Factions/src/main/java/com/massivecraft/factions/engine/EngineMain.java

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package com.massivecraft.factions.engine;
import java.text.MessageFormat;
import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
import java.util.EnumSet;
import java.util.HashMap;
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import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.LinkedList;
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import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
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import java.util.Set;
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import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Enderman;
import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
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import org.bukkit.entity.Wither;
import org.bukkit.event.Cancellable;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.BlockSpreadEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.hanging.HangingPlaceEvent;
import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
import org.bukkit.event.player.PlayerBucketEmptyEvent;
import org.bukkit.event.player.PlayerBucketFillEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerKickEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.plugin.Plugin;
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import org.bukkit.projectiles.ProjectileSource;
import com.massivecraft.factions.Const;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.PlayerRoleComparator;
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import com.massivecraft.factions.Rel;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPerm;
import com.massivecraft.factions.entity.MPlayer;
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import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPlayerColl;
import com.massivecraft.factions.event.EventFactionsChunkChangeType;
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import com.massivecraft.factions.event.EventFactionsChunksChange;
import com.massivecraft.factions.event.EventFactionsFactionShow;
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import com.massivecraft.factions.event.EventFactionsPvpDisallowed;
import com.massivecraft.factions.event.EventFactionsPowerChange;
import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.util.VisualizeUtil;
import com.massivecraft.massivecore.EngineAbstract;
import com.massivecraft.massivecore.PriorityLines;
import com.massivecraft.massivecore.event.EventMassiveCorePlayerLeave;
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import com.massivecraft.massivecore.mixin.Mixin;
import com.massivecraft.massivecore.money.Money;
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import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.PlayerUtil;
import com.massivecraft.massivecore.util.TimeDiffUtil;
import com.massivecraft.massivecore.util.TimeUnit;
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import com.massivecraft.massivecore.util.Txt;
public class EngineMain extends EngineAbstract
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineMain i = new EngineMain();
public static EngineMain get() { return i; }
public EngineMain() {}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public Plugin getPlugin()
{
return Factions.get();
}
// -------------------------------------------- //
// FACTION SHOW
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onFactionShow(EventFactionsFactionShow event)
{
final int tableCols = 4;
final CommandSender sender = event.getSender();
final MPlayer msender = event.getMSender();
final Faction faction = event.getFaction();
final boolean normal = faction.isNormal();
final Map<String, PriorityLines> idPriorityLiness = event.getIdPriorityLiness();
final boolean peaceful = faction.getFlag(MFlag.getFlagPeaceful());
// ID
if (msender.isUsingAdminMode())
{
show(idPriorityLiness, Const.SHOW_ID_FACTION_ID, Const.SHOW_PRIORITY_FACTION_ID, "ID", faction.getId());
}
// DESCRIPTION
show(idPriorityLiness, Const.SHOW_ID_FACTION_DESCRIPTION, Const.SHOW_PRIORITY_FACTION_DESCRIPTION, "Description", faction.getDescription());
// SECTION: NORMAL
if (normal)
{
// AGE
long ageMillis = faction.getCreatedAtMillis() - System.currentTimeMillis();
LinkedHashMap<TimeUnit, Long> ageUnitcounts = TimeDiffUtil.limit(TimeDiffUtil.unitcounts(ageMillis, TimeUnit.getAllButMillis()), 3);
String ageDesc = TimeDiffUtil.formatedVerboose(ageUnitcounts, "<i>");
show(idPriorityLiness, Const.SHOW_ID_FACTION_AGE, Const.SHOW_PRIORITY_FACTION_AGE, "Age", ageDesc);
// FLAGS
// We display all editable and non default ones. The rest we skip.
List<String> flagDescs = new LinkedList<String>();
for (Entry<MFlag, Boolean> entry : faction.getFlags().entrySet())
{
final MFlag mflag = entry.getKey();
if (mflag == null) continue;
final Boolean value = entry.getValue();
if (value == null) continue;
if ( ! mflag.isInteresting(value)) continue;
String flagDesc = Txt.parse(value ? "<g>" : "<b>") + mflag.getName();
flagDescs.add(flagDesc);
}
String flagsDesc = Txt.parse("<silver><italic>default");
if ( ! flagDescs.isEmpty())
{
flagsDesc = Txt.implode(flagDescs, Txt.parse(" <i>| "));
}
show(idPriorityLiness, Const.SHOW_ID_FACTION_FLAGS, Const.SHOW_PRIORITY_FACTION_FLAGS, "Flags", flagsDesc);
// POWER
double powerBoost = faction.getPowerBoost();
String boost = (powerBoost == 0.0) ? "" : (powerBoost > 0.0 ? " (bonus: " : " (penalty: ") + powerBoost + ")";
String powerDesc = Txt.parse("%d/%d/%d%s", faction.getLandCount(), faction.getPowerRounded(), faction.getPowerMaxRounded(), boost);
show(idPriorityLiness, Const.SHOW_ID_FACTION_POWER, Const.SHOW_PRIORITY_FACTION_POWER, "Land / Power / Maxpower", powerDesc);
// SECTION: ECON
if (Econ.isEnabled())
{
// LANDVALUES
List<String> landvalueLines = new LinkedList<String>();
long landCount = faction.getLandCount();
for (EventFactionsChunkChangeType type : EventFactionsChunkChangeType.values())
{
Double money = MConf.get().econChunkCost.get(type);
if (money == null) continue;
if (money == 0) continue;
System.out.println("money: "+money);
money *= landCount;
String word = "Cost";
if (money <= 0)
{
word = "Reward";
money *= -1;
}
String key = Txt.parse("Total Land %s %s", type.toString().toLowerCase(), word);
String value = Money.format(money);
String line = show(key, value);
landvalueLines.add(line);
}
idPriorityLiness.put(Const.SHOW_ID_FACTION_LANDVALUES, new PriorityLines(Const.SHOW_PRIORITY_FACTION_LANDVALUES, landvalueLines));
// BANK
if (MConf.get().bankEnabled)
{
String bankDesc = Money.format(Money.get(faction));
show(idPriorityLiness, Const.SHOW_ID_FACTION_BANK, Const.SHOW_PRIORITY_FACTION_BANK, "Bank", bankDesc);
}
}
}
// RELATIONS
List<String> relationLines = new ArrayList<String>();
String none = Txt.parse("<silver><italic>none");
String everyone = MConf.get().colorTruce.toString() + Txt.parse("<italic>*EVERYONE*");
Set<Rel> rels = EnumSet.of(Rel.TRUCE, Rel.ALLY, Rel.ENEMY);
Map<Rel, List<String>> relNames = faction.getRelationNames(msender, rels, true);
for (Entry<Rel, List<String>> entry : relNames.entrySet())
{
Rel rel = entry.getKey();
List<String> names = entry.getValue();
String header = Txt.parse("<a>Relation %s%s<a> (%d):", rel.getColor().toString(), Txt.getNicedEnum(rel), names.size());
relationLines.add(header);
if (rel == Rel.TRUCE && peaceful)
{
relationLines.add(everyone);
}
else
{
if (names.isEmpty())
{
relationLines.add(none);
}
else
{
relationLines.addAll(table(names, tableCols));
}
}
}
idPriorityLiness.put(Const.SHOW_ID_FACTION_RELATIONS, new PriorityLines(Const.SHOW_PRIORITY_FACTION_RELATIONS, relationLines));
// FOLLOWERS
List<String> followerLines = new ArrayList<String>();
List<String> followerNamesOnline = new ArrayList<String>();
List<String> followerNamesOffline = new ArrayList<String>();
List<MPlayer> followers = faction.getMPlayers();
Collections.sort(followers, PlayerRoleComparator.get());
for (MPlayer follower : followers)
{
if (follower.isOnline() && Mixin.canSee(sender, follower.getId()))
{
followerNamesOnline.add(follower.getNameAndTitle(msender));
}
else if (normal)
{
// For the non-faction we skip the offline members since they are far to many (infinite almost)
followerNamesOffline.add(follower.getNameAndTitle(msender));
}
}
String headerOnline = Txt.parse("<a>Followers Online (%s):", followerNamesOnline.size());
followerLines.add(headerOnline);
if (followerNamesOnline.isEmpty())
{
followerLines.add(none);
}
else
{
followerLines.addAll(table(followerNamesOnline, tableCols));
}
if (normal)
{
String headerOffline = Txt.parse("<a>Followers Offline (%s):", followerNamesOffline.size());
followerLines.add(headerOffline);
if (followerNamesOffline.isEmpty())
{
followerLines.add(none);
}
else
{
followerLines.addAll(table(followerNamesOffline, tableCols));
}
}
idPriorityLiness.put(Const.SHOW_ID_FACTION_FOLLOWERS, new PriorityLines(Const.SHOW_PRIORITY_FACTION_FOLLOWERS, followerLines));
}
public static String show(String key, String value)
{
return Txt.parse("<a>%s: <i>%s", key, value);
}
public static PriorityLines show(int priority, String key, String value)
{
return new PriorityLines(priority, show(key, value));
}
public static void show(Map<String, PriorityLines> idPriorityLiness, String id, int priority, String key, String value)
{
idPriorityLiness.put(id, show(priority, key, value));
}
public static List<String> table(List<String> strings, int cols)
{
List<String> ret = new ArrayList<String>();
StringBuilder row = new StringBuilder();
int count = 0;
Iterator<String> iter = strings.iterator();
while (iter.hasNext())
{
String string = iter.next();
row.append(string);
count++;
if (iter.hasNext() && count != cols)
{
row.append(Txt.parse(" <i>| "));
}
else
{
ret.add(row.toString());
row = new StringBuilder();
count = 0;
}
}
return ret;
}
// -------------------------------------------- //
// UPDATE LAST ACTIVITY
// -------------------------------------------- //
public static void updateLastActivity(CommandSender sender)
{
if (sender == null) throw new RuntimeException("sender");
MPlayer mplayer = MPlayer.get(sender);
mplayer.setLastActivityMillis();
}
public static void updateLastActivitySoon(final CommandSender sender)
{
if (sender == null) throw new RuntimeException("sender");
Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable()
{
@Override
public void run()
{
updateLastActivity(sender);
}
});
}
// Can't be cancelled
@EventHandler(priority = EventPriority.LOWEST)
public void updateLastActivity(PlayerJoinEvent event)
{
// During the join event itself we want to be able to reach the old data.
// That is also the way the underlying fallback Mixin system does it and we do it that way for the sake of symmetry.
// For that reason we wait till the next tick with updating the value.
updateLastActivitySoon(event.getPlayer());
}
// Can't be cancelled
@EventHandler(priority = EventPriority.LOWEST)
public void updateLastActivity(EventMassiveCorePlayerLeave event)
{
// Here we do however update immediately.
// The player data should be fully updated before leaving the server.
updateLastActivity(event.getPlayer());
}
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// -------------------------------------------- //
// MOTD
// -------------------------------------------- //
public static void motd(PlayerJoinEvent event, EventPriority currentPriority)
{
// Gather info ...
final Player player = event.getPlayer();
final MPlayer mplayer = MPlayer.get(player);
final Faction faction = mplayer.getFaction();
// ... if there is a motd ...
if ( ! faction.hasMotd()) return;
// ... and this is the priority we are supposed to act on ...
if (currentPriority != MConf.get().motdPriority) return;
// ... and this is an actual join ...
if (!Mixin.isActualJoin(event)) return;
// ... then prepare the messages ...
final List<String> messages = faction.getMotdMessages();
// ... and send to the player.
if (MConf.get().motdDelayTicks < 0)
{
Mixin.messageOne(player, messages);
}
else
{
Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable()
{
@Override
public void run()
{
Mixin.messageOne(player, messages);
}
}, MConf.get().motdDelayTicks);
}
}
// Can't be cancelled
@EventHandler(priority = EventPriority.LOWEST)
public void motdLowest(PlayerJoinEvent event)
{
motd(event, EventPriority.LOWEST);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.LOW)
public void motdLow(PlayerJoinEvent event)
{
motd(event, EventPriority.LOW);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.NORMAL)
public void motdNormal(PlayerJoinEvent event)
{
motd(event, EventPriority.NORMAL);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.HIGH)
public void motdHigh(PlayerJoinEvent event)
{
motd(event, EventPriority.HIGH);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.HIGHEST)
public void motdHighest(PlayerJoinEvent event)
{
motd(event, EventPriority.HIGHEST);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.MONITOR)
public void motdMonitor(PlayerJoinEvent event)
{
motd(event, EventPriority.MONITOR);
}
// -------------------------------------------- //
// CHUNK CHANGE: DETECT
// -------------------------------------------- //
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onChunksChange(EventFactionsChunksChange event)
{
// Args
final MPlayer msender = event.getMSender();
final Faction newFaction = event.getNewFaction();
final Map<Faction, Set<PS>> currentFactionChunks = event.getOldFactionChunks();
final Set<Faction> currentFactions = currentFactionChunks.keySet();
final Set<PS> chunks = event.getChunks();
// Admin Mode? Sure!
if (msender.isUsingAdminMode()) return;
// CALC: Is there at least one normal faction among the current ones?
boolean currentFactionsContainsAtLeastOneNormal = false;
for (Faction currentFaction : currentFactions)
{
if (currentFaction.isNormal())
{
currentFactionsContainsAtLeastOneNormal = true;
break;
}
}
// If the new faction is normal (not wilderness/none), meaning if we are claiming for a faction ...
if (newFaction.isNormal())
{
// ... ensure claiming is enabled for the worlds of all chunks ...
for (PS chunk : chunks)
{
String worldId = chunk.getWorld();
if ( ! MConf.get().worldsClaimingEnabled.contains(worldId))
{
String worldName = Mixin.getWorldDisplayName(worldId);
msender.msg("<b>Land claiming is disabled in <h>%s<b>.", worldName);
event.setCancelled(true);
return;
}
}
// ... ensure we have permission to alter the territory of the new faction ...
if ( ! MPerm.getPermTerritory().has(msender, newFaction, true))
{
// NOTE: No need to send a message. We send message from the permission check itself.
event.setCancelled(true);
return;
}
// ... ensure the new faction has enough players to claim ...
if (newFaction.getMPlayers().size() < MConf.get().claimsRequireMinFactionMembers)
{
msender.msg("<b>Factions must have at least <h>%s<b> members to claim land.", MConf.get().claimsRequireMinFactionMembers);
event.setCancelled(true);
return;
}
// ... ensure the claim would not bypass the global max limit ...
int ownedLand = newFaction.getLandCount();
if (MConf.get().claimedLandsMax != 0 && ownedLand + chunks.size() > MConf.get().claimedLandsMax && ! newFaction.getFlag(MFlag.getFlagInfpower()))
{
msender.msg("<b>Limit reached. You can't claim more land.");
event.setCancelled(true);
return;
}
// ... ensure the claim would not bypass the faction power ...
if (ownedLand + chunks.size() > newFaction.getPowerRounded())
{
msender.msg("<b>You don't have enough power to claim that land.");
event.setCancelled(true);
return;
}
// ... ensure the claim would not violate distance to neighbors ...
// HOW: Calculate the factions nearby, excluding the chunks themselves, the faction itself and the wilderness faction.
// HOW: The chunks themselves will be handled in the "if (oldFaction.isNormal())" section below.
Set<PS> nearbyChunks = BoardColl.getNearbyChunks(chunks, MConf.get().claimMinimumChunksDistanceToOthers);
nearbyChunks.removeAll(chunks);
Set<Faction> nearbyFactions = BoardColl.getDistinctFactions(nearbyChunks);
nearbyFactions.remove(FactionColl.get().getNone());
nearbyFactions.remove(newFaction);
// HOW: Next we check if the new faction has permission to claim nearby the nearby factions.
MPerm claimnear = MPerm.getPermClaimnear();
for (Faction nearbyFaction : nearbyFactions)
{
if (claimnear.has(newFaction, nearbyFaction)) continue;
msender.sendMessage(claimnear.createDeniedMessage(msender, nearbyFaction));
event.setCancelled(true);
return;
}
// ... ensure claims are properly connected ...
if
(
// If claims must be connected ...
MConf.get().claimsMustBeConnected
// ... and this faction already has claimed something on this map (meaning it's not their first claim) ...
&&
newFaction.getLandCountInWorld(chunks.iterator().next().getWorld()) > 0
// ... and none of the chunks are connected to an already claimed chunk for the faction ...
&&
! BoardColl.get().isAnyConnectedPs(chunks, newFaction)
// ... and either claims must always be connected or there is at least one normal faction among the old factions ...
&&
( ! MConf.get().claimsCanBeUnconnectedIfOwnedByOtherFaction || currentFactionsContainsAtLeastOneNormal)
)
{
if (MConf.get().claimsCanBeUnconnectedIfOwnedByOtherFaction)
{
msender.msg("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
}
else
{
msender.msg("<b>You can only claim additional land which is connected to your first claim!");
}
event.setCancelled(true);
return;
}
}
// For each of the old factions ...
for (Faction oldFaction : currentFactions)
{
// ... that is an actual faction ...
if (oldFaction.isNone()) continue;
// ... for which the msender lacks permission ...
if (MPerm.getPermTerritory().has(msender, oldFaction, false)) continue;
// ... print the error message of choice ...
if (msender.hasFaction() && msender.getFaction() == oldFaction)
{
msender.sendMessage(MPerm.getPermTerritory().createDeniedMessage(msender, oldFaction));
}
else if ( ! MConf.get().claimingFromOthersAllowed)
{
msender.msg("<b>You may not claim land from others.");
}
else if (oldFaction.getRelationTo(newFaction).isAtLeast(Rel.TRUCE))
{
msender.msg("<b>You can't claim this land due to your relation with the current owner.");
}
else if ( ! oldFaction.hasLandInflation())
{
msender.msg("%s<i> owns this land and is strong enough to keep it.", oldFaction.getName(msender));
}
else if ( ! BoardColl.get().isAnyBorderPs(chunks))
{
msender.msg("<b>You must start claiming land at the border of the territory.");
}
// ... and cancel.
event.setCancelled(true);
return;
}
}
// -------------------------------------------- //
// CHUNK CHANGE: DETECT
// -------------------------------------------- //
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void chunkChangeDetect(PlayerMoveEvent event)
{
// If the player is moving from one chunk to another ...
if (MUtil.isSameChunk(event)) return;
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Player player = event.getPlayer();
// ... gather info on the player and the move ...
MPlayer mplayer = MPlayer.get(player);
PS chunkFrom = PS.valueOf(event.getFrom()).getChunk(true);
PS chunkTo = PS.valueOf(event.getTo()).getChunk(true);
Faction factionFrom = BoardColl.get().getFactionAt(chunkFrom);
Faction factionTo = BoardColl.get().getFactionAt(chunkTo);
// ... and send info onwards.
this.chunkChangeTerritoryInfo(mplayer, player, chunkFrom, chunkTo, factionFrom, factionTo);
this.chunkChangeAutoClaim(mplayer, chunkTo);
}
// -------------------------------------------- //
// CHUNK CHANGE: TERRITORY INFO
// -------------------------------------------- //
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public void chunkChangeTerritoryInfo(MPlayer mplayer, Player player, PS chunkFrom, PS chunkTo, Faction factionFrom, Faction factionTo)
{
// send host faction info updates
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if (mplayer.isMapAutoUpdating())
{
List<String> message = BoardColl.get().getMap(mplayer, chunkTo, player.getLocation().getYaw(), Const.MAP_WIDTH, Const.MAP_HEIGHT);
mplayer.sendMessage(message);
}
else if (factionFrom != factionTo)
{
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String msg = Txt.parse("<i>") + " ~ " + factionTo.getName(mplayer);
if (factionTo.hasDescription())
{
msg += " - " + factionTo.getDescription();
}
player.sendMessage(msg);
}
// Show access level message if it changed.
TerritoryAccess accessFrom = BoardColl.get().getTerritoryAccessAt(chunkFrom);
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Boolean hasTerritoryAccessFrom = accessFrom.hasTerritoryAccess(mplayer);
TerritoryAccess accessTo = BoardColl.get().getTerritoryAccessAt(chunkTo);
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Boolean hasTerritoryAccessTo = accessTo.hasTerritoryAccess(mplayer);
if (!MUtil.equals(hasTerritoryAccessFrom, hasTerritoryAccessTo))
{
if (hasTerritoryAccessTo == null)
{
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mplayer.msg("<i>You have standard access to this area.");
}
else if (hasTerritoryAccessTo)
{
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mplayer.msg("<g>You have elevated access to this area.");
}
else
{
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mplayer.msg("<b>You have decreased access to this area.");
}
}
}
// -------------------------------------------- //
// CHUNK CHANGE: AUTO CLAIM
// -------------------------------------------- //
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public void chunkChangeAutoClaim(MPlayer mplayer, PS chunkTo)
{
// If the player is auto claiming ...
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Faction autoClaimFaction = mplayer.getAutoClaimFaction();
if (autoClaimFaction == null) return;
// ... try claim.
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mplayer.tryClaim(autoClaimFaction, Collections.singletonList(chunkTo));
}
// -------------------------------------------- //
// POWER LOSS ON DEATH
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL)
public void powerLossOnDeath(PlayerDeathEvent event)
{
// If a player dies ...
Player player = event.getEntity();
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// ... and this is the first death event this tick ...
// (yeah other plugins can case death event to fire twice the same tick)
if (PlayerUtil.isDuplicateDeathEvent(event)) return;
MPlayer mplayer = MPlayer.get(player);
// ... and powerloss can happen here ...
Faction faction = BoardColl.get().getFactionAt(PS.valueOf(player));
if (!faction.getFlag(MFlag.getFlagPowerloss()))
{
mplayer.msg("<i>You didn't lose any power since the territory you died in works that way.");
return;
}
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if (!MConf.get().worldsPowerLossEnabled.contains(player.getWorld()))
{
mplayer.msg("<i>You didn't lose any power due to the world you died in.");
return;
}
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// ... alter the power ...
double newPower = mplayer.getPower() + mplayer.getPowerPerDeath();
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EventFactionsPowerChange powerChangeEvent = new EventFactionsPowerChange(null, mplayer, PowerChangeReason.DEATH, newPower);
powerChangeEvent.run();
if (powerChangeEvent.isCancelled()) return;
newPower = powerChangeEvent.getNewPower();
mplayer.setPower(newPower);
// ... and inform the player.
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// TODO: A progress bar here would be epic :)
mplayer.msg("<i>Your power is now <h>%.2f / %.2f", newPower, mplayer.getPowerMax());
}
// -------------------------------------------- //
// CAN COMBAT DAMAGE HAPPEN
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(EntityDamageEvent event)
{
// TODO: Can't we just listen to the class type the sub is of?
if (!(event instanceof EntityDamageByEntityEvent)) return;
EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent)event;
if (this.canCombatDamageHappen(sub, true)) return;
event.setCancelled(true);
}
// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(EntityCombustByEntityEvent event)
{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0D);
if (this.canCombatDamageHappen(sub, false)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(PotionSplashEvent event)
{
// If a harmful potion is splashing ...
if (!MUtil.isHarmfulPotion(event.getPotion())) return;
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ProjectileSource projectileSource = event.getPotion().getShooter();
if (! (projectileSource instanceof Entity)) return;
Entity thrower = (Entity)projectileSource;
// ... scan through affected entities to make sure they're all valid targets.
for (LivingEntity affectedEntity : event.getAffectedEntities())
{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0D);
if (this.canCombatDamageHappen(sub, true)) continue;
// affected entity list doesn't accept modification (iter.remove() is a no-go), but this works
event.setIntensity(affectedEntity, 0.0);
}
}
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// Utility method used in "canCombatDamageHappen" below.
public static boolean falseUnlessDisallowedPvpEventCancelled(Player attacker, Player defender, EntityDamageByEntityEvent event)
{
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EventFactionsPvpDisallowed dpe = new EventFactionsPvpDisallowed(attacker, defender, event);
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dpe.run();
return dpe.isCancelled();
}
public boolean canCombatDamageHappen(EntityDamageByEntityEvent event, boolean notify)
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{
boolean ret = true;
// If the defender is a player ...
Entity edefender = event.getEntity();
if (!(edefender instanceof Player)) return true;
Player defender = (Player)edefender;
MPlayer udefender = MPlayer.get(edefender);
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// ... and the attacker is someone else ...
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Entity eattacker = MUtil.getLiableDamager(event);
// (we check null here since there may not be an attacker)
// (lack of attacker situations can be caused by other bukkit plugins)
if (eattacker != null && eattacker.equals(edefender)) return true;
// ... gather defender PS and faction information ...
PS defenderPs = PS.valueOf(defender);
Faction defenderPsFaction = BoardColl.get().getFactionAt(defenderPs);
// ... PVP flag may cause a damage block ...
if (defenderPsFaction.getFlag(MFlag.getFlagPvp()) == false)
{
if (eattacker == null)
{
// No attacker?
// Let's behave as if it were a player
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return falseUnlessDisallowedPvpEventCancelled(null, defender, event);
}
if (eattacker instanceof Player)
{
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ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
if (!ret && notify)
{
MPlayer attacker = MPlayer.get(eattacker);
attacker.msg("<i>PVP is disabled in %s.", defenderPsFaction.describeTo(attacker));
}
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return ret;
}
return defenderPsFaction.getFlag(MFlag.getFlagMonsters());
}
// ... and if the attacker is a player ...
if (!(eattacker instanceof Player)) return true;
Player attacker = (Player)eattacker;
MPlayer uattacker = MPlayer.get(attacker);
// ... does this player bypass all protection? ...
if (MConf.get().playersWhoBypassAllProtection.contains(attacker.getName())) return true;
// ... gather attacker PS and faction information ...
PS attackerPs = PS.valueOf(attacker);
Faction attackerPsFaction = BoardColl.get().getFactionAt(attackerPs);
// ... PVP flag may cause a damage block ...
// (just checking the defender as above isn't enough. What about the attacker? It could be in a no-pvp area)
// NOTE: This check is probably not that important but we could keep it anyways.
if (attackerPsFaction.getFlag(MFlag.getFlagPvp()) == false)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify) uattacker.msg("<i>PVP is disabled in %s.", attackerPsFaction.describeTo(uattacker));
return ret;
}
// ... are PVP rules completely ignored in this world? ...
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if (!MConf.get().worldsPvpRulesEnabled.contains(defenderPs.getWorld())) return true;
Faction defendFaction = udefender.getFaction();
Faction attackFaction = uattacker.getFaction();
if (attackFaction.isNone() && MConf.get().disablePVPForFactionlessPlayers)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt other players until you join a faction.");
return ret;
}
else if (defendFaction.isNone())
{
if (defenderPsFaction == attackFaction && MConf.get().enablePVPAgainstFactionlessInAttackersLand)
{
// Allow PVP vs. Factionless in attacker's faction territory
return true;
}
else if (MConf.get().disablePVPForFactionlessPlayers)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt players who are not currently in a faction.");
return ret;
}
}
Rel relation = defendFaction.getRelationTo(attackFaction);
// Check the relation
if (udefender.hasFaction() && relation.isFriend() && defenderPsFaction.getFlag(MFlag.getFlagFriendlyire()) == false)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
return ret;
}
// You can not hurt neutrals in their own territory.
boolean ownTerritory = udefender.isInOwnTerritory();
if (udefender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify)
{
uattacker.msg("<i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.", udefender.describeTo(uattacker));
udefender.msg("%s<i> tried to hurt you.", uattacker.describeTo(udefender, true));
}
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return ret;
}
// Damage will be dealt. However check if the damage should be reduced.
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double damage = event.getDamage();
if (damage > 0.0 && udefender.hasFaction() && ownTerritory && MConf.get().territoryShieldFactor > 0)
{
double newDamage = damage * (1D - MConf.get().territoryShieldFactor);
event.setDamage(newDamage);
// Send message
if (notify)
{
String perc = MessageFormat.format("{0,number,#%}", (MConf.get().territoryShieldFactor)); // TODO does this display correctly??
udefender.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
}
}
return true;
}
// -------------------------------------------- //
// REMOVE PLAYER DATA WHEN BANNED
// -------------------------------------------- //
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerKick(PlayerKickEvent event)
{
// If a player was kicked from the server ...
Player player = event.getPlayer();
// ... and if the if player was banned (not just kicked) ...
//if (!event.getReason().equals("Banned by admin.")) return;
if (!player.isBanned()) return;
// ... and we remove player data when banned ...
if (!MConf.get().removePlayerWhenBanned) return;
// ... get rid of their stored info.
MPlayer mplayer = MPlayerColl.get().get(player, false);
if (mplayer == null) return;
if (mplayer.getRole() == Rel.LEADER)
{
mplayer.getFaction().promoteNewLeader();
}
mplayer.leave();
mplayer.detach();
}
// -------------------------------------------- //
// VISUALIZE UTIL
// -------------------------------------------- //
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerMoveClearVisualizations(PlayerMoveEvent event)
{
if (MUtil.isSameBlock(event)) return;
VisualizeUtil.clear(event.getPlayer());
}
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// -------------------------------------------- //
// DENY COMMANDS
// -------------------------------------------- //
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void denyCommands(PlayerCommandPreprocessEvent event)
{
// If a player is trying to run a command ...
Player player = event.getPlayer();
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MPlayer mplayer = MPlayer.get(player);
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// ... and the player does not have adminmode ...
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if (mplayer.isUsingAdminMode()) return;
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// ... clean up the command ...
String command = event.getMessage();
command = Txt.removeLeadingCommandDust(command);
command = command.toLowerCase();
command = command.trim();
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// ... the command may be denied for members of permanent factions ...
if (mplayer.hasFaction() && mplayer.getFaction().getFlag(MFlag.getFlagPermanent()) && containsCommand(command, MConf.get().denyCommandsPermanentFactionMember))
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{
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mplayer.msg("<b>You can't use \"<h>/%s<b>\" as member of a permanent faction.", command);
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event.setCancelled(true);
return;
}
// ... if there is a faction at the players location ...
PS ps = PS.valueOf(player).getChunk(true);
Faction factionAtPs = BoardColl.get().getFactionAt(ps);
if (factionAtPs.isNone()) return; // TODO: An NPE can arise here? Why?
// ... the command may be denied in the territory of this relation type ...
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Rel rel = factionAtPs.getRelationTo(mplayer);
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List<String> deniedCommands = MConf.get().denyCommandsTerritoryRelation.get(rel);
if (deniedCommands == null) return;
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if (!containsCommand(command, deniedCommands)) return;
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mplayer.msg("<b>You can't use \"<h>/%s<b>\" in %s territory.", command, Txt.getNicedEnum(rel));
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event.setCancelled(true);
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}
private static boolean containsCommand(String needle, Collection<String> haystack)
{
if (needle == null) return false;
needle = Txt.removeLeadingCommandDust(needle);
needle = needle.toLowerCase();
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for (String straw : haystack)
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{
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if (straw == null) continue;
straw = Txt.removeLeadingCommandDust(straw);
straw = straw.toLowerCase();
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if (needle.startsWith(straw)) return true;
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}
return false;
}
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// -------------------------------------------- //
// FLAG: MONSTERS
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockMonsters(CreatureSpawnEvent event)
{
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// If a creature is spawning ...
EntityType type = event.getEntityType();
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// ... and that creature is a monster ...
if ( ! MConf.get().entityTypesMonsters.contains(type)) return;
// ... and the reason for the spawn is natural ...
SpawnReason reason = event.getSpawnReason();
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if (reason != SpawnReason.NATURAL && reason != SpawnReason.JOCKEY && reason != SpawnReason.NETHER_PORTAL) return;
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// ... and monsters are forbidden at the location ...
Location location = event.getLocation();
if (location == null) return;
PS ps = PS.valueOf(location);
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction == null) return;
if (faction.getFlag(MFlag.getFlagMonsters())) return;
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// ... block the spawn.
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockMonsters(EntityTargetEvent event)
{
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// If a monster ...
if ( ! MConf.get().entityTypesMonsters.contains(event.getEntityType())) return;
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// ... is targeting something ...
Entity target = event.getTarget();
if (target == null) return;
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// ... at a place where monsters are forbidden ...
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PS ps = PS.valueOf(target);
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.getFlag(MFlag.getFlagMonsters())) return;
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// ... then if ghast target nothing ...
if (event.getEntityType() == EntityType.GHAST)
{
event.setTarget(null);
return;
}
// ... otherwise simply cancel.
event.setCancelled(true);
}
// -------------------------------------------- //
// FLAG: EXPLOSIONS
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockExplosion(HangingBreakEvent event)
{
// If a hanging entity was broken by an explosion ...
if (event.getCause() != RemoveCause.EXPLOSION) return;
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Entity entity = event.getEntity();
// ... and the faction there has explosions disabled ...
Faction faction = BoardColl.get().getFactionAt(PS.valueOf(entity));
if (faction.isExplosionsAllowed()) return;
// ... then cancel.
event.setCancelled(true);
}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockExplosion(EntityExplodeEvent event)
{
// Prepare some variables:
// Current faction
Faction faction = null;
// Current allowed
Boolean allowed = true;
// Caching to speed things up.
Map<Faction, Boolean> faction2allowed = new HashMap<Faction, Boolean>();
// If an explosion occurs at a location ...
Location location = event.getLocation();
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// Check the entity. Are explosions disabled there?
faction = BoardColl.get().getFactionAt(PS.valueOf(location));
allowed = faction.isExplosionsAllowed();
if (allowed == false)
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{
event.setCancelled(true);
return;
}
faction2allowed.put(faction, allowed);
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// Individually check the flag state for each block
Iterator<Block> iter = event.blockList().iterator();
while (iter.hasNext())
{
Block block = iter.next();
faction = BoardColl.get().getFactionAt(PS.valueOf(block));
allowed = faction2allowed.get(faction);
if (allowed == null)
{
allowed = faction.isExplosionsAllowed();
faction2allowed.put(faction, allowed);
}
if (allowed == false) iter.remove();
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}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockExplosion(EntityChangeBlockEvent event)
{
// If a wither is changing a block ...
Entity entity = event.getEntity();
if (!(entity instanceof Wither)) return;
// ... and the faction there has explosions disabled ...
PS ps = PS.valueOf(event.getBlock());
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.isExplosionsAllowed()) return;
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// ... stop the block alteration.
event.setCancelled(true);
}
// -------------------------------------------- //
// FLAG: ENDERGRIEF
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockEndergrief(EntityChangeBlockEvent event)
{
// If an enderman is changing a block ...
Entity entity = event.getEntity();
if (!(entity instanceof Enderman)) return;
// ... and the faction there has endergrief disabled ...
PS ps = PS.valueOf(event.getBlock());
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.getFlag(MFlag.getFlagEndergrief())) return;
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// ... stop the block alteration.
event.setCancelled(true);
}
// -------------------------------------------- //
// FLAG: FIRE SPREAD
// -------------------------------------------- //
public void blockFireSpread(Block block, Cancellable cancellable)
{
// If the faction at the block has firespread disabled ...
PS ps = PS.valueOf(block);
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.getFlag(MFlag.getFlagFirespread())) return;
// then cancel the event.
cancellable.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockFireSpread(BlockIgniteEvent event)
{
// If fire is spreading ...
if (event.getCause() != IgniteCause.SPREAD && event.getCause() != IgniteCause.LAVA) return;
// ... consider blocking it.
blockFireSpread(event.getBlock(), event);
}
// TODO: Is use of this event deprecated?
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockFireSpread(BlockSpreadEvent event)
{
// If fire is spreading ...
if (event.getNewState().getType() != Material.FIRE) return;
// ... consider blocking it.
blockFireSpread(event.getBlock(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockFireSpread(BlockBurnEvent event)
{
// If a block is burning ...
// ... consider blocking it.
blockFireSpread(event.getBlock(), event);
}
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// -------------------------------------------- //
// FLAG: BUILD
// -------------------------------------------- //
public static boolean canPlayerBuildAt(Object senderObject, PS ps, boolean verboose)
{
MPlayer mplayer = MPlayer.get(senderObject);
if (mplayer == null) return false;
String name = mplayer.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
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if (mplayer.isUsingAdminMode()) return true;
if (!MPerm.getPermBuild().has(mplayer, ps, false) && MPerm.getPermPainbuild().has(mplayer, ps, false))
{
if (verboose)
{
Faction hostFaction = BoardColl.get().getFactionAt(ps);
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mplayer.msg("<b>It is painful to build in the territory of %s<b>.", hostFaction.describeTo(mplayer));
Player player = mplayer.getPlayer();
if (player != null)
{
player.damage(MConf.get().actionDeniedPainAmount);
}
}
return true;
}
return MPerm.getPermBuild().has(mplayer, ps, verboose);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(HangingPlaceEvent event)
{
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getEntity()), true)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(HangingBreakEvent event)
{
if (! (event instanceof HangingBreakByEntityEvent)) return;
HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent)event;
Entity breaker = entityEvent.getRemover();
if (! (breaker instanceof Player)) return;
if ( ! canPlayerBuildAt(breaker, PS.valueOf(event.getEntity()), true))
{
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void itemFrameDamage(EntityDamageByEntityEvent event)
{
// If the damagee is an ItemFrame ...
Entity edamagee = event.getEntity();
if (!(edamagee instanceof ItemFrame)) return;
ItemFrame itemFrame = (ItemFrame)edamagee;
// ... and the liable damager is a player ...
Entity edamager = MUtil.getLiableDamager(event);
if (!(edamager instanceof Player)) return;
Player player = (Player)edamager;
// ... and the player can't build there ...
if (canPlayerBuildAt(player, PS.valueOf(itemFrame), true)) return;
// ... then cancel the event.
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL)
public void blockBuild(BlockPlaceEvent event)
{
if (!event.canBuild()) return;
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), true)) return;
event.setBuild(false);
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockBreakEvent event)
{
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), true)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockDamageEvent event)
{
if (!event.getInstaBreak()) return;
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), true)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockPistonExtendEvent event)
{
Block block = event.getBlock();
Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(block));
// target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
Block targetBlock = block.getRelative(event.getDirection(), event.getLength() + 1);
// members of faction might not have build rights in their own territory, but pistons should still work regardless; so, address that corner case
Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(targetBlock));
if (targetFaction == pistonFaction) return;
// if potentially pushing into air/water/lava in another territory, we need to check it out
if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && ! MPerm.getPermBuild().has(pistonFaction, targetFaction))
{
event.setCancelled(true);
}
/*
* note that I originally was testing the territory of each affected block, but since I found that pistons can only push
* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
* only the final target block as done above
*/
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockPistonRetractEvent event)
{
// if not a sticky piston, retraction should be fine
if (!event.isSticky()) return;
Block retractBlock = event.getRetractLocation().getBlock();
PS retractPs = PS.valueOf(retractBlock);
// if potentially retracted block is just air/water/lava, no worries
if (retractBlock.isEmpty() || retractBlock.isLiquid()) return;
Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
// members of faction might not have build rights in their own territory, but pistons should still work regardless; so, address that corner case
Faction targetFaction = BoardColl.get().getFactionAt(retractPs);
if (targetFaction == pistonFaction) return;
if (!MPerm.getPermBuild().has(pistonFaction, targetFaction))
{
event.setCancelled(true);
}
}
// -------------------------------------------- //
// ASSORTED BUILD AND INTERACT
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event)
{
// only need to check right-clicks and physical as of MC 1.4+; good performance boost
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return;
Block block = event.getClickedBlock();
Player player = event.getPlayer();
if (block == null) return; // clicked in air, apparently
if ( ! canPlayerUseBlock(player, block, true))
{
event.setCancelled(true);
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return; // only interested on right-clicks for below
if ( ! playerCanUseItemHere(player, PS.valueOf(block), event.getMaterial(), true))
{
event.setCancelled(true);
return;
}
}
public static boolean playerCanUseItemHere(Player player, PS ps, Material material, boolean verboose)
{
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if ( ! MConf.get().materialsEditTools.contains(material) && ! MConf.get().materialsEditToolsDupeBug.contains(material)) return true;
String name = player.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
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MPlayer mplayer = MPlayer.get(player);
if (mplayer.isUsingAdminMode()) return true;
return MPerm.getPermBuild().has(mplayer, ps, verboose);
}
public static boolean canPlayerUseBlock(Player player, Block block, boolean verboose)
{
String name = player.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
MPlayer me = MPlayer.get(player);
if (me.isUsingAdminMode()) return true;
PS ps = PS.valueOf(block);
Material material = block.getType();
if (MConf.get().materialsEditOnInteract.contains(material) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false;
if (MConf.get().materialsContainer.contains(material) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
if (MConf.get().materialsDoor.contains(material) && ! MPerm.getPermDoor().has(me, ps, verboose)) return false;
if (material == Material.STONE_BUTTON && ! MPerm.getPermButton().has(me, ps, verboose)) return false;
if (material == Material.LEVER && ! MPerm.getPermLever().has(me, ps, verboose)) return false;
return true;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerInteractEntity(PlayerInteractEntityEvent event)
{
// If a player ...
final Player player = event.getPlayer();
// ... right clicked an entity ...
final Entity entity = event.getRightClicked();
if (entity == null) return;
// ... and using that entity is forbidden ...
if (canPlayerUseEntity(player, entity, true)) return;
// ... then cancel the event.
event.setCancelled(true);
}
public static boolean canPlayerUseEntity(Player player, Entity entity, boolean verboose)
{
String name = player.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
MPlayer me = MPlayer.get(player);
if (me.isUsingAdminMode()) return true;
PS ps = PS.valueOf(entity);
EntityType type = entity.getType();
if (MConf.get().entityTypesContainer.contains(type) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
return true;
}
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),
// but these separate bucket events below always fire without fail
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event)
{
Block block = event.getBlockClicked();
Player player = event.getPlayer();
if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerBucketFill(PlayerBucketFillEvent event)
{
Block block = event.getBlockClicked();
Player player = event.getPlayer();
if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return;
event.setCancelled(true);
}
// -------------------------------------------- //
// TELEPORT TO HOME ON DEATH
// -------------------------------------------- //
public void teleportToHomeOnDeath(PlayerRespawnEvent event, EventPriority priority)
{
// If a player is respawning ...
final Player player = event.getPlayer();
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final MPlayer mplayer = MPlayer.get(player);
// ... homes are enabled, active and at this priority ...
if (!MConf.get().homesEnabled) return;
if (!MConf.get().homesTeleportToOnDeathActive) return;
if (MConf.get().homesTeleportToOnDeathPriority != priority) return;
// ... and the player has a faction ...
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final Faction faction = mplayer.getFaction();
if (faction.isNone()) return;
// ... and the faction has a home ...
PS home = faction.getHome();
if (home == null) return;
// ... and the home is translatable ...
Location respawnLocation = null;
try
{
respawnLocation = home.asBukkitLocation(true);
}
catch (Exception e)
{
// The home location map may have been deleted
return;
}
// ... then use it for the respawn location.
event.setRespawnLocation(respawnLocation);
}
@EventHandler(priority = EventPriority.LOWEST)
public void teleportToHomeOnDeathLowest(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.LOWEST);
}
@EventHandler(priority = EventPriority.LOW)
public void teleportToHomeOnDeathLow(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.LOW);
}
@EventHandler(priority = EventPriority.NORMAL)
public void teleportToHomeOnDeathNormal(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.NORMAL);
}
@EventHandler(priority = EventPriority.HIGH)
public void teleportToHomeOnDeathHigh(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.HIGH);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void teleportToHomeOnDeathHighest(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.HIGHEST);
}
@EventHandler(priority = EventPriority.MONITOR)
public void teleportToHomeOnDeathMonitor(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.MONITOR);
}
}