Only stop players from building
At a later point in the code it stop executing if an mplayer is not found. Altough it might not get that far because it might throw an error when tring to get an mplayer for a creeper or another entity.
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@ -95,6 +95,7 @@ public class EnginePermBuild extends Engine
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public static Boolean build(Entity entity, Block block, Event event)
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{
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if (!(event instanceof Cancellable)) return true;
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if (MUtil.isntPlayer(entity)) return false;
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boolean verboose = !isFake(event);
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return protect(ProtectCase.BUILD, verboose, entity, PS.valueOf(block), block, (Cancellable) event);
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}
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