MassiveCore - InventoryUtil improvements
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@ -1,7 +1,19 @@
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package com.massivecraft.massivecore.command.massivecore;
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package com.massivecraft.massivecore.command.massivecore;
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import java.util.List;
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import org.bukkit.inventory.ItemStack;
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import com.massivecraft.massivecore.MassiveCorePerm;
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import com.massivecraft.massivecore.MassiveException;
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import com.massivecraft.massivecore.MassiveException;
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import com.massivecraft.massivecore.collections.MassiveList;
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import com.massivecraft.massivecore.command.MassiveCommand;
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import com.massivecraft.massivecore.command.MassiveCommand;
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import com.massivecraft.massivecore.command.Visibility;
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import com.massivecraft.massivecore.command.requirement.RequirementHasPerm;
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import com.massivecraft.massivecore.command.requirement.RequirementIsPlayer;
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import com.massivecraft.massivecore.command.type.TypeItemStack;
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import com.massivecraft.massivecore.mson.Mson;
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import com.massivecraft.massivecore.util.InventoryUtil;
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public class CmdMassiveCoreTest extends MassiveCommand
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public class CmdMassiveCoreTest extends MassiveCommand
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{
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{
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@ -14,22 +26,12 @@ public class CmdMassiveCoreTest extends MassiveCommand
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// Aliases
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// Aliases
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this.addAliases("test");
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this.addAliases("test");
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// OLD STUFF
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// Arg
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/*this.addArg(AREnum.get(ParticleEffect.class), "particleEffect").setDesc("the particle effect type to show");
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this.addArg(ARFloat.get(), "offsetX").setDesc("the maximum offset on x-axis for this particle");
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this.addArg(ARFloat.get(), "offsetY").setDesc("the maximum offset on y-axis for this particle");
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this.addArg(ARFloat.get(), "offsetZ").setDesc("the maximum offset on z-axis for this particle");
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this.addArg(ARFloat.get(), "speed").setDesc("the speed for this particle");
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this.addArg(ARInteger.get(), "amount").setDesc("the amount of particles to show");
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// Requirements
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// Requirements
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this.addRequirements(ReqHasPerm.get(MassiveCorePerm.TEST.node));
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this.addRequirements(RequirementHasPerm.get(MassiveCorePerm.TEST.node));
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this.addRequirements(ReqIsPlayer.get());
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this.addRequirements(RequirementIsPlayer.get());
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// VisibilityMode
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// VisibilityMode
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this.setVisibilityMode(VisibilityMode.SECRET);*/
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this.setVisibility(Visibility.SECRET);
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}
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}
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -39,23 +41,43 @@ public class CmdMassiveCoreTest extends MassiveCommand
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@Override
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@Override
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public void perform() throws MassiveException
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public void perform() throws MassiveException
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{
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{
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inform("helmet", InventoryUtil.getHelmet(me));
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inform("chestplate", InventoryUtil.getChestplate(me));
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inform("leggings", InventoryUtil.getLeggings(me));
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inform("boots", InventoryUtil.getBoots(me));
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inform("weapon", InventoryUtil.getWeapon(me));
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inform("shield", InventoryUtil.getShield(me));
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message(mson("This is your ", mson("item").item(me.getItemInHand())));
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inform("all", InventoryUtil.getContentsAll(me.getInventory()));
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// OLD STUFF
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inform("storage", InventoryUtil.getContentsStorage(me.getInventory()));
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/*// Args
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inform("armor", InventoryUtil.getContentsArmor(me.getInventory()));
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ParticleEffect particleEffect = this.readArg();
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inform("extra", InventoryUtil.getContentsExtra(me.getInventory()));
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}
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Location center = me.getEyeLocation().add(0, 0, 0);
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// -------------------------------------------- //
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// UTIL
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// -------------------------------------------- //
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float offsetX = this.readArg();
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public Mson visualize(ItemStack item)
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float offsetY = this.readArg();
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{
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float offsetZ = this.readArg();
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return TypeItemStack.get().getVisualMson(item, sender);
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float speed = this.readArg();
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}
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int amount = this.readArg();
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Player player = me;
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public Mson visualize(ItemStack... items)
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{
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List<Mson> msons = new MassiveList<>();
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for (ItemStack item : items)
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{
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msons.add(visualize(item));
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}
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return Mson.implode(msons, Mson.SPACE);
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}
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particleEffect.display(center, offsetX, offsetY, offsetZ, speed, amount, player);*/
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public void inform(String key, ItemStack... items)
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{
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message(mson(key, ": ", visualize(items)));
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}
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}
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}
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}
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@ -79,7 +79,7 @@ public class TypeItemStack extends TypeAbstract<ItemStack>
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if ( ! (sender instanceof Player)) throw new MassiveException().addMsg("<b>You must be a player to hold an item in your hand.");
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if ( ! (sender instanceof Player)) throw new MassiveException().addMsg("<b>You must be a player to hold an item in your hand.");
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Player player = (Player)sender;
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Player player = (Player)sender;
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ItemStack ret = player.getItemInHand();
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ItemStack ret = InventoryUtil.getWeapon(player);
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if (InventoryUtil.isNothing(ret)) throw new MassiveException().addMsg("<b>You must hold an item in your hand.");
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if (InventoryUtil.isNothing(ret)) throw new MassiveException().addMsg("<b>You must hold an item in your hand.");
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Material material = ret.getType();
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Material material = ret.getType();
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@ -26,6 +26,333 @@ import com.massivecraft.massivecore.mixin.Mixin;
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public class InventoryUtil
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public class InventoryUtil
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{
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{
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// -------------------------------------------- //
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// CONSTANTS
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// -------------------------------------------- //
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public static final int SIZE_PLAYER_STORAGE = 36;
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public static final int SIZE_PLAYER_ARMOR = 4;
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public static final int SIZE_PLAYER_EXTRA = 1;
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public static final int SIZE_PLAYER_ALL = SIZE_PLAYER_STORAGE + SIZE_PLAYER_ARMOR + SIZE_PLAYER_EXTRA;
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// 0 --> 36 (35 exclusive)
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public static final int INDEX_PLAYER_STORAGE_FROM = 0;
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public static final int INDEX_PLAYER_STORAGE_TO = INDEX_PLAYER_STORAGE_FROM + SIZE_PLAYER_STORAGE;
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// 36 --> 40 (39 exclusive)
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public static final int INDEX_PLAYER_ARMOR_FROM = INDEX_PLAYER_STORAGE_TO;
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public static final int INDEX_PLAYER_ARMOR_TO = INDEX_PLAYER_ARMOR_FROM + SIZE_PLAYER_ARMOR;
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// 40 --> 41 (40 exclusive)
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public static final int INDEX_PLAYER_EXTRA_FROM = INDEX_PLAYER_ARMOR_TO;
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public static final int INDEX_PLAYER_EXTRA_TO = INDEX_PLAYER_EXTRA_FROM + SIZE_PLAYER_EXTRA;
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// 40
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public static final int INDEX_PLAYER_SHIELD = INDEX_PLAYER_EXTRA_FROM;
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// -------------------------------------------- //
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// UTILS
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// -------------------------------------------- //
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public static PlayerInventory asPlayerInventory(Inventory inventory)
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{
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return (inventory instanceof PlayerInventory) ? (PlayerInventory)inventory : null;
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}
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// This is a modified copyOfRange implementation.
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// Boundary from is inclusive. Boundary to is exclusive. Just like in copyOfRange.
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// It does however return the original when possible.
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public static <T> T[] range(T[] original, int fromInclusive, int toExclusive)
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{
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if (fromInclusive == 0 && toExclusive == original.length) return original;
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return Arrays.copyOfRange(original, fromInclusive, toExclusive);
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}
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@SafeVarargs
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public static <T> T[] concat(T[] first, T[]... rest)
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{
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int totalLength = first.length;
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for (T[] array : rest)
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{
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totalLength += array.length;
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}
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T[] result = Arrays.copyOf(first, totalLength);
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int offset = first.length;
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for (T[] array : rest)
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{
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System.arraycopy(array, 0, result, offset, array.length);
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offset += array.length;
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}
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return result;
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}
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// -------------------------------------------- //
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// SLOTS
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// -------------------------------------------- //
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// HELMET
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public static ItemStack getHelmet(Inventory inventory)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return null;
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return playerInventory.getHelmet();
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}
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public static void setHelmet(Inventory inventory, ItemStack helmet)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return;
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playerInventory.setHelmet(helmet);
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}
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public static ItemStack getHelmet(HumanEntity human)
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{
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if (human == null) return null;
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return getHelmet(human.getInventory());
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}
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public static void setHelmet(HumanEntity human, ItemStack helmet)
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{
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if (human == null) return;
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setHelmet(human.getInventory(), helmet);
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}
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// CHESTPLATE
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public static ItemStack getChestplate(Inventory inventory)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return null;
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return playerInventory.getChestplate();
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}
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public static void setChestplate(Inventory inventory, ItemStack chestplate)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return;
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playerInventory.setChestplate(chestplate);
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}
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public static ItemStack getChestplate(HumanEntity human)
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{
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if (human == null) return null;
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return getChestplate(human.getInventory());
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}
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public static void setChestplate(HumanEntity human, ItemStack chestplate)
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{
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if (human == null) return;
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setChestplate(human.getInventory(), chestplate);
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}
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// LEGGINGS
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public static ItemStack getLeggings(Inventory inventory)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return null;
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return playerInventory.getLeggings();
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}
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public static void setLeggings(Inventory inventory, ItemStack leggings)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return;
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playerInventory.setLeggings(leggings);
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}
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public static ItemStack getLeggings(HumanEntity human)
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{
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if (human == null) return null;
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return getLeggings(human.getInventory());
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}
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public static void setLeggings(HumanEntity human, ItemStack leggings)
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{
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if (human == null) return;
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setLeggings(human.getInventory(), leggings);
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}
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// BOOTS
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public static ItemStack getBoots(Inventory inventory)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return null;
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return playerInventory.getBoots();
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}
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public static void setBoots(Inventory inventory, ItemStack boots)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return;
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playerInventory.setBoots(boots);
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}
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public static ItemStack getBoots(HumanEntity human)
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{
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if (human == null) return null;
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return getBoots(human.getInventory());
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}
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public static void setBoots(HumanEntity human, ItemStack boots)
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{
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if (human == null) return;
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setBoots(human.getInventory(), boots);
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}
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// WEAPON
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@SuppressWarnings("deprecation")
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public static ItemStack getWeapon(Inventory inventory)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return null;
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return playerInventory.getItemInHand();
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}
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@SuppressWarnings("deprecation")
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public static void setWeapon(Inventory inventory, ItemStack weapon)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return;
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playerInventory.setItemInHand(weapon);
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}
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@SuppressWarnings("deprecation")
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public static ItemStack getWeapon(HumanEntity human)
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{
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if (human == null) return null;
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return human.getItemInHand();
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}
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@SuppressWarnings("deprecation")
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public static void setWeapon(HumanEntity human, ItemStack weapon)
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{
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if (human == null) return;
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human.setItemInHand(weapon);
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}
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// SHIELD
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public static ItemStack getShield(Inventory inventory)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return null;
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if (playerInventory.getSize() <= INDEX_PLAYER_SHIELD) return null;
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return playerInventory.getItem(INDEX_PLAYER_SHIELD);
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}
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public static void setShield(Inventory inventory, ItemStack shield)
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{
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null) return;
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if (playerInventory.getSize() <= INDEX_PLAYER_SHIELD) return;
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inventory.setItem(INDEX_PLAYER_SHIELD, shield);
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}
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public static ItemStack getShield(HumanEntity human)
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{
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if (human == null) return null;
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return getShield(human.getInventory());
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}
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public static void setShield(HumanEntity human, ItemStack shield)
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{
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if (human == null) return;
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setShield(human.getInventory(), shield);
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}
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// -------------------------------------------- //
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// CONTENTS SECTIONS
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// -------------------------------------------- //
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// All content varies over versions.
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// Before 1.9 it was getContents() + getArmorContents().
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// From and including 1.9 it's just getContents().
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public static ItemStack[] getContentsAll(Inventory inventory)
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{
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if (inventory == null) return null;
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory != null && inventory.getSize() == SIZE_PLAYER_STORAGE)
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{
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return concat(playerInventory.getContents(), playerInventory.getArmorContents());
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}
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return inventory.getContents();
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}
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public static void setContentsAll(Inventory inventory, ItemStack[] all)
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{
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if (inventory == null) return;
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PlayerInventory playerInventory = asPlayerInventory(inventory);
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if (playerInventory == null || (all.length == SIZE_PLAYER_ALL && inventory.getSize() == SIZE_PLAYER_ALL))
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{
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inventory.setContents(all);
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return;
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}
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if (all.length < INDEX_PLAYER_STORAGE_TO) return;
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ItemStack[] storage = range(all, INDEX_PLAYER_STORAGE_FROM, INDEX_PLAYER_STORAGE_TO);
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setContentsStorage(playerInventory, storage);
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if (all.length < INDEX_PLAYER_ARMOR_TO) return;
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ItemStack[] armor = range(all, INDEX_PLAYER_ARMOR_FROM, INDEX_PLAYER_ARMOR_TO);
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setContentsArmor(playerInventory, armor);
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if (all.length < INDEX_PLAYER_EXTRA_TO) return;
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ItemStack[] extra = range(all, INDEX_PLAYER_EXTRA_FROM, INDEX_PLAYER_EXTRA_TO);
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||||||
|
setContentsExtra(playerInventory, extra);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Storage contents implementation has varied.
|
||||||
|
// Before 1.9 it was the same as getContents().
|
||||||
|
// From and including 1.9 it became the 36 first of those slots.
|
||||||
|
public static ItemStack[] getContentsStorage(Inventory inventory)
|
||||||
|
{
|
||||||
|
if (inventory == null) return null;
|
||||||
|
ItemStack [] all = inventory.getContents();
|
||||||
|
|
||||||
|
PlayerInventory playerInventory = asPlayerInventory(inventory);
|
||||||
|
if (playerInventory == null) return all;
|
||||||
|
|
||||||
|
return range(all, INDEX_PLAYER_STORAGE_FROM, INDEX_PLAYER_STORAGE_TO);
|
||||||
|
}
|
||||||
|
public static void setContentsStorage(Inventory inventory, ItemStack[] storage)
|
||||||
|
{
|
||||||
|
if (inventory == null) return;
|
||||||
|
|
||||||
|
// Calculate the exclusive maximum
|
||||||
|
int max = inventory.getSize();
|
||||||
|
PlayerInventory playerInventory = asPlayerInventory(inventory);
|
||||||
|
if (playerInventory != null) max = INDEX_PLAYER_STORAGE_TO;
|
||||||
|
|
||||||
|
// Set as much as possible
|
||||||
|
for (int i = 0; i < storage.length && i < max; i++)
|
||||||
|
{
|
||||||
|
inventory.setItem(i, storage[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Armor contents has always been implemented the same way and can be used directly.
|
||||||
|
public static ItemStack[] getContentsArmor(Inventory inventory)
|
||||||
|
{
|
||||||
|
PlayerInventory playerInventory = asPlayerInventory(inventory);
|
||||||
|
if (playerInventory == null) return null;
|
||||||
|
return playerInventory.getArmorContents();
|
||||||
|
}
|
||||||
|
public static void setContentsArmor(Inventory inventory, ItemStack[] armor)
|
||||||
|
{
|
||||||
|
PlayerInventory playerInventory = asPlayerInventory(inventory);
|
||||||
|
if (playerInventory == null) return;
|
||||||
|
playerInventory.setArmorContents(armor);
|
||||||
|
}
|
||||||
|
|
||||||
|
// The extra contents was added in 1.9.
|
||||||
|
// It is then at the very end of all of the contents.
|
||||||
|
// Slot 40 and forward even though it currently is just a single slot.
|
||||||
|
public static ItemStack[] getContentsExtra(Inventory inventory)
|
||||||
|
{
|
||||||
|
PlayerInventory playerInventory = asPlayerInventory(inventory);
|
||||||
|
if (playerInventory == null) return null;
|
||||||
|
if (inventory.getSize() < INDEX_PLAYER_EXTRA_TO) return null;
|
||||||
|
ItemStack [] all = inventory.getContents();
|
||||||
|
return range(all, INDEX_PLAYER_EXTRA_FROM, INDEX_PLAYER_EXTRA_TO);
|
||||||
|
}
|
||||||
|
public static void setContentsExtra(Inventory intentory, ItemStack[] extra)
|
||||||
|
{
|
||||||
|
PlayerInventory playerInventory = asPlayerInventory(intentory);
|
||||||
|
if (playerInventory == null) return;
|
||||||
|
for (int i = 0; i < extra.length && INDEX_PLAYER_EXTRA_FROM + i < playerInventory.getSize(); i++)
|
||||||
|
{
|
||||||
|
playerInventory.setItem(INDEX_PLAYER_EXTRA_FROM + i, extra[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
// UPDATES
|
// UPDATES
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
@ -361,62 +688,53 @@ public class InventoryUtil
|
|||||||
// CLONE ITEMSTACKS/INVENTORY
|
// CLONE ITEMSTACKS/INVENTORY
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
|
|
||||||
public static ItemStack cloneItemStack(ItemStack itemStack)
|
public static ItemStack clone(ItemStack itemStack)
|
||||||
{
|
{
|
||||||
if (itemStack == null) return null;
|
if (itemStack == null) return null;
|
||||||
return new ItemStack(itemStack);
|
return new ItemStack(itemStack);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ItemStack[] cloneItemStacks(ItemStack[] itemStacks)
|
public static ItemStack[] clone(ItemStack[] itemStacks)
|
||||||
{
|
{
|
||||||
ItemStack[] ret = new ItemStack[itemStacks.length];
|
ItemStack[] ret = new ItemStack[itemStacks.length];
|
||||||
for (int i = 0; i < itemStacks.length; i++)
|
for (int i = 0; i < itemStacks.length; i++)
|
||||||
{
|
{
|
||||||
ItemStack stack = itemStacks[i];
|
ItemStack stack = itemStacks[i];
|
||||||
if (stack == null) continue;
|
if (stack == null) continue;
|
||||||
ret[i] = cloneItemStack(itemStacks[i]);
|
ret[i] = clone(itemStacks[i]);
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Inventory cloneInventory(Inventory inventory, boolean playerSupport)
|
public static Inventory clone(Inventory inventory, boolean playerSupport)
|
||||||
{
|
{
|
||||||
|
// Evade
|
||||||
if (inventory == null) return null;
|
if (inventory == null) return null;
|
||||||
|
|
||||||
|
// Create
|
||||||
Inventory ret = null;
|
Inventory ret = null;
|
||||||
|
if (inventory instanceof PlayerInventory && playerSupport)
|
||||||
int size = inventory.getSize();
|
|
||||||
InventoryHolder holder = inventory.getHolder();
|
|
||||||
String title = inventory.getTitle();
|
|
||||||
|
|
||||||
if (playerSupport && inventory instanceof PlayerInventory)
|
|
||||||
{
|
{
|
||||||
PlayerInventory pret = Mixin.createPlayerInventory();
|
ret = Mixin.createPlayerInventory();
|
||||||
ret = pret;
|
|
||||||
|
|
||||||
PlayerInventory pinventory = (PlayerInventory)inventory;
|
|
||||||
|
|
||||||
pret.setHelmet(pinventory.getHelmet() == null ? null : new ItemStack(pinventory.getHelmet()));
|
|
||||||
pret.setChestplate(pinventory.getChestplate() == null ? null : new ItemStack(pinventory.getChestplate()));
|
|
||||||
pret.setLeggings(pinventory.getLeggings() == null ? null : new ItemStack(pinventory.getLeggings()));
|
|
||||||
pret.setBoots(pinventory.getBoots() == null ? null : new ItemStack(pinventory.getBoots()));
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
InventoryHolder holder = inventory.getHolder();
|
||||||
|
int size = inventory.getSize();
|
||||||
|
if (inventory instanceof PlayerInventory) size = SIZE_PLAYER_STORAGE;
|
||||||
|
String title = inventory.getTitle();
|
||||||
ret = Mixin.createInventory(holder, size, title);
|
ret = Mixin.createInventory(holder, size, title);
|
||||||
}
|
}
|
||||||
|
|
||||||
ItemStack[] contents = cloneItemStacks(inventory.getContents());
|
// Fill
|
||||||
ret.setContents(contents);
|
ItemStack[] all = getContentsAll(inventory);
|
||||||
|
all = clone(all);
|
||||||
|
setContentsAll(ret, all);
|
||||||
|
|
||||||
|
// Return
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static PlayerInventory cloneInventory(PlayerInventory inventory, boolean playerSupport)
|
|
||||||
{
|
|
||||||
return (PlayerInventory)cloneInventory((Inventory)inventory, playerSupport);
|
|
||||||
}
|
|
||||||
|
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
// EQUALS
|
// EQUALS
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
@ -494,7 +812,7 @@ public class InventoryUtil
|
|||||||
public static int roomLeft(Inventory inventory, ItemStack item, int limit)
|
public static int roomLeft(Inventory inventory, ItemStack item, int limit)
|
||||||
{
|
{
|
||||||
// NOTE: We can not afford to clone player inventories here.
|
// NOTE: We can not afford to clone player inventories here.
|
||||||
inventory = cloneInventory(inventory, false);
|
inventory = clone(inventory, false);
|
||||||
int ret = 0;
|
int ret = 0;
|
||||||
while (limit <= 0 || ret < limit)
|
while (limit <= 0 || ret < limit)
|
||||||
{
|
{
|
||||||
|
@ -1153,7 +1153,7 @@ public class MUtil
|
|||||||
|
|
||||||
public static boolean isAxe(BlockBreakEvent event)
|
public static boolean isAxe(BlockBreakEvent event)
|
||||||
{
|
{
|
||||||
return isAxe(event.getPlayer().getItemInHand());
|
return isAxe(InventoryUtil.getWeapon(event.getPlayer()));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pickaxe
|
// Pickaxe
|
||||||
@ -1187,7 +1187,7 @@ public class MUtil
|
|||||||
|
|
||||||
public static boolean isPickaxe(BlockBreakEvent event)
|
public static boolean isPickaxe(BlockBreakEvent event)
|
||||||
{
|
{
|
||||||
return isPickaxe(event.getPlayer().getItemInHand());
|
return isPickaxe(InventoryUtil.getWeapon(event.getPlayer()));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spade
|
// Spade
|
||||||
@ -1221,7 +1221,7 @@ public class MUtil
|
|||||||
|
|
||||||
public static boolean isSpade(BlockBreakEvent event)
|
public static boolean isSpade(BlockBreakEvent event)
|
||||||
{
|
{
|
||||||
return isSpade(event.getPlayer().getItemInHand());
|
return isSpade(InventoryUtil.getWeapon(event.getPlayer()));
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
|
Loading…
Reference in New Issue
Block a user