Factions/src/com/massivecraft/factions/P.java
2013-01-26 17:54:09 -08:00

374 lines
12 KiB
Java

package com.massivecraft.factions;
import java.lang.reflect.Modifier;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.logging.Level;
import java.util.Set;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.Location;
import org.bukkit.Material;
import com.massivecraft.factions.adapters.FFlagTypeAdapter;
import com.massivecraft.factions.adapters.FPermTypeAdapter;
import com.massivecraft.factions.adapters.LocationTypeAdapter;
import com.massivecraft.factions.adapters.RelTypeAdapter;
import com.massivecraft.factions.cmd.*;
import com.massivecraft.factions.integration.capi.CapiFeatures;
import com.massivecraft.factions.integration.herochat.HerochatFeatures;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.integration.EssentialsFeatures;
import com.massivecraft.factions.integration.LWCFeatures;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.listeners.FactionsBlockListener;
import com.massivecraft.factions.listeners.FactionsChatListener;
import com.massivecraft.factions.listeners.FactionsEntityListener;
import com.massivecraft.factions.listeners.FactionsExploitListener;
import com.massivecraft.factions.listeners.FactionsAppearanceListener;
import com.massivecraft.factions.listeners.FactionsPlayerListener;
import com.massivecraft.factions.listeners.FactionsServerListener;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.FPerm;
import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.struct.TerritoryAccess;
import com.massivecraft.factions.util.AutoLeaveTask;
import com.massivecraft.factions.util.EconLandRewardTask;
import com.massivecraft.factions.util.LazyLocation;
import com.massivecraft.factions.zcore.MPlugin;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.craftbukkit.libs.com.google.gson.GsonBuilder;
public class P extends MPlugin
{
// Our single plugin instance
public static P p;
// Listeners
public final FactionsPlayerListener playerListener;
public final FactionsChatListener chatListener;
public final FactionsEntityListener entityListener;
public final FactionsExploitListener exploitListener;
public final FactionsBlockListener blockListener;
public final FactionsServerListener serverListener;
public final FactionsAppearanceListener appearanceListener;
// Persistance related
private boolean locked = false;
public boolean getLocked() {return this.locked;}
public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);}
private Integer AutoLeaveTask = null;
private Integer econLandRewardTaskID = null;
// Commands
public FCmdRoot cmdBase;
public CmdAutoHelp cmdAutoHelp;
public P()
{
p = this;
this.playerListener = new FactionsPlayerListener(this);
this.chatListener = new FactionsChatListener(this);
this.entityListener = new FactionsEntityListener(this);
this.exploitListener = new FactionsExploitListener();
this.blockListener = new FactionsBlockListener(this);
this.serverListener = new FactionsServerListener(this);
this.appearanceListener = new FactionsAppearanceListener(this);
}
@Override
public void onEnable()
{
// bit of (apparently absolutely necessary) idiot-proofing for CB version support due to changed GSON lib package name
try
{
Class.forName("org.bukkit.craftbukkit.libs.com.google.gson.reflect.TypeToken");
}
catch (ClassNotFoundException ex)
{
this.log(Level.SEVERE, "GSON lib not found. Your CraftBukkit build is too old (< 1.3.2) or otherwise not compatible.");
this.suicide();
return;
}
if ( ! preEnable()) return;
this.loadSuccessful = false;
// Load Conf from disk
Conf.load();
FPlayers.i.loadFromDisc();
Factions.i.loadFromDisc();
Board.load();
// Add Base Commands
this.cmdAutoHelp = new CmdAutoHelp();
this.cmdBase = new FCmdRoot();
EssentialsFeatures.setup();
SpoutFeatures.setup();
Econ.setup();
CapiFeatures.setup();
HerochatFeatures.setup();
LWCFeatures.setup();
if(Conf.worldGuardChecking)
{
Worldguard.init(this);
}
// start up task which runs the autoLeaveAfterDaysOfInactivity routine
startAutoLeaveTask(false);
// start up task which runs the econLandRewardRoutine
startEconLandRewardTask(false);
// Register Event Handlers
getServer().getPluginManager().registerEvents(this.playerListener, this);
getServer().getPluginManager().registerEvents(this.chatListener, this);
getServer().getPluginManager().registerEvents(this.entityListener, this);
getServer().getPluginManager().registerEvents(this.exploitListener, this);
getServer().getPluginManager().registerEvents(this.blockListener, this);
getServer().getPluginManager().registerEvents(this.serverListener, this);
getServer().getPluginManager().registerEvents(this.appearanceListener, this);
postEnable();
this.loadSuccessful = true;
}
@Override
public GsonBuilder getGsonBuilder()
{
return new GsonBuilder()
.setPrettyPrinting()
.disableHtmlEscaping()
.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
.registerTypeAdapter(LazyLocation.class, new LocationTypeAdapter())
.registerTypeAdapter(TerritoryAccess.class, new TerritoryAccess())
.registerTypeAdapter(Rel.class, new RelTypeAdapter())
.registerTypeAdapter(FPerm.class, new FPermTypeAdapter())
.registerTypeAdapter(FFlag.class, new FFlagTypeAdapter());
}
@Override
public void onDisable()
{
// only save data if plugin actually completely loaded successfully
if (this.loadSuccessful)
{
Board.save();
Conf.save();
}
EssentialsFeatures.unhookChat();
if (AutoLeaveTask != null)
{
this.getServer().getScheduler().cancelTask(AutoLeaveTask);
AutoLeaveTask = null;
}
super.onDisable();
}
public void startAutoLeaveTask(boolean restartIfRunning)
{
if (AutoLeaveTask != null)
{
if ( ! restartIfRunning) return;
this.getServer().getScheduler().cancelTask(AutoLeaveTask);
}
if (Conf.autoLeaveRoutineRunsEveryXMinutes > 0.0)
{
long ticks = (long)(20 * 60 * Conf.autoLeaveRoutineRunsEveryXMinutes);
AutoLeaveTask = getServer().getScheduler().scheduleSyncRepeatingTask(this, new AutoLeaveTask(), ticks, ticks);
}
}
public void startEconLandRewardTask(boolean restartIfRunning)
{
if (econLandRewardTaskID != null)
{
if (!restartIfRunning) return;
this.getServer().getScheduler().cancelTask(econLandRewardTaskID);
}
if (Conf.econEnabled &&
Conf.econLandRewardTaskRunsEveryXMinutes > 0.0 &&
Conf.econLandReward > 0.0)
{
long ticks = (long)(20 * 60 * Conf.econLandRewardTaskRunsEveryXMinutes);
econLandRewardTaskID = getServer().getScheduler().scheduleSyncRepeatingTask(this, new EconLandRewardTask(), ticks, ticks);
}
}
@Override
public void postAutoSave()
{
Board.save();
Conf.save();
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] split)
{
this.cmdBase.execute(sender, new ArrayList<String>(Arrays.asList(split)));
return true;
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// This value will be updated whenever new hooks are added
public int hookSupportVersion()
{
return 3;
}
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
public void handleFactionTagExternally(boolean notByFactions)
{
Conf.chatTagHandledByAnotherPlugin = notByFactions;
}
// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
public boolean shouldLetFactionsHandleThisChat(AsyncPlayerChatEvent event)
{
if (event == null) return false;
return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
}
// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
// local chat, or anything else which targets individual recipients, so Faction Chat can be done
/**
* @deprecated As of release 1.8, there is no built in faction chat.
*/
public boolean isPlayerFactionChatting(Player player)
{
return false;
}
// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
/**
* @deprecated As of release 1.8.1 the normal Bukkit command-handling is used.
*/
public boolean isFactionsCommand(String check)
{
return false;
}
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player)
{
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener)
{
String tag = "~";
if (speaker == null)
return tag;
FPlayer me = FPlayers.i.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
if (listener == null || !Conf.chatParseTagsColored) {
tag = me.getChatTag().trim();
} else {
FPlayer you = FPlayers.i.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player)
{
if (player == null)
return "";
FPlayer me = FPlayers.i.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags()
{
Set<String> tags = new HashSet<String>();
for (Faction faction : Factions.i.get())
{
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayers())
{
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
{
players.add(fplayer.getName());
}
}
return players;
}
// check if player is allowed to build/destroy in a particular location
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
{
return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
}
// check if player is allowed to interact with the specified block (doors/chests/whatever)
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
{
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
}
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
{
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
}
}