Removed bit of code which was apparently intended to optimize movement event code but which was actually slowing the process down a bit overall
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@ -69,9 +69,6 @@ public class FactionsPlayerListener implements Listener
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@EventHandler(priority = EventPriority.NORMAL)
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@EventHandler(priority = EventPriority.NORMAL)
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public void onPlayerMove(PlayerMoveEvent event)
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public void onPlayerMove(PlayerMoveEvent event)
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{
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{
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// Did we change block?
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if (event.getFrom().equals(event.getTo())) return;
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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FPlayer me = FPlayers.i.get(player);
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FPlayer me = FPlayers.i.get(player);
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