Remove old stuff in player util that nowadays we use Mixin for.

This commit is contained in:
Olof Larsson 2013-08-25 11:41:49 +02:00
parent d9d9b926c1
commit 7f7f5db99d

View File

@ -1,11 +1,6 @@
package com.massivecraft.mcore.util;
import java.io.File;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentSkipListMap;
import java.util.concurrent.ConcurrentSkipListSet;
import net.minecraft.server.v1_6_R2.EntityPlayer;
@ -18,7 +13,6 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.plugin.Plugin;
@ -30,23 +24,6 @@ public class PlayerUtil implements Listener
// FIELDS
// -------------------------------------------- //
/**
* We will use this folder later.
*/
public static File playerDirectory = MUtil.getPlayerDirectory();
/**
* This map is populated using the player.dat files on disk.
* It is also populated when a player tries to log in to the server.
*/
protected static Map<String, String> nameToCorrectName = new ConcurrentSkipListMap<String, String>(String.CASE_INSENSITIVE_ORDER);
/**
* This map is used to improve the speed of name start lookups.
* Note that the keys in this map is lowercase.
*/
protected static Map<String, Set<String>> lowerCaseStartOfNameToCorrectNames = new ConcurrentSkipListMap<String, Set<String>>();
protected static Set<String> joinedPlayerNames = new ConcurrentSkipListSet<String>(String.CASE_INSENSITIVE_ORDER);
// -------------------------------------------- //
@ -57,11 +34,6 @@ public class PlayerUtil implements Listener
{
Bukkit.getPluginManager().registerEvents(this, plugin);
for (String playername : MUtil.getPlayerDirectoryNames())
{
nameToCorrectName.put(playername, playername);
}
joinedPlayerNames.clear();
for (Player player : Bukkit.getOnlinePlayers())
{
@ -69,25 +41,6 @@ public class PlayerUtil implements Listener
}
}
@EventHandler(priority = EventPriority.LOWEST)
public void onLowestPlayerLoginEvent(PlayerLoginEvent event)
{
String newPlayerName = event.getPlayer().getName();
String lowercaseNewPlayerName = newPlayerName.toLowerCase();
// Add this name to the case-corrector map
nameToCorrectName.put(newPlayerName, newPlayerName);
// Update the cache
for (Entry<String, Set<String>> entry : lowerCaseStartOfNameToCorrectNames.entrySet())
{
if (lowercaseNewPlayerName.startsWith(entry.getKey()))
{
entry.getValue().add(newPlayerName);
}
}
}
@EventHandler(priority = EventPriority.MONITOR)
public void joinMonitor(PlayerJoinEvent event)
{
@ -119,106 +72,6 @@ public class PlayerUtil implements Listener
return joinedPlayerNames.contains(player.getName());
}
public static Set<String> getAllVisitorNames()
{
return nameToCorrectName.keySet();
}
/**
* This method takes a player name and returns the same name but with correct case.
* Null is returned if the correct case can not be determined.
*/
public static String fixPlayerNameCase(final String playerName)
{
return nameToCorrectName.get(playerName);
}
/**
* Find all player names starting with a certain string (not case sensitive).
* This method will return the names of offline players as well as online players.
*/
public static Set<String> getAllPlayerNamesCaseinsensitivelyStartingWith(final String startOfName)
{
Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
String lowercaseStartOfName = startOfName.toLowerCase();
// Try to fetch from the cache
Set<String> cachedNames = lowerCaseStartOfNameToCorrectNames.get(lowercaseStartOfName);
if (cachedNames != null)
{
ret.addAll(cachedNames);
return ret;
}
// Build it the hard way if cache did not exist
ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
for (String correctName : nameToCorrectName.values())
{
if (correctName.toLowerCase().startsWith(lowercaseStartOfName))
{
ret.add(correctName);
}
}
// Add it to the cache
Set<String> shallowCopyForCache = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
shallowCopyForCache.addAll(ret);
lowerCaseStartOfNameToCorrectNames.put(lowercaseStartOfName, shallowCopyForCache);
return ret;
}
/**
* In Minecraft a playername can be 16 characters long. One sign line is however only 15 characters long.
* If we find a 15 character long playername on a sign it could thus refer to more than one player.
* This method finds all possible matching player names.
*/
public static Set<String> interpretPlayerNameFromSign(String playerNameFromSign)
{
Set<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
if (playerNameFromSign.length() > 15)
{
// This case will in reality not happen.
ret.add(playerNameFromSign);
return ret;
}
if (playerNameFromSign.length() == 15)
{
ret.addAll(PlayerUtil.getAllPlayerNamesCaseinsensitivelyStartingWith(playerNameFromSign));
}
else
{
String fixedPlayerName = PlayerUtil.fixPlayerNameCase(playerNameFromSign);
if (fixedPlayerName != null)
{
ret.add(fixedPlayerName);
}
}
return ret;
}
/**
* It seems the OfflinePlayer#getLastPlayed in Bukkit is broken.
* It occasionally returns invalid values. Therefore we use this instead.
* The playerName must be the full name but is not case sensitive.
*/
public static long getLastPlayed(String playerName)
{
String playerNameCC = fixPlayerNameCase(playerName);
if (playerNameCC == null) return 0;
Player player = Bukkit.getPlayerExact(playerNameCC);
if (player != null && player.isOnline()) return System.currentTimeMillis();
File playerFile = new File(playerDirectory, playerNameCC+".dat");
return playerFile.lastModified();
}
/**
* Updates the players food and health information.
*/