Removed the strange usage of selective saving and implemented a good simple one.
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@@ -62,7 +62,6 @@ public class FPlayers extends PlayerEntityCollection<FPlayer>
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if (now - fplayer.getLastLoginTime() > toleranceMillis)
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{
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fplayer.leave(false);
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fplayer.markForDeletion(true);
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}
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}
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}
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