Merge branch 'master' of github.com:MassiveCraft/Factions
This commit is contained in:
commit
1c918ad52e
@ -102,7 +102,7 @@ permissions:
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factions.kick:
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factions.kick:
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description: kick a player from the faction
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description: kick a player from the faction
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factions.leader:
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factions.leader:
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description: hand over your leader rights
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description: hand over leader rights
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factions.leave:
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factions.leave:
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description: leave your faction
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description: leave your faction
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factions.list:
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factions.list:
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@ -32,7 +32,7 @@ public class Conf
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// Power
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// Power
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public static double powerPlayerMax = 10.0;
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public static double powerPlayerMax = 10.0;
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public static double powerPlayerMin = -10.0;
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public static double powerPlayerMin = -10.0;
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public static double powerPlayerStarting = 0.0; // New players start out with this power level
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public static double powerPlayerStarting = 10.0; // New players start out with this power level
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerDeath = 4.0; // A death makes you lose 4 power
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public static double powerPerDeath = 4.0; // A death makes you lose 4 power
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public static boolean scaleNegativePower = false; // Power regeneration rate increase as power decreases
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public static boolean scaleNegativePower = false; // Power regeneration rate increase as power decreases
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@ -62,8 +62,10 @@ public class FPlayers extends PlayerEntityCollection<FPlayer>
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{
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{
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if (now - fplayer.getLastLoginTime() > toleranceMillis)
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if (now - fplayer.getLastLoginTime() > toleranceMillis)
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{
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{
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if (Conf.logFactionLeave || Conf.logFactionKick)
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// TODO: This stops the memory leak crashes but does not solve the issue: MEMBERS ARE NOT KICKED!!!
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P.p.log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");
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// TODO: DO SOMETHING ABOUT THIS
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/*if (Conf.logFactionLeave || Conf.logFactionKick)
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P.p.log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");*/
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// if player is faction leader, sort out the faction since he's going away
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// if player is faction leader, sort out the faction since he's going away
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if (fplayer.getRole() == Rel.LEADER)
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if (fplayer.getRole() == Rel.LEADER)
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@ -2,10 +2,8 @@ package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.struct.Rel;
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@ -42,6 +40,12 @@ public class CmdKick extends FCommand
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msg("<i>You might want to: %s", p.cmdBase.cmdLeave.getUseageTemplate(false));
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msg("<i>You might want to: %s", p.cmdBase.cmdLeave.getUseageTemplate(false));
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return;
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return;
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}
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}
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if (you.getRole() == Rel.LEADER && !(this.senderIsConsole || fme.hasAdminMode()))
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{
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msg("<b>The leader can not be kicked.");
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return;
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}
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if ( ! Conf.canLeaveWithNegativePower && you.getPower() < 0)
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if ( ! Conf.canLeaveWithNegativePower && you.getPower() < 0)
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{
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{
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@ -2,8 +2,10 @@ package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.util.RelationUtil;
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public class CmdLeader extends FCommand
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public class CmdLeader extends FCommand
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{
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{
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@ -13,43 +15,67 @@ public class CmdLeader extends FCommand
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this.aliases.add("leader");
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this.aliases.add("leader");
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this.requiredArgs.add("player");
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this.requiredArgs.add("player");
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//this.optionalArgs.put("", "");
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this.optionalArgs.put("faction", "your");
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this.permission = Permission.LEADER.node;
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this.permission = Permission.LEADER.node;
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this.disableOnLock = true;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBePlayer = false;
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senderMustBeMember = false;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = true;
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senderMustBeLeader = false;
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}
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}
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@Override
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@Override
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public void perform()
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public void perform()
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{
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{
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FPlayer fyou = this.argAsBestFPlayerMatch(0);
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FPlayer newLeader = this.argAsBestFPlayerMatch(0);
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if (fyou == null) return;
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if (newLeader == null) return;
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if (fyou.getFaction() != myFaction)
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Faction targetFaction = this.argAsFaction(1, myFaction);
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if (targetFaction == null) return;
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FPlayer targetFactionCurrentLeader = targetFaction.getFPlayerLeader();
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// We now have fplayer and the target faction
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if (this.senderIsConsole || fme.hasAdminMode())
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{
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{
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msg("%s<i> is not a member in your faction.", fyou.describeTo(fme, true));
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// Do whatever you wish
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return;
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}
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else
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{
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// Follow the standard rules
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if (fme.getRole() != Rel.LEADER)
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{
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sender.sendMessage(p.txt.parse("<b>Only faction admins can %s.", this.getHelpShort()));
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return;
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}
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if (newLeader.getFaction() != myFaction)
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{
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msg("%s<i> is not a member in your faction.", newLeader.describeTo(fme, true));
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return;
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}
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if (newLeader == fme)
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{
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msg("<b>The target player musn't be yourself.");
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return;
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}
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}
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}
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if (fyou == fme)
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// Perform the switching
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if (targetFactionCurrentLeader != null)
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{
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{
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msg("<b>The target player musn't be yourself.");
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targetFactionCurrentLeader.setRole(Rel.OFFICER);
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return;
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}
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}
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newLeader.setFaction(targetFaction);
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fme.setRole(Rel.OFFICER);
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newLeader.setRole(Rel.LEADER);
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fyou.setRole(Rel.LEADER);
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// Inform all players
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// Inform all players
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for (FPlayer fplayer : FPlayers.i.getOnline())
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for (FPlayer fplayer : FPlayers.i.getOnline())
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{
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{
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fplayer.msg("%s<i> gave %s<i> the leadership of %s", fme.describeTo(fplayer, true), fyou.describeTo(fplayer), myFaction.describeTo(fplayer));
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fplayer.msg("%s<i> gave %s<i> the leadership of %s", RelationUtil.describeThatToMe(fme, fplayer, true), newLeader.describeTo(fplayer), targetFaction.describeTo(fplayer));
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}
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}
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}
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}
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}
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}
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@ -27,7 +27,6 @@ import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FLocation;
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import com.massivecraft.factions.FLocation;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.FPerm;
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