Better defaults

This commit is contained in:
Olof Larsson 2014-11-17 11:14:09 +01:00
parent 19ce054de2
commit 3cb44eef0c
2 changed files with 39 additions and 18 deletions

View File

@ -3,6 +3,7 @@ package com.massivecraft.factions.cmd.req;
import org.bukkit.command.CommandSender;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.massivecore.cmd.MassiveCommand;
import com.massivecraft.massivecore.cmd.req.ReqAbstract;
import com.massivecraft.massivecore.util.Txt;
@ -25,7 +26,7 @@ public class ReqBankCommandsEnabled extends ReqAbstract
@Override
public boolean apply(CommandSender sender, MassiveCommand command)
{
return MConf.get().econEnabled && MConf.get().bankEnabled;
return MConf.get().bankEnabled && Econ.isEnabled();
}
@Override

View File

@ -368,7 +368,7 @@ public class MConf extends Entity<MConf>
// Should Factions set the chat format?
// This should be kept at false if you use an external chat format plugin.
// If you are planning on running a more lightweight server you can set this to true.
public boolean chatSetFormat = false;
public boolean chatSetFormat = true;
// At which event priority should the chat format be set in such case?
// Choose between: LOWEST, LOW, NORMAL, HIGH and HIGHEST.
@ -575,35 +575,52 @@ public class MConf extends Entity<MConf>
// INTEGRATION: LWC
// -------------------------------------------- //
// Do you need faction build rights in the territory to create an LWC protection there?
public boolean lwcMustHaveBuildRightsToCreate = true;
// The config option above does not handle situations where a player creates an LWC protection in Faction territory and then leaves the faction.
// The player would then have an LWC protection in a territory where they can not build.
// Set this config option to true to enable an automatic removal feature.
// LWC protections that couldn't be created will be removed on an attempt to open them by any player.
public boolean lwcRemoveIfNoBuildRights = false;
// WARN: Experimental and semi buggy.
// If you change this to true: alien LWC protections will be removed upon using /f set.
public Map<EventFactionsChunkChangeType, Boolean> lwcRemoveOnChange = MUtil.map(
EventFactionsChunkChangeType.BUY, false,
EventFactionsChunkChangeType.SELL, false,
EventFactionsChunkChangeType.CONQUER, false,
EventFactionsChunkChangeType.PILLAGE, false
EventFactionsChunkChangeType.BUY, false, // when claiming from wilderness
EventFactionsChunkChangeType.SELL, false, // when selling back to wilderness
EventFactionsChunkChangeType.CONQUER, false, // when claiming from another player faction
EventFactionsChunkChangeType.PILLAGE, false // when unclaiming (to wilderness) from another player faction
);
// -------------------------------------------- //
// INTEGRATION: ECONOMY
// -------------------------------------------- //
public boolean econEnabled = false;
// Should economy features be enabled?
// This requires that you have the external plugin called "Vault" installed.
public boolean econEnabled = true;
// TODO: Rename to include unit.
// A money reward per chunk. This reward is divided among the players in the faction.
// You set the time inbetween each reward almost at the top of this config file. (taskEconLandRewardMinutes)
public double econLandReward = 0.00;
// When paying a cost you may specify an account that should receive the money here.
// Per default "" the money is just destroyed.
public String econUniverseAccount = "";
// What is the price per chunk when using /f set?
public Map<EventFactionsChunkChangeType, Double> econChunkCost = MUtil.map(
EventFactionsChunkChangeType.BUY, 30.0,
EventFactionsChunkChangeType.SELL, -20.0,
EventFactionsChunkChangeType.CONQUER, -10.0,
EventFactionsChunkChangeType.PILLAGE, -10.0
EventFactionsChunkChangeType.BUY, 1.0, // when claiming from wilderness
EventFactionsChunkChangeType.SELL, 0.0, // when selling back to wilderness
EventFactionsChunkChangeType.CONQUER, 0.0, // when claiming from another player faction
EventFactionsChunkChangeType.PILLAGE, 0.0 // when unclaiming (to wilderness) from another player faction
);
public double econCostCreate = 200.0;
// What is the price to create a faction?
public double econCostCreate = 100.0;
// And so on and so forth ... you get the idea.
public double econCostSethome = 0.0;
public double econCostJoin = 0.0;
public double econCostLeave = 0.0;
@ -623,10 +640,13 @@ public class MConf extends Entity<MConf>
Rel.NEUTRAL, 0.0
);
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
// Should the faction bank system be enabled?
// This enables the command /f money.
public boolean bankEnabled = true;
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
// That costs should the faciton bank take care of?
// If you set this to false the player executing the command will pay instead.
public boolean bankFactionPaysCosts = true;
public boolean bankFactionPaysLandCosts = true;
}