Play layer 0 when no appropriate layer could be found

This commit is contained in:
Nick Lanham 2012-02-13 16:33:51 +01:00
parent dc17012ed6
commit 11d60f0e5b

13
drmr.c
View File

@ -155,9 +155,11 @@ static inline void layer_to_sample(drmr_sample *sample, float gain) {
}
}
fprintf(stderr,"Couldn't find layer for gain %f in sample\n\n",gain);
sample->limit = 0;
sample->info = NULL;
sample->data = NULL;
/* to avoid not playing something, and to deal with kits like the
k-27_trash_kit, let's just use the first layer */
sample->limit = sample->layers[0].limit;
sample->info = sample->layers[0].info;
sample->data = sample->layers[0].data;
}
#define DB3SCALE -0.8317830986718104f
@ -194,9 +196,8 @@ static void run(LV2_Handle instance, uint32_t n_samples) {
if (nn >= 0 && nn < drmr->num_samples) {
if (drmr->samples[nn].layer_count > 0)
layer_to_sample(drmr->samples+nn,*(drmr->gains[nn]));
if (drmr->samples[nn].limit == 0) {
printf("Fail at: %i for %f\n",nn,*drmr->gains[nn]);
}
if (drmr->samples[nn].limit == 0)
fprintf(stderr,"Failed to find layer at: %i for %f\n",nn,*drmr->gains[nn]);
drmr->samples[nn].active = 1;
drmr->samples[nn].offset = 0;
}