Factions/src/com/massivecraft/factions/ConfServer.java

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package com.massivecraft.factions;
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import java.util.*;
import com.massivecraft.mcore.SimpleConfig;
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import com.massivecraft.mcore.util.MUtil;
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public class ConfServer extends SimpleConfig
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static transient ConfServer i = new ConfServer();
public static ConfServer get() { return i; }
public ConfServer() { super(Factions.get()); }
// -------------------------------------------- //
// CORE
// -------------------------------------------- //
public static List<String> baseCommandAliases = MUtil.list("f");
public static String dburi = "default";
// -------------------------------------------- //
// AUTO LEAVE
// -------------------------------------------- //
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public static double autoLeaveAfterDaysOfInactivity = 10.0;
public static double autoLeaveRoutineRunsEveryXMinutes = 5.0;
public static boolean removePlayerDataWhenBanned = true;
// -------------------------------------------- //
// HOMES
// -------------------------------------------- //
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public static boolean homesEnabled = true;
public static boolean homesMustBeInClaimedTerritory = true;
public static boolean homesTeleportCommandEnabled = true;
public static boolean homesTeleportAllowedFromEnemyTerritory = true;
public static boolean homesTeleportAllowedFromDifferentWorld = true;
public static double homesTeleportAllowedEnemyDistance = 32.0;
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public static boolean disablePVPForFactionlessPlayers = false;
public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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//public static boolean peacefulMembersDisablePowerLoss = true;
public static boolean permanentFactionsDisableLeaderPromotion = false;
public static boolean claimsMustBeConnected = false;
public static boolean claimingFromOthersAllowed = true;
public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
public static int claimsRequireMinFactionMembers = 1;
public static int claimedLandsMax = 0;
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
public static int radiusClaimFailureLimit = 9;
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//public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
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public static int actionDeniedPainAmount = 2;
// commands which will be prevented if the player is a member of a permanent faction
public static Set<String> permanentFactionMemberDenyCommands = new LinkedHashSet<String>();
// commands which will be prevented when in claimed territory of another faction
public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<String>();
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public static Set<String> territoryEnemyDenyCommands = MUtil.set("home", "sethome", "spawn", "tpahere", "tpaccept", "tpa", "warp");
public static double territoryShieldFactor = 0.3;
// for claimed areas where further faction-member ownership can be defined
public static boolean pistonProtectionThroughDenyBuild = true;
// -------------------------------------------- //
// INTEGRATION: WORLD GUARD
// -------------------------------------------- //
public static boolean worldGuardChecking = false;
// -------------------------------------------- //
// INTEGRATION: LWC
// -------------------------------------------- //
public static boolean onUnclaimResetLwcLocks = false;
public static boolean onCaptureResetLwcLocks = false;
// -------------------------------------------- //
// INTEGRATION: ECONOMY
// -------------------------------------------- //
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public static boolean econEnabled = false;
public static String econUniverseAccount = "";
public static double econCostClaimWilderness = 30.0;
public static double econCostClaimFromFactionBonus = 30.0;
public static double econClaimAdditionalMultiplier = 0.5;
public static double econClaimRefundMultiplier = 0.7;
public static double econClaimUnconnectedFee = 0.0;
public static double econCostCreate = 100.0;
public static double econCostSethome = 30.0;
public static double econCostJoin = 0.0;
public static double econCostLeave = 0.0;
public static double econCostKick = 0.0;
public static double econCostInvite = 0.0;
public static double econCostDeinvite = 0.0;
public static double econCostHome = 0.0;
public static double econCostTag = 0.0;
public static double econCostDescription = 0.0;
public static double econCostTitle = 0.0;
public static double econCostOpen = 0.0;
public static double econCostAlly = 0.0;
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public static double econCostTruce = 0.0;
public static double econCostNeutral = 0.0;
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public static double econCostEnemy = 0.0;
public static int econLandRewardTaskRunsEveryXMinutes = 20;
public static double econLandReward = 0.00;
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Some tweaking of the faction bank code... The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in. Shortened a couple of command descriptions to fit on one line. Made Deposit, Pay, and Withdraw commands additionally log to the server console/log. When bank is given to person disbanding a faction, it now lets them know and logs it to the server log. Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions For reference, about the faction bank addition as a whole... New conf.json settings: "bankEnabled": true, - enable faction banks "bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true "bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank "bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank New commands: /f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified /f deposit <amount> - Deposit money into your faction's bank /f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status) /f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true) New permission node: factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public static boolean bankEnabled = true;
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
Some tweaking of the faction bank code... The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in. Shortened a couple of command descriptions to fit on one line. Made Deposit, Pay, and Withdraw commands additionally log to the server console/log. When bank is given to person disbanding a faction, it now lets them know and logs it to the server log. Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions For reference, about the faction bank addition as a whole... New conf.json settings: "bankEnabled": true, - enable faction banks "bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true "bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank "bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank New commands: /f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified /f deposit <amount> - Deposit money into your faction's bank /f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status) /f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true) New permission node: factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
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public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
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}
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