Factions/src/com/massivecraft/factions/cmd/CmdDescription.java

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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayerColl;
import com.massivecraft.factions.Perm;
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import com.massivecraft.mcore.util.Txt;
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public class CmdDescription extends FCommand
{
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public CmdDescription()
{
super();
this.aliases.add("desc");
this.requiredArgs.add("desc");
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this.errorOnToManyArgs = false;
//this.optionalArgs
this.permission = Perm.DESCRIPTION.node;
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this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = false;
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senderMustBeOfficer = true;
senderMustBeLeader = false;
}
@Override
public void perform()
{
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(ConfServer.econCostDesc, "to change faction description", "for changing faction description")) return;
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// TODO: This must be an invalid replace-approach. The call order is wrong somehow?
myFaction.setDescription(Txt.implode(args, " ").replaceAll("(&([a-f0-9]))", "& $2")); // since "&" color tags seem to work even through plain old FPlayer.sendMessage() for some reason, we need to break those up
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if ( ! ConfServer.broadcastDescriptionChanges)
{
fme.msg("You have changed the description for <h>%s<i> to:", myFaction.describeTo(fme));
fme.sendMessage(myFaction.getDescription());
return;
}
// Broadcast the description to everyone
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for (FPlayer fplayer : FPlayerColl.i.getOnline())
{
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fplayer.msg("<h>%s<i> changed their description to:", myFaction.describeTo(fplayer));
fplayer.sendMessage(myFaction.getDescription()); // players can inject "&" or "`" or "<i>" or whatever in their description, thus exploitable (masquerade as server messages or whatever); by the way, &k is particularly interesting looking
}
}
}