From d3c025b288f69d5f48dd62d090bcfa6feee1cb7d Mon Sep 17 00:00:00 2001 From: Olof Larsson Date: Wed, 16 Dec 2015 12:20:48 +0100 Subject: [PATCH] Do not reset player on join. --- .../massivecore/engine/EngineMassiveCorePlayerUpdate.java | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/com/massivecraft/massivecore/engine/EngineMassiveCorePlayerUpdate.java b/src/com/massivecraft/massivecore/engine/EngineMassiveCorePlayerUpdate.java index 5ccb4906..a62aa02e 100644 --- a/src/com/massivecraft/massivecore/engine/EngineMassiveCorePlayerUpdate.java +++ b/src/com/massivecraft/massivecore/engine/EngineMassiveCorePlayerUpdate.java @@ -66,15 +66,11 @@ public class EngineMassiveCorePlayerUpdate extends EngineAbstract EventMassiveCorePlayerUpdate.run(player, current); } - // We reset to default values as early as we can on join. - // This is for the sake of security. - // Old insane values left in the player dat files will be reset. - // If they were wanted they will have to be redeclared by the responsible plugin again. // NOTE: Can't be cancelled @EventHandler(priority = EventPriority.LOWEST) public void update(PlayerJoinEvent event) { - update(event.getPlayer(), false); + update(event.getPlayer(), true); } @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)