The special factions must be closed.
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@ -101,6 +101,8 @@ public class Factions extends EntityCollection<Faction>
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//----------------------------------------------//
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public void setFlagsForWilderness(Faction faction)
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{
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, false);
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faction.setFlag(FFlag.INFPOWER, true);
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@ -122,6 +124,8 @@ public class Factions extends EntityCollection<Faction>
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public void setFlagsForSafeZone(Faction faction)
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{
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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@ -142,6 +146,8 @@ public class Factions extends EntityCollection<Faction>
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public void setFlagsForWarZone(Faction faction)
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{
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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