Factions/src/com/massivecraft/factions/entity/UConf.java

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package com.massivecraft.factions.entity;
import java.util.Map;
import java.util.Set;
import com.massivecraft.factions.Const;
import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.Rel;
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import com.massivecraft.mcore.store.Entity;
public class UConf extends Entity<UConf>
{
// -------------------------------------------- //
// META
// -------------------------------------------- //
public static UConf get(Object oid)
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{
return UConfColls.get().get2(oid);
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}
// -------------------------------------------- //
// CORE
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// -------------------------------------------- //
public Map<FFlag, Boolean> factionFlagDefaults = FFlag.getDefaultDefaults();
public Map<FPerm, Set<Rel>> factionPermDefaults = FPerm.getDefaultDefaults();
public String playerDefaultFactionId = Const.FACTIONID_NONE;
public Rel playerDefaultRole = Rel.RECRUIT;
public boolean canLeaveWithNegativePower = true;
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public int factionTagLengthMin = 3;
public int factionTagLengthMax = 10;
public boolean factionTagForceUpperCase = false;
public boolean newFactionsDefaultOpen = false;
public int factionMemberLimit = 0;
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// -------------------------------------------- //
// POWER
// -------------------------------------------- //
public double powerMax = 10.0;
public double powerMin = -10.0;
public double powerStarting = 10.0; // New players start out with this power level
public double powerPerDeath = -4.0; // A death makes you lose 4 power
public double powerPerHourOnline = 10.0;
public double powerPerHourOffline = 0.0;
// players will no longer lose power from being offline once their power drops to this amount or less
public double powerLimitGainOnline = 10.0;
public double powerLimitGainOffline = 0.0;
public double powerLimitLossOnline = -10.0;
public double powerLimitLossOffline = 0.0;
public boolean scaleNegativePower = false; // Power regeneration rate increase as power decreases
public double scaleNegativeDivisor = 40.0; // Divisor for inverse power regeneration curve
public double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
}