2013-04-22 16:26:44 +02:00
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package com.massivecraft.factions.entity;
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2013-04-23 09:17:30 +02:00
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import java.util.ArrayList;
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import java.util.List;
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2013-04-22 16:58:22 +02:00
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import java.util.Map;
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import java.util.Set;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FPerm;
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import com.massivecraft.factions.Rel;
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2013-04-22 16:26:44 +02:00
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import com.massivecraft.mcore.store.Entity;
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2013-04-23 09:17:30 +02:00
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import com.massivecraft.mcore.util.MUtil;
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2013-04-22 16:26:44 +02:00
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public class UConf extends Entity<UConf>
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{
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// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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2013-04-22 16:58:22 +02:00
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public static UConf get(Object oid)
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2013-04-22 16:26:44 +02:00
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{
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2013-04-22 16:58:22 +02:00
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return UConfColls.get().get2(oid);
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2013-04-22 16:26:44 +02:00
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}
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// -------------------------------------------- //
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2013-04-22 16:58:22 +02:00
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// CORE
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2013-04-22 16:26:44 +02:00
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// -------------------------------------------- //
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2013-04-22 16:58:22 +02:00
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public boolean canLeaveWithNegativePower = true;
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2013-04-22 16:26:44 +02:00
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2013-04-23 14:00:18 +02:00
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public int factionMemberLimit = 0;
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public double factionPowerMax = 1000.0;
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2013-04-22 16:58:22 +02:00
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public int factionTagLengthMin = 3;
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public int factionTagLengthMax = 10;
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public boolean factionTagForceUpperCase = false;
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2013-04-22 17:20:34 +02:00
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// -------------------------------------------- //
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2013-04-23 14:00:18 +02:00
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// DEFAULTS
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2013-04-22 17:20:34 +02:00
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// -------------------------------------------- //
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2013-04-23 14:00:18 +02:00
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// TODO: should I add a nofaction id here?
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// And perhaps for safezone and warzone as well.
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2013-04-22 17:20:34 +02:00
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2013-04-23 14:00:18 +02:00
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public String defaultPlayerFactionId = Const.FACTIONID_NONE;
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public double defaultPlayerPower = 0.0;
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public Rel defaultPlayerRole = Rel.RECRUIT;
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2013-04-22 17:20:34 +02:00
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2013-04-23 14:00:18 +02:00
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public boolean defaultFactionOpen = false;
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public Map<FFlag, Boolean> defaultFactionFlags = FFlag.getDefaultDefaults();
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public Map<FPerm, Set<Rel>> defaultFactionPerms = FPerm.getDefaultDefaults();
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2013-04-22 17:20:34 +02:00
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2013-04-23 17:01:43 +02:00
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// -------------------------------------------- //
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// POWER
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// -------------------------------------------- //
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public double powerMax = 10.0;
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public double powerMin = 0.0;
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public double powerPerHour = 2.0;
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public double powerPerDeath = -2.0;
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2013-04-23 18:07:17 +02:00
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// -------------------------------------------- //
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// HOMES
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// -------------------------------------------- //
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public boolean homesEnabled = true;
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public boolean homesMustBeInClaimedTerritory = true;
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public boolean homesTeleportCommandEnabled = true;
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public boolean homesTeleportAllowedFromEnemyTerritory = true;
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public boolean homesTeleportAllowedFromDifferentWorld = true;
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public double homesTeleportAllowedEnemyDistance = 32.0;
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public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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2013-04-23 09:17:30 +02:00
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// -------------------------------------------- //
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// DENY COMMANDS
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// -------------------------------------------- //
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// commands which will be prevented if the player is a member of a permanent faction
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public List<String> denyCommandsPermanentFactionMember = new ArrayList<String>();
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// commands which will be prevented when in claimed territory of another faction
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2013-04-23 12:31:07 +02:00
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public Map<Rel, List<String>> denyCommandsTerritoryRelation = MUtil.map(
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Rel.ENEMY, MUtil.list("home", "sethome", "spawn", "tpahere", "tpaccept", "tpa", "warp"),
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Rel.NEUTRAL, new ArrayList<String>(),
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Rel.TRUCE, new ArrayList<String>(),
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Rel.ALLY, new ArrayList<String>(),
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Rel.MEMBER, new ArrayList<String>()
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2013-04-23 09:17:30 +02:00
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);
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2013-04-22 16:58:22 +02:00
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}
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