1h - Fix INdexOutOfBoundsException and use guidline formating for code.
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@ -5,6 +5,7 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.UUID;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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@ -14,16 +15,16 @@ import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.massivecore.Engine;
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import com.massivecraft.massivecore.collections.MassiveList;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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public class EngineExploit extends Engine
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{
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// -------------------------------------------- //
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@ -131,7 +132,6 @@ public class EngineExploit extends Engine
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}
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}
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}
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// -------------------------------------------- //
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// NETHER PORTAL TRAP
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@ -139,114 +139,115 @@ public class EngineExploit extends Engine
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// A nether portal trap can be created by the destination portal being enclosed (trapped) - resulting in the player not being able to run commands.
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// This fix removes the portal blocks (client side) from the destination until they are away from the portal.
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private int NETHER_TRAP_RADIUS_CHECK = 5;
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private int NETHER_TRAP_RESET_RADIUS = 3;
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private static final int NETHER_TRAP_RADIUS_CHECK = 5;
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private static final int NETHER_TRAP_RESET_RADIUS_SQUARED = 9;
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private HashMap<UUID, List<Block>> netherTrapBlockSet = new HashMap<UUID, List<Block>>();
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private HashMap<UUID, List<Block>> portalTraps = new HashMap<UUID, List<Block>>();
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// Detect teleport from a nether portal and remove animation if required
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void netherportalTrapRemoveAnimation(PlayerTeleportEvent event)
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public void portalTrapRemoveAnimation(PlayerTeleportEvent event)
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{
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if ( ! MConf.get().handleNetherPortalTrap) return;
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// If there is a teleport caused by a nether portal ...
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if ( ! MConf.get().handleNetherPortalTrap || event.getCause() != TeleportCause.NETHER_PORTAL) return;
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if (event.getCause() != TeleportCause.NETHER_PORTAL) return;
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// If they can build at the target destination then we will not do any further checks
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if (EngineMain.canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getTo()), false)) return;
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final Player player = event.getPlayer();
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final UUID uuid = player.getUniqueId();
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Player player = event.getPlayer();
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Block from = event.getTo().getBlock();
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// If a list exists, then we're dealing with a new portal - so revert the old portal blocks
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this.netherportalReset(player);
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// Store some temporary data
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this.netherTrapBlockSet.put(uuid, this.getPortalBlocks(from));
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// Send the air update
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this.netherportalSendAir(player);
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// ... and the player can't build at the destination ...
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if (EngineMain.canPlayerBuildAt(player, PS.valueOf(from), false)) return;
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// ... reset the old portal blocks stored ...
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this.portalReset(player);
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// ... get all the portal blocks belonging to the new portal at the destination ...
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List<Block> portalTrap = getPortal(from);
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if (portalTrap.isEmpty()) return;
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// ... and then store those blocks and send an update as if they were air.
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this.portalTraps.put(player.getUniqueId(), portalTrap);
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portalUpdateAir(player, portalTrap);
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}
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// When they leave the portal we will update it, otherwise send the updates again
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void netherportalTrapUpdate(PlayerMoveEvent event)
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public void portalUpdate(PlayerMoveEvent event)
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{
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if ( ! MConf.get().handleNetherPortalTrap) return;
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// Only check if we're changing blocks
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if (MUtil.isSameBlock(event)) return;
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// If a player moves ...
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if ( ! MConf.get().handleNetherPortalTrap || MUtil.isSameBlock(event)) return;
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Player player = event.getPlayer();
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UUID uuid = player.getUniqueId();
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// Check if we're sending updates to this player
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if ( ! this.netherTrapBlockSet.containsKey(uuid)) return;
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// If they've changed worlds we don't bother checking this
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if (event.getTo().getWorld() != this.netherTrapBlockSet.get(uuid).get(0).getWorld())
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// ... and he recently used a portal ...
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List<Block> portalTrap = this.portalTraps.get(uuid);
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if (portalTrap == null) return;
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Location locationTo = event.getTo();
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Location locationFrom = portalTrap.get(0).getLocation();
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World worldTo = locationTo.getWorld();
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World worldFrom = locationFrom.getWorld();
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// ... update reset the portal near them, if they have moved away too far ...
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if ( ! worldTo.equals(worldFrom) || locationTo.distanceSquared(locationFrom) > NETHER_TRAP_RESET_RADIUS_SQUARED)
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{
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this.netherportalReset(player);
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portalUpdateReset(player, portalTrap);
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return;
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}
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// When the player moves away from the portal, we put it back to normal
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if (event.getTo().distance(this.netherTrapBlockSet.get(uuid).get(0).getLocation()) > NETHER_TRAP_RESET_RADIUS)
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{
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this.netherportalReset(player);
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}
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else
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{
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// Send updates as air
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this.netherportalSendAir(player);
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}
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// ... or send an update as if the portal blocks were air.
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portalUpdateAir(player, portalTrap);
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}
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// Sends block update to player with original blocks (if required)
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@SuppressWarnings("deprecation")
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public void netherportalReset(Player player)
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public void portalReset(Player player)
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{
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UUID uuid = player.getUniqueId();
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// If a player has already a portal registered to him ...
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List<Block> portalTrap = this.portalTraps.get(uuid);
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if (portalTrap == null) return;
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// ... remove them from the registry ...
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this.portalTraps.remove(uuid);
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if ( ! this.netherTrapBlockSet.containsKey(uuid)) return;
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// Only send updates if they're in the same world
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if (this.netherTrapBlockSet.get(uuid).get(0).getWorld() == player.getWorld()) for (Block block : this.netherTrapBlockSet.get(uuid)) player.sendBlockChange(block.getLocation(), block.getType(), block.getData());
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// Remove the block set
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this.netherTrapBlockSet.remove(uuid);
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// ... and send updates if the player and portal are in the same world.
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if ( ! player.getWorld().equals(portalTrap.get(0).getWorld())) return;
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portalUpdateReset(player, portalTrap);
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}
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// Send air block updates to player
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public static void portalUpdateReset(Player player, List<Block> portal) { portalUpdate(player, portal, null, null); }
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public static void portalUpdateAir(Player player, List<Block> portal) { portalUpdate(player, portal, Material.AIR, (byte) 0); }
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@SuppressWarnings("deprecation")
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public void netherportalSendAir(Player player)
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private static void portalUpdate(Player player, List<Block> portal, Material material, Byte data)
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{
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for (Block block : this.netherTrapBlockSet.get(player.getUniqueId())) player.sendBlockChange(block.getLocation(), Material.AIR, (byte) 0);
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boolean usingDefault = material == null && data == null;
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for (Block block : portal)
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{
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Material updateMaterial = usingDefault ? block.getType() : material;
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byte updateData = usingDefault ? block.getData() : data;
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player.sendBlockChange(block.getLocation(), updateMaterial, updateData);
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}
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}
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// Get portal blocks near a block
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public List<Block> getPortalBlocks(Block from) {
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List<Block> blocks = new ArrayList<Block>();
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public static List<Block> getPortal(Block from)
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{
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// Create
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List<Block> ret = new MassiveList<>();
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// Check in a radius of the block to find the portal blocks
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// Fill - Check in a radius of the block to find the portal blocks
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for (int x = -(NETHER_TRAP_RADIUS_CHECK); x <= NETHER_TRAP_RADIUS_CHECK; x ++)
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{
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for (int y = -(NETHER_TRAP_RADIUS_CHECK); y <= NETHER_TRAP_RADIUS_CHECK; y ++)
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{
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for (int z = -(NETHER_TRAP_RADIUS_CHECK); z <= NETHER_TRAP_RADIUS_CHECK; z ++)
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{
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if (from.getRelative(x, y, z).getType() == Material.PORTAL)
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{
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// Store block
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blocks.add(from.getRelative(x, y, z));
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}
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if (from.getRelative(x, y, z).getType() == Material.PORTAL) ret.add(from.getRelative(x, y, z));
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}
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}
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}
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return blocks;
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// Return
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return ret;
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}
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}
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