Factions/src/com/massivecraft/factions/cmd/CmdLeader.java

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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.util.RelationUtil;
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public class CmdLeader extends FCommand
{
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public CmdLeader()
{
super();
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this.aliases.add("leader");
this.requiredArgs.add("player");
this.optionalArgs.put("faction", "your");
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this.permission = Permission.LEADER.node;
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this.disableOnLock = true;
senderMustBePlayer = false;
senderMustBeMember = false;
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senderMustBeOfficer = false;
senderMustBeLeader = false;
}
@Override
public void perform()
{
FPlayer newLeader = this.argAsBestFPlayerMatch(0);
if (newLeader == null) return;
Faction targetFaction = this.argAsFaction(1, myFaction);
if (targetFaction == null) return;
FPlayer targetFactionCurrentLeader = targetFaction.getFPlayerLeader();
// We now have fplayer and the target faction
if (this.senderIsConsole || fme.hasAdminMode() || Permission.LEADER_ANY.has(sender, false))
{
// Do whatever you wish
}
else
{
// Follow the standard rules
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if (fme.getRole() != Rel.LEADER || targetFaction != myFaction)
{
sender.sendMessage(p.txt.parse("<b>Only faction leaders can %s.", this.getHelpShort()));
return;
}
if (newLeader.getFaction() != myFaction)
{
msg("%s<i> is not a member in the faction.", newLeader.describeTo(fme, true));
return;
}
if (newLeader == fme)
{
msg("<b>The target player musn't be yourself.");
return;
}
}
// if target player is currently leader, demote and replace him
if (targetFactionCurrentLeader == newLeader)
{
targetFaction.promoteNewLeader();
msg("<i>You have demoted %s<i> from the position of faction leader.", newLeader.describeTo(fme, true));
newLeader.msg("<i>You have been demoted from the position of faction leader by %s<i>.", senderIsConsole ? "a server admin" : fme.describeTo(newLeader, true));
return;
}
// Perform the switching
if (targetFactionCurrentLeader != null)
{
targetFactionCurrentLeader.setRole(Rel.OFFICER);
}
newLeader.setFaction(targetFaction);
newLeader.setRole(Rel.LEADER);
msg("<i>You have promoted %s<i> to the position of faction leader.", newLeader.describeTo(fme, true));
// Inform all players
for (FPlayer fplayer : FPlayers.i.getOnline())
{
fplayer.msg("%s<i> gave %s<i> the leadership of %s<i>.", senderIsConsole ? "A server admin" : RelationUtil.describeThatToMe(fme, fplayer, true), newLeader.describeTo(fplayer), targetFaction.describeTo(fplayer));
}
}
}