Re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so...

This commit is contained in:
Brettflan 2012-02-03 00:16:03 -06:00
parent c845ea2d7d
commit 7965fcdc00

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@ -27,7 +27,7 @@ import com.massivecraft.factions.integration.EssentialsFeatures;
import com.massivecraft.factions.integration.EssentialsOldVersionFeatures; import com.massivecraft.factions.integration.EssentialsOldVersionFeatures;
import com.massivecraft.factions.integration.LWCFeatures; import com.massivecraft.factions.integration.LWCFeatures;
import com.massivecraft.factions.integration.SpoutFeatures; import com.massivecraft.factions.integration.SpoutFeatures;
//import com.massivecraft.factions.integration.Worldguard; import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.listeners.FactionsBlockListener; import com.massivecraft.factions.listeners.FactionsBlockListener;
import com.massivecraft.factions.listeners.FactionsChatEarlyListener; import com.massivecraft.factions.listeners.FactionsChatEarlyListener;
import com.massivecraft.factions.listeners.FactionsEntityListener; import com.massivecraft.factions.listeners.FactionsEntityListener;
@ -107,9 +107,7 @@ public class P extends MPlugin
if(Conf.worldGuardChecking) if(Conf.worldGuardChecking)
{ {
this.log(Level.WARNING, "Our WorldGuard integration is broken with current versions of WorldGuard, so it is disabled. If you are a plugin dev and want to try your hand at fixing it, be our guest."); Worldguard.init(this);
Conf.worldGuardChecking = false;
// Worldguard.init(this);
} }
// Register Event Handlers // Register Event Handlers