Some dead code elimination
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@@ -32,10 +32,14 @@ import com.nijikokun.register.payment.Method.MethodAccount;
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* This means you can use the == operator. No .equals method necessary.
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*/
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// TODO: The players are saved in non order.
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// TODO: To many players are saved. There must be ways to improve the selective saving functionality.
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public class FPlayer extends PlayerEntity implements EconomyParticipator
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{
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//private transient String playerName;
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private transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
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public FLocation getLastStoodAt() { return this.lastStoodAt; }
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public void setLastStoodAt(FLocation flocation) { this.lastStoodAt = flocation; }
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// FIELD: factionId
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private String factionId;
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@@ -55,6 +59,8 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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// FIELD: title
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private String title;
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public String getTitle() { return this.title; }
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public void setTitle(String title) { this.title = title; }
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// FIELD: power
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private double power;
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@@ -65,19 +71,23 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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// FIELD: lastLoginTime
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private long lastLoginTime;
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// FIELD: mapAutoUpdating
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private transient boolean mapAutoUpdating;
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public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
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public boolean isMapAutoUpdating() { return mapAutoUpdating; }
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// FIELD: autoClaimEnabled
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private transient Faction autoClaimFor;
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public Faction getAutoClaimFor()
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{
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return autoClaimFor;
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}
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public void setAutoClaimFor(Faction faction)
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{
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this.autoClaimFor = faction;
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}
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public Faction getAutoClaimFor() { return autoClaimFor; }
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public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
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private transient boolean isAdminBypassing = false;
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public boolean isAdminBypassing() { return this.isAdminBypassing; }
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@@ -87,7 +97,9 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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private transient boolean loginPvpDisabled;
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// FIELD: deleteMe
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// TODO: This is not the way it is meant to be used... Check out the selective saving and improve it
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private transient boolean deleteMe;
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public void markForDeletion(boolean delete) { deleteMe = delete; }
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// FIELD: chatMode
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private ChatMode chatMode;
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@@ -153,16 +165,11 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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// Getters And Setters
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// -------------------------------------------- //
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public long getLastLoginTime()
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{
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return lastLoginTime;
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}
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public void setLastLoginTime(long lastLoginTime)
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{
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losePowerFromBeingOffline();
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@@ -174,16 +181,6 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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}
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}
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public boolean isMapAutoUpdating()
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{
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return mapAutoUpdating;
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}
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public void setMapAutoUpdating(boolean mapAutoUpdating)
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{
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this.mapAutoUpdating = mapAutoUpdating;
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}
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public boolean hasLoginPvpDisabled()
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{
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if (!loginPvpDisabled)
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@@ -198,40 +195,17 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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return true;
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}
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public FLocation getLastStoodAt()
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{
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return this.lastStoodAt;
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}
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public void setLastStoodAt(FLocation flocation)
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{
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this.lastStoodAt = flocation;
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}
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public void markForDeletion(boolean delete)
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{
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deleteMe = delete;
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}
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//----------------------------------------------//
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// Title, Name, Faction Tag and Chat
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//----------------------------------------------//
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// Base:
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public String getTitle()
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{
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return this.title;
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}
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public void setTitle(String title)
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{
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this.title = title;
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}
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public String getName()
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{
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return this.getId(); // TODO: ... display name or remove completeley
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return getId(); // TODO: ... display name or remove completeley
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}
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public String getTag()
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@@ -277,35 +251,6 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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return this.getColorTo(fplayer)+this.getNameAndTitle();
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}
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/*public String getNameAndTag(Faction faction)
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{
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return this.getRelationColor(faction)+this.getNameAndTag();
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}
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public String getNameAndTag(FPlayer fplayer)
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{
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return this.getRelationColor(fplayer)+this.getNameAndTag();
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}*/
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// TODO: REmovded for refactoring.
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/*public String getNameAndRelevant(Faction faction)
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{
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// Which relation?
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Relation rel = this.getRelationTo(faction);
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// For member we show title
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if (rel == Relation.MEMBER) {
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return rel.getColor() + this.getNameAndTitle();
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}
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// For non members we show tag
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return rel.getColor() + this.getNameAndTag();
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}
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public String getNameAndRelevant(FPlayer fplayer)
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{
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return getNameAndRelevant(fplayer.getFaction());
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}*/
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// Chat Tag:
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// These are injected into the format of global chat messages.
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@@ -493,15 +438,15 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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return factionHere != null && factionHere.isNormal() && factionHere != this.getFaction();
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}*/
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public boolean isInAllyTerritory()
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/*public boolean isInAllyTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this) == Rel.ALLY;
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}
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}*/
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public boolean isInNeutralTerritory()
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/*public boolean isInNeutralTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this) == Rel.NEUTRAL;
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}
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}*/
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public boolean isInEnemyTerritory()
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{
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