publicdoublepowerStarting=10.0;// New players start out with this power level
publicdoublepowerPerDeath=-4.0;// A death makes you lose 4 power
publicdoublepowerPerHourOnline=10.0;
publicdoublepowerPerHourOffline=0.0;
// players will no longer lose power from being offline once their power drops to this amount or less
publicdoublepowerLimitGainOnline=10.0;
publicdoublepowerLimitGainOffline=0.0;
publicdoublepowerLimitLossOnline=-10.0;
publicdoublepowerLimitLossOffline=0.0;
publicbooleanscaleNegativePower=false;// Power regeneration rate increase as power decreases
publicdoublescaleNegativeDivisor=40.0;// Divisor for inverse power regeneration curve
publicdoublepowerFactionMax=0.0;// if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)