Attempt at improving Potion erialization
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@ -13,6 +13,7 @@ import com.google.common.collect.ImmutableBiMap;
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import com.massivecraft.massivecore.xlib.gson.JsonElement;
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import com.massivecraft.massivecore.xlib.gson.JsonObject;
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@SuppressWarnings("deprecation")
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public class ItemStackAdapterInner19 extends ItemStackAdapterInner18
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{
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// -------------------------------------------- //
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@ -20,7 +21,7 @@ public class ItemStackAdapterInner19 extends ItemStackAdapterInner18
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// -------------------------------------------- //
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public static final String POTION = "potion";
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public static final PotionData DATA_NULL = new PotionData(PotionType.UNCRAFTABLE, false, false);
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public static final PotionData POTION_DEFAULT = new PotionData(PotionType.UNCRAFTABLE, false, false);
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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@ -42,110 +43,137 @@ public class ItemStackAdapterInner19 extends ItemStackAdapterInner18
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// -------------------------------------------- //
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// SPECIFIC META: POTION
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// -------------------------------------------- //
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// In Minecraft 1.8 the damage value was used to store the potion effects.
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// In Minecraft 1.9 the damage value is no longer used and the potion effect is stored by string instead.
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//
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// Sticking to the damage value for serialization is not feasible.
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// Minecraft 1.9 adds new potion effects that did not exist in Minecraft 1.9 such as LUCK.
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//
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// Thus we upgrade the database from damage values to the new potion string where possible.
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// Invalid old damage values that does not make any sense are left as is.
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@Override @SuppressWarnings("deprecation")
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@Override
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public void transferPotion(ItemStack stack, JsonObject json, boolean meta2json, PotionMeta meta)
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{
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super.transferPotion(stack, json, meta2json, meta);
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// Note: We serialize/deserialize PotionData if available, otherwise fall back to damage values
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// NOTE: Damage values are NOT safe and thus should not be used to serialize data in 1.9.
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if (meta2json)
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{
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PotionData data = meta.getBasePotionData();
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json.addProperty(POTION, fromBukkit(data));
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PotionData potionData = meta.getBasePotionData();
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if (potionData != null && ! potionData.equals(POTION_DEFAULT))
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{
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String potionString = toPotionString(potionData);
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if (potionString != null)
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{
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json.addProperty(POTION, potionString);
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}
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}
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}
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else
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{
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JsonElement element = json.get(POTION);
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if (element != null)
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JsonElement potionElement = json.get(POTION);
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if (potionElement != null)
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{
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meta.setBasePotionData(toBukkit(element.getAsString()));
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String potionString = potionElement.getAsString();
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PotionData potionData = toPotionData(potionString);
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if (potionData != null)
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{
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meta.setBasePotionData(potionData);
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}
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return;
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}
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// NOTE: PotionData is initialized with UNCRAFTABLE. If is freshly initialized, try from damage values.
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PotionData data = meta.getBasePotionData();
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if ( ! data.equals(DATA_NULL)) return;
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int damage = DEFAULT_DAMAGE;
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JsonElement damageElement = json.get(DAMAGE);
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if (damageElement != null) damage = damageElement.getAsInt();
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Potion.fromDamage(damage).apply(stack);
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if (damageElement != null)
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{
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int damage = damageElement.getAsInt();
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PotionData potionData = toPotionData(damage);
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if (potionData != null)
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{
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meta.setBasePotionData(potionData);
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stack.setDurability((short) 0);
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}
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}
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}
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}
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// -------------------------------------------- //
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// CRAFT POTION UTIL
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// POTION UTIL
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// -------------------------------------------- //
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public static String fromBukkit(PotionData data)
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public static PotionData toPotionData(int damage)
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{
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if (data.isUpgraded()) return upgradeable.get(data.getType());
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if (data.isExtended()) return extendable.get(data.getType());
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return regular.get(data.getType());
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try
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{
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Potion potion = Potion.fromDamage(damage);
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PotionType type = potion.getType();
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boolean extended = potion.hasExtendedDuration();
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boolean upgraded = (potion.getLevel() >= 2);
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return new PotionData(type, extended, upgraded);
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}
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catch (Exception e)
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{
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return null;
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}
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}
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public static PotionData toBukkit(String type)
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public static PotionData toPotionData(String potionString)
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{
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PotionType potionType = null;
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// Extended
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potionType = extendable.inverse().get(type);
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if (potionType != null) return new PotionData(potionType, true, false);
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// Upgraded
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potionType = upgradeable.inverse().get(type);
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if (potionType != null) return new PotionData(potionType, false, true);
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// Regular
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return new PotionData(regular.inverse().get(type), false, false);
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if (potionString == null) return null;
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return POTION_ID_TO_DATA.get(potionString);
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}
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private static final BiMap<PotionType, String> regular = ImmutableBiMap.<PotionType, String>builder()
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.put(PotionType.UNCRAFTABLE, "empty")
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.put(PotionType.WATER, "water")
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.put(PotionType.MUNDANE, "mundane")
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.put(PotionType.THICK, "thick")
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.put(PotionType.AWKWARD, "awkward")
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.put(PotionType.NIGHT_VISION, "night_vision")
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.put(PotionType.INVISIBILITY, "invisibility")
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.put(PotionType.JUMP, "leaping")
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.put(PotionType.FIRE_RESISTANCE, "fire_resistance")
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.put(PotionType.SPEED, "swiftness")
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.put(PotionType.SLOWNESS, "slowness")
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.put(PotionType.WATER_BREATHING, "water_breathing")
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.put(PotionType.INSTANT_HEAL, "healing")
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.put(PotionType.INSTANT_DAMAGE, "harming")
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.put(PotionType.POISON, "poison")
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.put(PotionType.REGEN, "regeneration")
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.put(PotionType.STRENGTH, "strength")
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.put(PotionType.WEAKNESS, "weakness")
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.put(PotionType.LUCK, "luck")
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.build();
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public static String toPotionString(PotionData potionData)
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{
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if (potionData == null) return null;
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return POTION_ID_TO_DATA.inverse().get(potionData);
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}
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private static final BiMap<PotionType, String> upgradeable = ImmutableBiMap.<PotionType, String>builder()
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.put(PotionType.JUMP, "strong_leaping")
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.put(PotionType.SPEED, "strong_swiftness")
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.put(PotionType.INSTANT_HEAL, "strong_healing")
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.put(PotionType.INSTANT_DAMAGE, "strong_harming")
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.put(PotionType.POISON, "strong_poison")
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.put(PotionType.REGEN, "strong_regeneration")
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.put(PotionType.STRENGTH, "strong_strength")
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.build();
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private static final BiMap<String, PotionData> POTION_ID_TO_DATA = ImmutableBiMap.<String, PotionData>builder()
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// REGULAR
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.put("empty", new PotionData(PotionType.UNCRAFTABLE, false, false))
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.put("water", new PotionData(PotionType.WATER, false, false))
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.put("mundane", new PotionData(PotionType.MUNDANE, false, false))
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.put("thick", new PotionData(PotionType.THICK, false, false))
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.put("awkward", new PotionData(PotionType.AWKWARD, false, false))
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.put("night_vision", new PotionData(PotionType.NIGHT_VISION, false, false))
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.put("invisibility", new PotionData(PotionType.INVISIBILITY, false, false))
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.put("leaping", new PotionData(PotionType.JUMP, false, false))
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.put("fire_resistance", new PotionData(PotionType.FIRE_RESISTANCE, false, false))
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.put("swiftness", new PotionData(PotionType.SPEED, false, false))
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.put("slowness", new PotionData(PotionType.SLOWNESS, false, false))
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.put("water_breathing", new PotionData(PotionType.WATER_BREATHING, false, false))
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.put("healing", new PotionData(PotionType.INSTANT_HEAL, false, false))
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.put("harming", new PotionData(PotionType.INSTANT_DAMAGE, false, false))
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.put("poison", new PotionData(PotionType.POISON, false, false))
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.put("regeneration", new PotionData(PotionType.REGEN, false, false))
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.put("strength", new PotionData(PotionType.STRENGTH, false, false))
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.put("weakness", new PotionData(PotionType.WEAKNESS, false, false))
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.put("luck", new PotionData(PotionType.LUCK, false, false))
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private static final BiMap<PotionType, String> extendable = ImmutableBiMap.<PotionType, String>builder()
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.put(PotionType.NIGHT_VISION, "long_night_vision")
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.put(PotionType.INVISIBILITY, "long_invisibility")
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.put(PotionType.JUMP, "long_leaping")
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.put(PotionType.FIRE_RESISTANCE, "long_fire_resistance")
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.put(PotionType.SPEED, "long_swiftness")
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.put(PotionType.SLOWNESS, "long_slowness")
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.put(PotionType.WATER_BREATHING, "long_water_breathing")
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.put(PotionType.POISON, "long_poison")
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.put(PotionType.REGEN, "long_regeneration")
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.put(PotionType.STRENGTH, "long_strength")
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.put(PotionType.WEAKNESS, "long_weakness")
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// UPGRADABLE
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.put("strong_leaping", new PotionData(PotionType.JUMP, false, true))
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.put("strong_swiftness", new PotionData(PotionType.SPEED, false, true))
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.put("strong_healing", new PotionData(PotionType.INSTANT_HEAL, false, true))
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.put("strong_harming", new PotionData(PotionType.INSTANT_DAMAGE, false, true))
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.put("strong_poison", new PotionData(PotionType.POISON, false, true))
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.put("strong_regeneration", new PotionData(PotionType.REGEN, false, true))
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.put("strong_strength", new PotionData(PotionType.STRENGTH, false, true))
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// EXTENDABLE
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.put("long_night_vision", new PotionData(PotionType.NIGHT_VISION, true, false))
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.put("long_invisibility", new PotionData(PotionType.INVISIBILITY, true, false))
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.put("long_leaping", new PotionData(PotionType.JUMP, true, false))
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.put("long_fire_resistance", new PotionData(PotionType.FIRE_RESISTANCE, true, false))
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.put("long_swiftness", new PotionData(PotionType.SPEED, true, false))
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.put("long_slowness", new PotionData(PotionType.SLOWNESS, true, false))
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.put("long_water_breathing", new PotionData(PotionType.WATER_BREATHING, true, false))
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.put("long_poison", new PotionData(PotionType.POISON, true, false))
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.put("long_regeneration", new PotionData(PotionType.REGEN, true, false))
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.put("long_strength", new PotionData(PotionType.STRENGTH, true, false))
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.put("long_weakness", new PotionData(PotionType.WEAKNESS, true, false))
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// BUILD
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.build();
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}
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