Updating the vanilla side of the itemstackformat.txt for item attributes.
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@ -70,6 +70,18 @@
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...
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]
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}
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AttributeModifiers:
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[
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{
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UUIDMost: long
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UUIDLeast: long
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AttributeName: str (one of "generic.attackDamage", "generic.followRange", "generic.knockbackResistance", "generic.maxHealth", "generic.movementSpeed", "horse.jumpStrength" or "zombie.spawnReinforcements")
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Name: str (may not be empty (or null?))
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Amount: double
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Operation: int (0, 1 or 2)
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}
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...
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]
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}
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}
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