implement Cloneable just because we can, trim entity velocityY
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@ -41,7 +41,7 @@ import com.massivecraft.mcore.xlib.gson.annotations.SerializedName;
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* entity: world, locationX, locationY, locationZ, pitch, yaw, velocityX, velocityY, velocityZ
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* entity: world, locationX, locationY, locationZ, pitch, yaw, velocityX, velocityY, velocityZ
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*/
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*/
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public final class PS implements Serializable
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public final class PS implements Cloneable, Serializable
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{
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{
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// -------------------------------------------- //
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// -------------------------------------------- //
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// CONSTANTS
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// CONSTANTS
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@ -282,7 +282,7 @@ public final class PS implements Serializable
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Vector velocity = entity.getVelocity();
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Vector velocity = entity.getVelocity();
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Double velocityX = velocity.getX();
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Double velocityX = velocity.getX();
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Double velocityY = velocity.getY();
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Double velocityY = trimEntityVelocityY(velocity.getY());
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Double velocityZ = velocity.getZ();
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Double velocityZ = velocity.getZ();
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return valueOf(world, null, null, null, locationX, locationY, locationZ, null, null, pitch, yaw, velocityX, velocityY, velocityZ);
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return valueOf(world, null, null, null, locationX, locationY, locationZ, null, null, pitch, yaw, velocityX, velocityY, velocityZ);
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@ -638,6 +638,17 @@ public final class PS implements Serializable
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return world.getName();
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return world.getName();
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}
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}
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// Because of something in the physics engine players actually
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// have a small negative velocityY even when standing still.
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// We remove this redundant small negative value.
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public static Double trimEntityVelocityY(Double velocityY)
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{
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if (velocityY == null) return null;
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if (velocityY >= 0) return velocityY;
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if (velocityY < -0.1D) return velocityY;
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return 0D;
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}
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// -------------------------------------------- //
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// -------------------------------------------- //
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// TO STRING
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// TO STRING
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -874,11 +885,11 @@ public final class PS implements Serializable
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// -------------------------------------------- //
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// -------------------------------------------- //
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// CLONE
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// CLONE
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// -------------------------------------------- //
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// -------------------------------------------- //
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/*
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@Override
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@Override
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public PS clone()
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public PS clone()
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{
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{
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return this;
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return this;
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}*/
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}
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}
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}
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