Remove the nms LightUtil. Only used by one plugin.
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package com.massivecraft.massivecore.util;
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import net.minecraft.server.v1_7_R4.WorldServer;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
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/**
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* Find the method by going through CraftBlock.setTypeId()
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* The method should look something like this:
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*
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*
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public boolean t(int i, int j, int k) {
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boolean flag = false;
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if (!this.worldProvider.g) {
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flag |= this.c(EnumSkyBlock.SKY, i, j, k);
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}
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flag |= this.c(EnumSkyBlock.BLOCK, i, j, k);
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return flag;
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}
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*
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*/
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public class LightUtil
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{
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// -------------------------------------------- //
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// RECALC LIGHT LEVEL AT
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// -------------------------------------------- //
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// This method will update the light level for the block.
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// It will however only work properly if all chunks that are around the chunk the block is in are loaded.
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public static void recalcLightLevelAt(Block block)
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{
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recalcLightLevelAt(block.getWorld(), block.getX(), block.getY(), block.getZ());
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}
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public static void recalcLightLevelAt(World world, int x, int y, int z)
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{
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CraftWorld cworld = (CraftWorld)world;
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WorldServer worldServer = cworld.getHandle();
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worldServer.t(x, y, z);
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}
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}
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