Add dynamic librarie creation,

Switch to Multi-Thread DLL debug mode.
This commit is contained in:
agibert 2002-02-27 16:02:15 +00:00
parent 1de5944904
commit 17fad87ce2

View File

@ -2,9 +2,9 @@
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=libnode - Win32 Debug CFG=libnode - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
@ -13,12 +13,12 @@ CFG=libnode - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "libnode.mak" CFG="libnode - Win32 Debug" !MESSAGE NMAKE /f "libnode.mak" CFG="libnode - Win32 Release"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "libnode - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "libnode - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "libnode - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "libnode - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@ -26,6 +26,7 @@ CFG=libnode - Win32 Debug
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
MTL=midl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "libnode - Win32 Release" !IF "$(CFG)" == "libnode - Win32 Release"
@ -40,16 +41,26 @@ RSC=rc.exe
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LINK32=link.exe
# ADD BASE LIB32 /nologo # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LIB32 /nologo # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# Begin Custom Build - Creating static library libnode_a.lib...
InputPath=.\Release\libnode.dll
SOURCE="$(InputPath)"
"Release\libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
lib /nologo /out:Release\libnode_a.lib Release\*.obj
# End Custom Build
!ELSEIF "$(CFG)" == "libnode - Win32 Debug" !ELSEIF "$(CFG)" == "libnode - Win32 Debug"
@ -62,17 +73,30 @@ LIB32=link.exe -lib
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c
# SUBTRACT CPP /WX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LINK32=link.exe
# ADD BASE LIB32 /nologo # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LIB32 /nologo # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /map
# Begin Custom Build - Creating static library libnode_a.lib...
InputPath=.\Debug\libnode.dll
SOURCE="$(InputPath)"
"Debug\libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
lib /nologo /out:Debug\libnode_a.lib Debug\*.obj
# End Custom Build
!ENDIF !ENDIF
@ -100,5 +124,9 @@ SOURCE=.\libnode.h
SOURCE=.\node.h SOURCE=.\node.h
# End Source File # End Source File
# End Group # End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target # End Target
# End Project # End Project