
|
return Board.get(worldName).getCount(this);
|
|
}
|
|
|
|
public boolean hasLandInflation()
|
|
{
|
|
return this.getLandCount() > this.getPowerRounded();
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FOREIGN KEY: UPLAYER
|
|
// -------------------------------------------- //
|
|
|
|
protected transient List<UPlayer> uplayers = new ArrayList<UPlayer>();
|
|
public void reindexUPlayers()
|
|
{
|
|
this.uplayers.clear();
|
|
|
|
String factionId = this.getId();
|
|
if (factionId == null) return;
|
|
|
|
for (UPlayer uplayer : UPlayerColls.get().get(this).getAll())
|
|
{
|
|
if (!MUtil.equals(factionId, uplayer.getFactionId())) continue;
|
|
this.uplayers.add(uplayer);
|
|
}
|
|
}
|
|
|
|
// TODO: Even though this check method removeds the invalid entries it's not a true solution.
|
|
// TODO: Find the bug causing non-attached UPlayers to be present in the index.
|
|
private void checkUPlayerIndex()
|
|
{
|
|
Iterator<UPlayer> iter = this.uplayers.iterator();
|
|
while (iter.hasNext())
|
|
{
|
|
UPlayer uplayer = iter.next();
|
|
if (!uplayer.attached())
|
|
{
|
|
String msg = Txt.parse("<rose>WARN: <i>Faction <h>%s <i>aka <h>%s <i>had unattached uplayer in index:", this.getName(), this.getId());
|
|
Factions.get().log(msg);
|
|
Factions.get().log(Factions.get().gson.toJson(uplayer));
|
|
iter.remove();
|
|
}
|
|
}
|
|
}
|
|
|
|
public List<UPlayer> getUPlayers()
|
|
{
|
|
this.checkUPlayerIndex();
|
|
return new ArrayList<UPlayer>(this.uplayers);
|
|
}
|
|
|
|
public List<UPlayer> getUPlayersWhereOnline(boolean online)
|
|
{
|
|
List<UPlayer> ret = this.getUPlayers();
|
|
Iterator<UPlayer> iter = ret.iterator();
|
|
while (iter.hasNext())
|
|
{
|
|
UPlayer uplayer = iter.next();
|
|
if (uplayer.isOnline() != online)
|
|
{
|
|
iter.remove();
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public List<UPlayer> getUPlayersWhereRole(Rel role)
|
|
{
|
|
List<UPlayer> ret = this.getUPlayers();
|
|
Iterator<UPlayer> iter = ret.iterator();
|
|
while (iter.hasNext())
|
|
{
|
|
UPlayer uplayer = iter.next();
|
|
if (uplayer.getRole() != role)
|
|
{
|
|
iter.remove();
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public UPlayer getLeader()
|
|
{
|
|
List<UPlayer> ret = this.getUPlayers();
|
|
Iterator<UPlayer> iter = ret.iterator();
|
|
while (iter.hasNext())
|
|
{
|
|
UPlayer uplayer = iter.next();
|
|
if (uplayer.getRole() == Rel.LEADER)
|
|
{
|
|
return uplayer;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public List<CommandSender> getOnlineCommandSenders()
|
|
{
|
|
List<CommandSender> ret = new ArrayList<CommandSender>();
|
|
for (CommandSender player : IdUtil.getOnlineSenders())
|
|
{
|
|
UPlayer uplayer = UPlayer.get(player);
|
|
if (!MUtil.equals(uplayer.getUniverse(), this.getUniverse())) continue;
|
|
if (uplayer.getFaction() != this) continue;
|
|
ret.add(player);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public List<Player> getOnlinePlayers()
|
|
{
|
|
List<Player> ret = new ArrayList<Player>();
|
|
for (Player player : Bukkit.getOnlinePlayers())
|
|
{
|
|
UPlayer uplayer = UPlayer.get(player);
|
|
if (!MUtil.equals(uplayer.getUniverse(), this.getUniverse())) continue;
|
|
if (uplayer.getFaction() != this) continue;
|
|
ret.add(player);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
|
|
public void promoteNewLeader()
|
|
{
|
|
if ( ! this.isNormal()) return;
|
|
if (this.getFlag(FFlag.PERMANENT) && UConf.get(this).permanentFactionsDisableLeaderPromotion) return;
|
|
|
|
UPlayer oldLeader = this.getLeader();
|
|
|
|
// get list of officers, or list of normal members if there are no officers
|
|
List<UPlayer> replacements = this.getUPlayersWhereRole(Rel.OFFICER);
|
|
if (replacements == null || replacements.isEmpty())
|
|
{
|
|
replacements = this.getUPlayersWhereRole(Rel.MEMBER);
|
|
}
|
|
|
|
if (replacements == null || replacements.isEmpty())
|
|
{
|
|
// faction leader is the only member; one-man faction
|
|
if (this.getFlag(FFlag.PERMANENT))
|
|
{
|
|
if (oldLeader != null)
|
|
{
|
|
// TODO: Where is the logic in this? Why MEMBER? Why not LEADER again? And why not OFFICER or RECRUIT?
|
|
oldLeader.setRole(Rel.MEMBER);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// no members left and faction isn't permanent, so disband it
|
|
if (MConf.get().logFactionDisband)
|
|
{
|
|
Factions.get().log("The faction "+this.getName()+" ("+this.getId()+") has been disbanded since it has no members left.");
|
|
}
|
|
|
|
for (UPlayer uplayer : UPlayerColls.get().get(this).getAllOnline())
|
|
{
|
|
uplayer.msg("<i>The faction %s<i> was disbanded.", this.getName(uplayer));
|
|
}
|
|
|
|
this.detach();
|
|
}
|
|
else
|
|
{ // promote new faction leader
|
|
if (oldLeader != null)
|
|
{
|
|
oldLeader.setRole(Rel.MEMBER);
|
|
}
|
|
|
|
replacements.get(0).setRole(Rel.LEADER);
|
|
this.msg("<i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader.", oldLeader == null ? "" : oldLeader.getName(), replacements.get(0).getName());
|
|
Factions.get().log("Faction "+this.getName()+" ("+this.getId()+") leader was removed. Replacement leader: "+replacements.get(0).getName());
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// FACTION ONLINE STATE
|
|
// -------------------------------------------- //
|
|
|
|
public boolean isAllUPlayersOffline()
|
|
{
|
|
return this.getUPlayersWhereOnline(true).size() == 0;
|
|
}
|
|
|
|
public boolean isAnyUPlayersOnline()
|
|
{
|
|
return !this.isAllUPlayersOffline();
|
|
}
|
|
|
|
public boolean isFactionConsideredOffline()
|
|
{
|
|
return this.isAllUPlayersOffline();
|
|
}
|
|
|
|
public boolean isFactionConsideredOnline()
|
|
{
|
|
return !this.isFactionConsideredOffline();
|
|
}
|
|
|
|
public boolean isExplosionsAllowed()
|
|
{
|
|
boolean explosions = this.getFlag(FFlag.EXPLOSIONS);
|
|
boolean offlineexplosions = this.getFlag(FFlag.OFFLINE_EXPLOSIONS);
|
|
boolean online = this.isFactionConsideredOnline();
|
|
|
|
return (online && explosions) || (!online && offlineexplosions);
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// MESSAGES
|
|
// -------------------------------------------- //
|
|
// These methods are simply proxied in from the Mixin.
|
|
|
|
// CONVENIENCE SEND MESSAGE
|
|
|
|
public boolean sendMessage(String message)
|
|
{
|
|
return Mixin.messagePredictate(new FactionEqualsPredictate(this), message);
|
|
}
|
|
|
|
public boolean sendMessage(String... messages)
|
|
{
|
|
return Mixin.messagePredictate(new FactionEqualsPredictate(this), messages);
|
|
}
|
|
|
|
public boolean sendMessage(Collection<String> messages)
|
|
{
|
|
return Mixin.messagePredictate(new FactionEqualsPredictate(this), messages);
|
|
}
|
|
|
|
// CONVENIENCE MSG
|
|
|
|
public boolean msg(String msg)
|
|
{
|
|
return Mixin.msgPredictate(new FactionEqualsPredictate(this), msg);
|
|
}
|
|
|
|
public boolean msg(String msg, Object... args)
|
|
{
|
|
return Mixin.msgPredictate(new FactionEqualsPredictate(this), msg, args);
|
|
}
|
|
|
|
public boolean msg(Collection<String> msgs)
|
|
{
|
|
return Mixin.msgPredictate(new FactionEqualsPredictate(this), msgs);
|
|
}
|
|
|
|
}
|