a bit of cleanup
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a53a556594
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@ -55,8 +55,8 @@ public class CmdDisband extends FCommand
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// Send FPlayerLeaveEvent for each player in the faction
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for ( FPlayer fplayer : faction.getFPlayers() )
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{
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Bukkit.getServer().getPluginManager().callEvent(new FPlayerLeaveEvent(fplayer, faction, FPlayerLeaveEvent.PlayerLeaveReason.DISBAND));
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{
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Bukkit.getServer().getPluginManager().callEvent(new FPlayerLeaveEvent(fplayer, faction, FPlayerLeaveEvent.PlayerLeaveReason.DISBAND));
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}
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// Inform all players
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@ -79,13 +79,13 @@ public class CmdJoin extends FCommand
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
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fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
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// trigger the join event (cancellable)
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FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayers.i.get(me),faction,FPlayerJoinEvent.PlayerJoinReason.COMMAND);
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Bukkit.getServer().getPluginManager().callEvent(joinEvent);
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if (joinEvent.isCancelled()) return;
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fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
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if (!samePlayer)
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fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
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faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
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@ -68,13 +68,12 @@ public class CmdLeader extends FCommand
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}
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// only perform a FPlayerJoinEvent when newLeader isn't actually in the faction
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// (only possibly triggered by console)
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if (newLeader.getFaction() != targetFaction)
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{
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FPlayerJoinEvent event = new FPlayerJoinEvent(FPlayers.i.get(me),targetFaction,FPlayerJoinEvent.PlayerJoinReason.LEADER);
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Bukkit.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) return;
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}
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{
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FPlayerJoinEvent event = new FPlayerJoinEvent(FPlayers.i.get(me),targetFaction,FPlayerJoinEvent.PlayerJoinReason.LEADER);
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Bukkit.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) return;
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}
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// if target player is currently leader, demote and replace him
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if (targetFactionCurrentLeader == newLeader)
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@ -51,15 +51,15 @@ public class CmdTag extends FCommand
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return;
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}
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// trigger the faction rename event (cancellable)
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FactionRenameEvent renameEvent = new FactionRenameEvent(fme, tag);
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Bukkit.getServer().getPluginManager().callEvent(renameEvent);
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if(renameEvent.isCancelled()) return;
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// trigger the faction rename event (cancellable)
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FactionRenameEvent renameEvent = new FactionRenameEvent(fme, tag);
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Bukkit.getServer().getPluginManager().callEvent(renameEvent);
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if(renameEvent.isCancelled()) return;
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostTag, "to change the faction tag", "for changing the faction tag")) return;
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String oldtag = myFaction.getTag();
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String oldtag = myFaction.getTag();
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myFaction.setTag(tag);
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// Inform
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@ -58,9 +58,9 @@ public abstract class FRelationCommand extends FCommand
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// if the relation change was successful
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if (targetRelation == currentRelation)
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{
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// trigger the faction relation event
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FactionRelationEvent relationEvent = new FactionRelationEvent(myFaction, them, oldRelation, currentRelation);
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Bukkit.getServer().getPluginManager().callEvent(relationEvent);
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// trigger the faction relation event
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FactionRelationEvent relationEvent = new FactionRelationEvent(myFaction, them, oldRelation, currentRelation);
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Bukkit.getServer().getPluginManager().callEvent(relationEvent);
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them.msg("%s<i> is now %s.", myFaction.describeTo(them, true), targetRelation.getDescFactionOne());
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myFaction.msg("%s<i> is now %s.", them.describeTo(myFaction, true), targetRelation.getDescFactionOne());
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