2011-11-24 16:27:14 +01:00
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package com.massivecraft.factions.cmd;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.struct.Permission;
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2012-01-28 19:49:01 +01:00
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import com.massivecraft.factions.util.VisualizeUtil;
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2011-11-24 16:27:14 +01:00
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public class CmdSeeChunk extends FCommand
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{
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public CmdSeeChunk()
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{
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super();
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this.aliases.add("sc");
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2012-01-28 19:49:01 +01:00
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this.aliases.add("seechunk");
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2011-11-24 16:27:14 +01:00
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2012-01-28 19:49:01 +01:00
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this.permission = Permission.SEE_CHUNK.node;
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2011-11-24 16:27:14 +01:00
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this.disableOnLock = false;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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Location meLoc = me.getLocation();
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// Which chunk are we standing in ATM?
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// This bit shifting is something like divide by 16 :P
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int chunkX = meLoc.getBlockX() >> 4;
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int chunkZ = meLoc.getBlockZ() >> 4;
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// Get the pillars for that chunk
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int blockX;
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int blockZ;
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blockX = chunkX*16;
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blockZ = chunkZ*16;
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showPillar(me, me.getWorld(), blockX, blockZ);
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blockX = chunkX*16 + 15;
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blockZ = chunkZ*16;
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showPillar(me, me.getWorld(), blockX, blockZ);
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blockX = chunkX*16;
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blockZ = chunkZ*16 + 15;
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showPillar(me, me.getWorld(), blockX, blockZ);
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blockX = chunkX*16 + 15;
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blockZ = chunkZ*16 + 15;
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showPillar(me, me.getWorld(), blockX, blockZ);
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}
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public void showPillar(Player player, World world, int blockX, int blockZ)
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{
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2012-05-09 05:56:37 +02:00
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for (int blockY = 0; blockY < world.getMaxHeight(); blockY++)
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2011-11-24 16:27:14 +01:00
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{
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2012-05-09 05:56:37 +02:00
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Location loc = new Location(world, blockX, blockY, blockZ);
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2011-11-24 16:27:14 +01:00
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if (loc.getBlock().getTypeId() != 0) continue;
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2012-05-09 05:56:37 +02:00
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int typeId = blockY % 5 == 0 ? Material.GLOWSTONE.getId() : Material.GLASS.getId();
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VisualizeUtil.addLocation(player, loc, typeId);
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2011-11-24 16:27:14 +01:00
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}
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}
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}
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