Remove monster targeting cancellation. It is interpreted as a bug by some and is not expected behavior.

This commit is contained in:
Olof Larsson 2015-03-23 09:11:53 +01:00
parent c65da10b52
commit 26dd2f7cbd

View File

@ -44,7 +44,6 @@ import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.entity.PotionSplashEvent;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
@ -1150,32 +1149,6 @@ public class EngineMain extends EngineAbstract
// ... block the spawn.
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockMonsters(EntityTargetEvent event)
{
// If a monster ...
if ( ! MConf.get().entityTypesMonsters.contains(event.getEntityType())) return;
// ... is targeting something ...
Entity target = event.getTarget();
if (target == null) return;
// ... at a place where monsters are forbidden ...
PS ps = PS.valueOf(target.getLocation());
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.getFlag(MFlag.getFlagMonsters())) return;
// ... then if ghast target nothing ...
if (event.getEntityType() == EntityType.GHAST)
{
event.setTarget(null);
return;
}
// ... otherwise simply cancel.
event.setCancelled(true);
}
// -------------------------------------------- //
// FLAG: EXPLOSIONS