Factions/src/com/massivecraft/factions/cmd/CmdFactionsCreate.java
2013-04-16 11:05:49 +02:00

101 lines
3.0 KiB
Java

package com.massivecraft.factions.cmd;
import java.util.ArrayList;
import org.bukkit.Bukkit;
import com.massivecraft.factions.ConfServer;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayerColl;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.FactionColl;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Perm;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.event.FPlayerJoinEvent;
import com.massivecraft.factions.event.FactionCreateEvent;
import com.massivecraft.mcore.cmd.req.ReqHasPerm;
import com.massivecraft.mcore.cmd.req.ReqIsPlayer;
public class CmdFactionsCreate extends FCommand
{
public CmdFactionsCreate()
{
this.addAliases("create");
this.addRequiredArg("faction tag");
this.addRequirements(ReqHasPerm.get(Perm.CREATE.node));
}
@Override
public void perform()
{
String tag = this.arg(0);
if (fme.hasFaction())
{
msg("<b>You must leave your current faction first.");
return;
}
if (FactionColl.get().isTagTaken(tag))
{
msg("<b>That tag is already in use.");
return;
}
ArrayList<String> tagValidationErrors = FactionColl.validateTag(tag);
if (tagValidationErrors.size() > 0)
{
sendMessage(tagValidationErrors);
return;
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay
if ( ! canAffordCommand(ConfServer.econCostCreate, "to create a new faction")) return;
// trigger the faction creation event (cancellable)
String factionId = FactionColl.get().getIdStrategy().generate(FactionColl.get());
FactionCreateEvent createEvent = new FactionCreateEvent(sender, tag, factionId);
Bukkit.getServer().getPluginManager().callEvent(createEvent);
if(createEvent.isCancelled()) return;
// then make 'em pay (if applicable)
if ( ! payForCommand(ConfServer.econCostCreate, "to create a new faction", "for creating a new faction")) return;
Faction faction = FactionColl.get().create(factionId);
// TODO: Why would this even happen??? Auto increment clash??
if (faction == null)
{
msg("<b>There was an internal error while trying to create your faction. Please try again.");
return;
}
// finish setting up the Faction
faction.setTag(tag);
// trigger the faction join event for the creator
FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayerColl.get().get(sender),faction,FPlayerJoinEvent.PlayerJoinReason.CREATE);
Bukkit.getServer().getPluginManager().callEvent(joinEvent);
// join event cannot be cancelled or you'll have an empty faction
// finish setting up the FPlayer
fme.setRole(Rel.LEADER);
fme.setFaction(faction);
for (FPlayer follower : FPlayerColl.get().getAllOnline())
{
follower.msg("%s<i> created a new faction %s", fme.describeTo(follower, true), faction.getTag(follower));
}
msg("<i>You should now: %s", p.cmdBase.cmdFactionsDescription.getUseageTemplate());
if (ConfServer.logFactionCreate)
Factions.get().log(fme.getName()+" created a new faction: "+tag);
}
}