Thanks @Brettflan, Adding HOPPER and DROPPER to the material constant.

This commit is contained in:
Olof Larsson 2013-04-25 09:54:20 +02:00
parent c10b6f5edc
commit 638ba4ca7f

View File

@ -61,7 +61,9 @@ public class Const
Material.ENCHANTMENT_TABLE,
Material.ANVIL,
Material.BEACON,
Material.TRAPPED_CHEST
Material.TRAPPED_CHEST,
Material.HOPPER,
Material.DROPPER
);
public static final Set<EntityType> ENTITY_TYPES_MONSTERS = MUtil.set(