Minor ReadMe.md update

This commit is contained in:
Arnaud G. GIBERT 2021-05-07 19:42:33 +02:00
parent 2049a96542
commit d0162730fb

View File

@ -41,14 +41,14 @@ This Quake Version is for Minecraft Spigot 1.16.5.
####################################################
## How to install ( Depended WorldEdit / Softdepended Vault ):
* Download the plugin.
* Stop the Server.
* Download the plugin;
* Stop the Server;
* Place it in the plugin folder (plugins/).
* Restart/Reload the server again (for create new files).
* change config file.
* Restart the server again.
* Create new world with your arena (You need a Multi-World plugin like Multiverse) (optionally).
* Enjoy.
* Restart/Reload the server again (for create new files);
* Change config files;
* Restart the server again;
* Create new world with your arena (You need a Multi-World plugin like Multiverse) (optionally);
* Enjoy!
## How to use: ( ignore the [] , it's mark placeholder )
**Create an Arena**
@ -57,15 +57,15 @@ This Quake Version is for Minecraft Spigot 1.16.5.
* Do /quake setmax [Arena name] [number] - to set the maximum number of player can join the game.
* Do /quake setmap [Arena name] [Name of map] - to set the name of the map will display on the lobby (Unknown will be display if nothing is set).
* Do /quake addspawn [Arena name] [Read | Blue (Only for team arena)] - in the Arena, to add a randoms spawn of the Arena. (Do this many time of you want !)
* Do /quake save [Arena name] - to save the config of the Arena. Enjoy !
* Do /quake save [Arena name] - to save the config of the Arena. Enjoy!
* Do /quake setlobbyspawn - to add a spawn at the end of the game (more than one can be defined).
* Define a lobby wall with WorldEdit : A Wall of Signs
* Do /quake addlobbywall - to define the WorldEdit region as a Lobby wall (more than one can be defined).
* Define a lobby area with WorldEdit.
* Do /quake addlobbyarea - to define the WorldEdit region as a Lobby area (more than one can be defined).
* Define a lobby wall with WorldEdit : A Wall of Signs
* Do /quake addlobbywall - to define the WorldEdit region as a Lobby wall (more than one can be defined).
* Do /quake setlobbyspawn - to add a spawn at the end of the game (more than one can be defined).
**New Lobby System
Warning, the release 3.5.0 break the "lobby.yml" file format. You will have to redefine the lobby wall...
Warning, the release 3.5.0 break the "lobby.yml" file format: you will have to redefine the lobby wall...
[Read this Page](https://github.com/Bl4ckSkull666/Quake---The-Gun-Game/wiki/Lobby-system)