101 lines
3.0 KiB
Java
101 lines
3.0 KiB
Java
package com.massivecraft.factions.cmd;
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import java.util.ArrayList;
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import org.bukkit.Bukkit;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayerColl;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FactionColl;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.Perm;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.event.FPlayerJoinEvent;
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import com.massivecraft.factions.event.FactionCreateEvent;
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import com.massivecraft.mcore.cmd.req.ReqHasPerm;
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import com.massivecraft.mcore.cmd.req.ReqIsPlayer;
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public class CmdFactionsCreate extends FCommand
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{
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public CmdFactionsCreate()
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{
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this.addAliases("create");
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this.addRequiredArg("faction tag");
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this.addRequirements(ReqHasPerm.get(Perm.CREATE.node));
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}
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@Override
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public void perform()
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{
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String tag = this.arg(0);
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if (fme.hasFaction())
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{
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msg("<b>You must leave your current faction first.");
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return;
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}
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if (FactionColl.get().isTagTaken(tag))
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{
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msg("<b>That tag is already in use.");
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return;
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}
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ArrayList<String> tagValidationErrors = FactionColl.validateTag(tag);
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if (tagValidationErrors.size() > 0)
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{
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sendMessage(tagValidationErrors);
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return;
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay
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if ( ! canAffordCommand(ConfServer.econCostCreate, "to create a new faction")) return;
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// trigger the faction creation event (cancellable)
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String factionId = FactionColl.get().getIdStrategy().generate(FactionColl.get());
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FactionCreateEvent createEvent = new FactionCreateEvent(sender, tag, factionId);
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Bukkit.getServer().getPluginManager().callEvent(createEvent);
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if(createEvent.isCancelled()) return;
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// then make 'em pay (if applicable)
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if ( ! payForCommand(ConfServer.econCostCreate, "to create a new faction", "for creating a new faction")) return;
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Faction faction = FactionColl.get().create(factionId);
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// TODO: Why would this even happen??? Auto increment clash??
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if (faction == null)
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{
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msg("<b>There was an internal error while trying to create your faction. Please try again.");
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return;
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}
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// finish setting up the Faction
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faction.setTag(tag);
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// trigger the faction join event for the creator
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FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayerColl.get().get(sender),faction,FPlayerJoinEvent.PlayerJoinReason.CREATE);
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Bukkit.getServer().getPluginManager().callEvent(joinEvent);
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// join event cannot be cancelled or you'll have an empty faction
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// finish setting up the FPlayer
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fme.setRole(Rel.LEADER);
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fme.setFaction(faction);
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for (FPlayer follower : FPlayerColl.get().getAllOnline())
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{
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follower.msg("%s<i> created a new faction %s", fme.describeTo(follower, true), faction.getTag(follower));
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}
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msg("<i>You should now: %s", p.cmdBase.cmdFactionsDescription.getUseageTemplate());
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if (ConfServer.logFactionCreate)
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Factions.get().log(fme.getName()+" created a new faction: "+tag);
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}
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}
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