Add recruit role for factions
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly. Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank. Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit. This version of the recruit feature preserves the /f officer command for backward compatibility.
This commit is contained in:
parent
755a957b12
commit
4743c1821a
@ -129,6 +129,7 @@ permissions:
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factions.cape.*: true
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factions.claim: true
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factions.deinvite: true
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factions.demote: true
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factions.description: true
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factions.disband: true
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factions.flag: true
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@ -142,11 +143,11 @@ permissions:
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factions.list: true
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factions.map: true
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factions.money.*: true
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factions.officer: true
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factions.open: true
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factions.perm: true
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factions.power: true
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factions.power.any: true
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factions.promote: true
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factions.relation: true
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factions.seechunk: true
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factions.sethome: true
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@ -27,6 +27,7 @@ public class Conf
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public static Map<FFlag, Boolean> factionFlagDefaults;
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public static Map<FFlag, Boolean> factionFlagIsChangeable;
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public static Map<FPerm, Set<Rel>> factionPermDefaults;
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public static Rel factionRankDefault = Rel.RECRUIT;
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// Power
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public static double powerPlayerMax = 10.0;
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@ -43,6 +44,8 @@ public class Conf
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public static String prefixLeader = "**";
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public static String prefixOfficer = "*";
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public static String prefixMember = "+";
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public static String prefixRecruit = "-";
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public static int factionTagLengthMin = 3;
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public static int factionTagLengthMax = 10;
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@ -136,15 +136,16 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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}
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this.factionId = "0"; // The default neutral faction
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this.role = Rel.MEMBER;
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this.title = "";
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this.autoClaimFor = null;
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if (doSpoutUpdate)
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{
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SpoutFeatures.updateTitle(this, null);
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SpoutFeatures.updateTitle(null, this);
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SpoutFeatures.updateCape(this.getPlayer(), null);
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SpoutFeatures.updateTitle(this, null);
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SpoutFeatures.updateTitle(null, this);
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SpoutFeatures.updateCape(this.getPlayer(), null);
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}
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}
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@ -121,11 +121,11 @@ public class Factions extends EntityCollection<Faction>
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//faction.setFlag(FFlag.LIGHTNING, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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}
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public void setFlagsForSafeZone(Faction faction)
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@ -144,10 +144,10 @@ public class Factions extends EntityCollection<Faction>
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//faction.setFlag(FFlag.LIGHTNING, false);
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faction.setFlag(FFlag.ENDERGRIEF, false);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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}
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@ -167,10 +167,10 @@ public class Factions extends EntityCollection<Faction>
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//faction.setFlag(FFlag.LIGHTNING, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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}
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68
src/com/massivecraft/factions/cmd/CmdDemote.java
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68
src/com/massivecraft/factions/cmd/CmdDemote.java
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@ -0,0 +1,68 @@
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Rel;
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public class CmdDemote extends FCommand
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{
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public CmdDemote()
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{
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super();
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this.aliases.add("demote");
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this.requiredArgs.add("player name");
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//this.optionalArgs.put("", "");
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this.permission = Permission.DEMOTE.node;
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this.disableOnLock = true;
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//To demote someone from member -> recruit you must be an officer.
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//To demote someone from officer -> member you must be a leader.
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//We'll handle this internally
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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FPlayer you = this.argAsBestFPlayerMatch(0);
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if (you == null) return;
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if (you.getFaction() != myFaction)
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{
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msg("%s<b> is not a member in your faction.", you.describeTo(fme, true));
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return;
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}
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if (you == fme)
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{
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msg("<b>The target player mustn't be yourself.");
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return;
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}
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if (you.getRole() == Rel.MEMBER)
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{
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if (!fme.getRole().isAtLeast(Rel.OFFICER)) {
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msg("<b>You must be an officer to demote a member to recruit.");
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return;
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}
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you.setRole(Rel.RECRUIT);
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myFaction.msg("%s<i> was demoted to being a recruit in your faction.", you.describeTo(myFaction, true));
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}
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else if (you.getRole() == Rel.OFFICER)
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{
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if (!fme.getRole().isAtLeast(Rel.LEADER)) {
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msg("<b>You must be the leader to demote an officer to member.");
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return;
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}
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you.setRole(Rel.MEMBER);
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myFaction.msg("%s<i> was demoted to being a member in your faction.", you.describeTo(myFaction, true));
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}
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}
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}
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@ -103,6 +103,8 @@ public class CmdHelp extends FCommand
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pageLines.add( p.cmdBase.cmdUnclaim.getUseageTemplate(true) );
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pageLines.add( p.cmdBase.cmdUnclaimall.getUseageTemplate(true) );
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pageLines.add( p.cmdBase.cmdKick.getUseageTemplate(true) );
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pageLines.add( p.cmdBase.cmdPromote.getUseageTemplate(true) );
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pageLines.add( p.cmdBase.cmdDemote.getUseageTemplate(true) );
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pageLines.add( p.cmdBase.cmdOfficer.getUseageTemplate(true) );
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pageLines.add( p.cmdBase.cmdLeader.getUseageTemplate(true) );
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pageLines.add( p.cmdBase.cmdTitle.getUseageTemplate(true) );
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@ -3,9 +3,9 @@ package com.massivecraft.factions.cmd;
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import org.bukkit.Bukkit;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.event.FPlayerJoinEvent;
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import com.massivecraft.factions.struct.Permission;
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@ -87,16 +87,19 @@ public class CmdJoin extends FCommand
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// then make 'em pay (if applicable)
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if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
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fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
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fme.setRole(Conf.factionRankDefault); // They have just joined a faction, start them out on the lowest rank (default config).
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if (!samePlayer)
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fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
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faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
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fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
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fplayer.resetFactionData();
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fplayer.setFaction(faction);
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faction.deinvite(fplayer);
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if (Conf.logFactionJoin)
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{
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if (samePlayer)
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69
src/com/massivecraft/factions/cmd/CmdPromote.java
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69
src/com/massivecraft/factions/cmd/CmdPromote.java
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@ -0,0 +1,69 @@
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Rel;
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public class CmdPromote extends FCommand
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{
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public CmdPromote()
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{
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super();
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this.aliases.add("promote");
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this.requiredArgs.add("player name");
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//this.optionalArgs.put("", "");
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this.permission = Permission.PROMOTE.node;
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this.disableOnLock = true;
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//To promote someone from recruit -> member you must be an officer.
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//To promote someone from member -> officer you must be a leader.
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//We'll handle this internally
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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FPlayer you = this.argAsBestFPlayerMatch(0);
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if (you == null) return;
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if (you.getFaction() != myFaction)
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{
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msg("%s<b> is not a member in your faction.", you.describeTo(fme, true));
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return;
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}
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if (you == fme)
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{
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msg("<b>The target player mustn't be yourself.");
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return;
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}
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if (you.getRole() == Rel.RECRUIT)
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{
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if (!fme.getRole().isAtLeast(Rel.OFFICER)) {
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msg("<b>You must be an officer to promote someone to member.");
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return;
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}
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you.setRole(Rel.MEMBER);
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myFaction.msg("%s<i> was promoted to being a member of your faction.", you.describeTo(myFaction, true));
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}
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else if (you.getRole() == Rel.MEMBER)
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{
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if (!fme.getRole().isAtLeast(Rel.LEADER)) {
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msg("<b>You must be the leader to promote someone to officer.");
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return;
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}
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// Give
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you.setRole(Rel.OFFICER);
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myFaction.msg("%s<i> was promoted to being a officer in your faction.", you.describeTo(myFaction, true));
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}
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}
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}
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@ -49,6 +49,7 @@ public class CmdShow extends FCommand
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Collection<FPlayer> admins = faction.getFPlayersWhereRole(Rel.LEADER);
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Collection<FPlayer> mods = faction.getFPlayersWhereRole(Rel.OFFICER);
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Collection<FPlayer> normals = faction.getFPlayersWhereRole(Rel.MEMBER);
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Collection<FPlayer> recruits = faction.getFPlayersWhereRole(Rel.RECRUIT);
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msg(p.txt.titleize(faction.getTag(fme)));
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msg("<a>Description: <i>%s", faction.getDescription());
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@ -147,6 +148,17 @@ public class CmdShow extends FCommand
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}
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}
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for (FPlayer follower : recruits)
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{
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if (follower.isOnline())
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{
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memberOnlineNames.add(follower.getNameAndTitle(fme));
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}
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else
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{
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memberOfflineNames.add(follower.getNameAndTitle(fme));
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}
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}
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sendMessage(p.txt.parse("<a>Members online: ") + TextUtil.implode(memberOnlineNames, sepparator));
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sendMessage(p.txt.parse("<a>Members offline: ") + TextUtil.implode(memberOfflineNames, sepparator));
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}
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@ -16,6 +16,7 @@ public class FCmdRoot extends FCommand
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public CmdConfig cmdConfig = new CmdConfig();
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public CmdCreate cmdCreate = new CmdCreate();
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public CmdDeinvite cmdDeinvite = new CmdDeinvite();
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public CmdDemote cmdDemote = new CmdDemote();
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public CmdDescription cmdDescription = new CmdDescription();
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public CmdDisband cmdDisband = new CmdDisband();
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public CmdFlag cmdFlag = new CmdFlag();
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@ -33,6 +34,7 @@ public class FCmdRoot extends FCommand
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public CmdPerm cmdPerm = new CmdPerm();
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public CmdPower cmdPower = new CmdPower();
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public CmdPowerBoost cmdPowerBoost = new CmdPowerBoost();
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public CmdPromote cmdPromote = new CmdPromote();
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public CmdRelationAlly cmdRelationAlly = new CmdRelationAlly();
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public CmdRelationEnemy cmdRelationEnemy = new CmdRelationEnemy();
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public CmdRelationNeutral cmdRelationNeutral = new CmdRelationNeutral();
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@ -77,6 +79,7 @@ public class FCmdRoot extends FCommand
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this.addSubCommand(this.cmdCreate);
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this.addSubCommand(this.cmdSethome);
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this.addSubCommand(this.cmdTag);
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this.addSubCommand(this.cmdDemote);
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this.addSubCommand(this.cmdDescription);
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this.addSubCommand(this.cmdCape);
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this.addSubCommand(this.cmdPerm);
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@ -103,6 +106,7 @@ public class FCmdRoot extends FCommand
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this.addSubCommand(this.cmdRelationTruce);
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this.addSubCommand(this.cmdBypass);
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this.addSubCommand(this.cmdPowerBoost);
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this.addSubCommand(this.cmdPromote);
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this.addSubCommand(this.cmdLock);
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this.addSubCommand(this.cmdReload);
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this.addSubCommand(this.cmdConfig);
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@ -24,11 +24,11 @@ import com.massivecraft.factions.iface.RelationParticipator;
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*/
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public enum FPerm
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{
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BUILD("build", "edit the terrain", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY),
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BUILD("build", "edit the terrain", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY),
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PAINBUILD("painbuild", "edit but take damage"),
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DOOR("door", "use doors", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY),
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BUTTON("button", "use stone buttons", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY),
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LEVER("lever", "use levers", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.ALLY),
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DOOR("door", "use doors", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY),
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BUTTON("button", "use stone buttons", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY),
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LEVER("lever", "use levers", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY),
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CONTAINER("container", "use containers", Rel.LEADER, Rel.OFFICER, Rel.MEMBER),
|
||||
INVITE("invite", "invite players", Rel.LEADER, Rel.OFFICER),
|
||||
KICK("kick", "kick members", Rel.LEADER, Rel.OFFICER),
|
||||
|
@ -18,6 +18,7 @@ public enum Permission
|
||||
CONFIG("config"),
|
||||
CREATE("create"),
|
||||
DEINVITE("deinvite"),
|
||||
DEMOTE("demote"),
|
||||
DESCRIPTION("description"),
|
||||
DISBAND("disband"),
|
||||
FLAG("flag"),
|
||||
@ -49,6 +50,7 @@ public enum Permission
|
||||
POWER("power"),
|
||||
POWER_ANY("power.any"),
|
||||
POWERBOOST("powerboost"),
|
||||
PROMOTE("promote"),
|
||||
RELATION("relation"),
|
||||
RELOAD("reload"),
|
||||
SAVE("save"),
|
||||
|
@ -6,9 +6,10 @@ import com.massivecraft.factions.Conf;
|
||||
|
||||
public enum Rel
|
||||
{
|
||||
LEADER (70, "your faction leader", "your faction leader", "", ""),
|
||||
OFFICER (60, "an officer in your faction", "officers in your faction", "", ""),
|
||||
MEMBER (50, "a member in your faction", "members in your faction", "your faction", "your factions"),
|
||||
LEADER (80, "your faction leader", "your faction leader", "", ""),
|
||||
OFFICER (70, "an officer in your faction", "officers in your faction", "", ""),
|
||||
MEMBER (60, "a member in your faction", "members in your faction", "your faction", "your factions"),
|
||||
RECRUIT (50, "a recruit in your faction", "recruits in your faction", "", ""),
|
||||
ALLY (40, "an ally", "allies", "an allied faction", "allied factions"),
|
||||
TRUCE (30, "someone in truce with you", "those in truce with you", "a faction in truce", "factions in truce"),
|
||||
NEUTRAL (20, "someone neutral to you", "those neutral to you", "a neutral faction", "neutral factions"),
|
||||
@ -64,6 +65,7 @@ public enum Rel
|
||||
if (c == 'l') return LEADER;
|
||||
if (c == 'o') return OFFICER;
|
||||
if (c == 'm') return MEMBER;
|
||||
if (c == 'r') return RECRUIT;
|
||||
if (c == 'a') return ALLY;
|
||||
if (c == 't') return TRUCE;
|
||||
if (c == 'n') return NEUTRAL;
|
||||
@ -93,7 +95,7 @@ public enum Rel
|
||||
|
||||
public ChatColor getColor()
|
||||
{
|
||||
if (this.isAtLeast(MEMBER))
|
||||
if (this.isAtLeast(RECRUIT))
|
||||
return Conf.colorMember;
|
||||
else if (this == ALLY)
|
||||
return Conf.colorAlly;
|
||||
@ -117,6 +119,16 @@ public enum Rel
|
||||
return Conf.prefixOfficer;
|
||||
}
|
||||
|
||||
if (this == MEMBER)
|
||||
{
|
||||
return Conf.prefixMember;
|
||||
}
|
||||
|
||||
if (this == RECRUIT)
|
||||
{
|
||||
return Conf.prefixRecruit;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user